Jump to content

Arctic Cheetah The Spl Overking?


131 replies to this topic

#81 Mcgral18

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPip
  • CS 2019 Top 8 Qualifier
  • CS 2019 Top 8 Qualifier
  • 17,987 posts
  • LocationSnow

Posted 13 March 2015 - 02:19 PM

View PostL3mming2, on 13 March 2015 - 02:13 PM, said:


funny thing comparing alpha's ....

the big thing here is the max dps of the 2 builds ... before modules the max dps of the FS9-S is 8.33 the AC can do 12 ... not even a FS9-A can beat that, and it runs cooler then both... (this is taking the quirks in to account)

to compare;
http://mwo.smurfy-ne...c6c6b3899685acf
http://mwo.smurfy-ne...c1c9c571ab375dc


FS9 wins sustained DPS.

You have to remove a couple decimal points because of the SCRs extra TrueDub.

Also, fixed your FS9-A
FS9-A

View PostCantHandletheTruth, on 13 March 2015 - 02:19 PM, said:

Wrong, CSPLs are subject to ghost heat, unlike IS versions.


Not on 6, which is the most you'll want to run, unless you sacrifice the Jesus Box.

#82 L3mming2

    Member

  • PipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 1,304 posts

Posted 13 March 2015 - 03:05 PM

View PostMcgral18, on 13 March 2015 - 02:19 PM, said:


FS9 wins sustained DPS.

You have to remove a couple decimal points because of the SCRs extra TrueDub.

Also, fixed your FS9-A
FS9-A




the fixed FS9-A has 1JJ.. its like comparing apples to oranges, as most ppl dont find jj on fast lights useless i think its best to give them both 6..

as for the 1 DHS thats 1.4 (instead of 2.0)
2.58/6= 43% (still better then 42%)

View PostCantHandletheTruth, on 13 March 2015 - 02:19 PM, said:


Wrong, CSPLs are subject to ghost heat, unlike IS versions. Not to mention, it likely won't be able to cool itself and jump, try out a Myst Lynx, the damn things nearly overheat with just the JJs if you are hopping around a lot...and you better be.


Wrong, CSPLs are not subject to GH if u carry 6 ore less

#83 Brody319

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The Ominous
  • The Ominous
  • 6,273 posts

Posted 13 March 2015 - 03:07 PM

I only like 1-2 JJs on my mechs. and I mainly use them to soften falls.

#84 Nik Reaper

    Member

  • PipPipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 1,273 posts

Posted 13 March 2015 - 03:56 PM

View PostBrody319, on 13 March 2015 - 03:07 PM, said:

I only like 1-2 JJs on my mechs. and I mainly use them to soften falls.


More than 2 usually are not needed, but now that you must have them you can jump up to any cliff in veridian and hpg , so it's a question of how often and how well you can leverage that, but really it's just an extra considering it does all those other things.

#85 Brody319

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The Ominous
  • The Ominous
  • 6,273 posts

Posted 13 March 2015 - 04:06 PM

View PostNik Reaper, on 13 March 2015 - 03:56 PM, said:


More than 2 usually are not needed, but now that you must have them you can jump up to any cliff in veridian and hpg , so it's a question of how often and how well you can leverage that, but really it's just an extra considering it does all those other things.


I play more aggressively so when I need to retreat, I need to do it fast and quick and not explode. which frequently means jumping off cliffs, so JJs help a lot.

#86 Ultimax

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 6,979 posts

Posted 13 March 2015 - 04:22 PM

View PostNori Silverrage, on 13 March 2015 - 12:53 PM, said:

It will be close, but there is give and take. Technically the Firestarter is more survivable because while it doesn't have CXL it is 5t heavier and thus has 6 more HPs in the legs. And I wouldn't underestimate the 8KPH speed difference.


We'll see.

I find the FS9's STs are susceptible occasionally (not frequent) - and I've both killed and been killed from ST shots.

#87 Andi Nagasia

    Volunteer Moderator

  • PipPipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 5,982 posts

Posted 13 March 2015 - 04:22 PM

View PostAndi Nagasia, on 13 March 2015 - 04:14 PM, said:

with the Adder still having a locked Flamer this completely replaces it,


the MistLynx is very light and very very small with ECM/JJ, is of use as a Pest,
pestering enemies and annoying them though not always doing much damage,

the KitFox still has use as a ECM/JJ/3AMS 4MG 3SPL heavy support,
keeping with the Fatties keeping them under ECM/AMS bubble and suppressing lights,


the Adder is slow, lacks ECM, lacks JJ, has only 4 hardpoints(not including the Flamer here)
its good if you dont use ECM or JJ and play it like a small soft medium, but its still a slow light,

this

#88 L3mming2

    Member

  • PipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 1,304 posts

Posted 13 March 2015 - 04:23 PM

i've caved, bought the pack..
reason i did not before douse still stand do, i fear wave 3 will create such a power creep it will destroy the game, and the fear of putting money in a dead game was what held me back.

the shadow cat art looked way too good, damm you pgi!

#89 HARDKOR

    Member

  • PipPipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 1,309 posts

Posted 13 March 2015 - 04:31 PM

View PostRalgas, on 20 February 2015 - 10:32 PM, said:

The new cat pack is going to be the new unholy trinity from the is's perspective unless all their hitboxes are made worse than the nova's (dont laugh, it could happen, especially on the cat and jag)


Wave 3 will be OP as **** till it hits c-bills.

#90 Brody319

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The Ominous
  • The Ominous
  • 6,273 posts

Posted 13 March 2015 - 04:40 PM

Cheetah - Only light that matters for Clans anymore
Shadcat - second to only the Stormcrow
Cauldron-born - dangerous, will be at least hellbringer, and if the dice rolls in its favor it might replace the Timberwolf.
Executioner - replace the gargoyle, but if MASC works in its favor it might beat the Warhawk.

#91 Kiiyor

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Big Daddy
  • Big Daddy
  • 5,565 posts
  • LocationSCIENCE.

Posted 13 March 2015 - 10:59 PM

View PostNik Reaper, on 20 February 2015 - 09:37 PM, said:

How come noone is focusing on what is basicaly a firestarter with less armor but about the same alpha ( 5 (30) or 6 (36) spl ) with ecm at longer range ( 137 vs 181 m ) ?

I ran a firestarter with a bit less speed and 150 or 140 didn't make much a difference , still get behind and drill the rear ... and even with 6 spl it will still fire 3 alphas of 36 with no problem, enogh to core an atlas..

The only thing that could stop it from taking the top would be if it was kitfox size.


I'm liking the thought of 6MLAS. One back shot will be enough to kill most mechs, and you can play like most of the old JR7-F pilots used to with lone wolf ninja strikes and quick relocations (before Clan hardware and speed negated most of their ninja-ness). Strike fast, strike once.

Heat is a non-issue when your objectives aren't brawling or sustained DPS.

Add ECM to that picture, and you'll be the absolute epitome of a filthy, backstabbing rogue. I can't wait. There will be torrents of tears.

Edited by Kiiyor, 13 March 2015 - 10:59 PM.


#92 aniviron

    Member

  • PipPipPipPipPipPipPipPipPip
  • 3,752 posts

Posted 14 March 2015 - 01:33 AM

Might be best to wait for release. I remember there was crying that the MLX was going to be OP because of ECM and JJs before it came out, and while I'm sure that the Cheetah won't be as bad as the MLX, there's just too much we don't know about hitboxes, mech size, quirks, etc to really say how good it's going to be yet.

Does it have potential? Sure, but mostly because of how anemic most clan lights feel right now. Whether it performs as well as it should is an open question.

#93 Weeny Machine

    Member

  • PipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 4,014 posts
  • LocationAiming for the flat top (B. Murray)

Posted 14 March 2015 - 01:49 AM

View PostBrody319, on 20 February 2015 - 09:36 PM, said:

I can see it now. Hundreds of Firestarters and Cheetahs fighting to the death in a red pulsing light show of death and pain.

Just imagine all the leg explosions!
They really should introduce Thunder LRMs. Some mine fields would stop that crap for good.

#94 Brody319

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The Ominous
  • The Ominous
  • 6,273 posts

Posted 14 March 2015 - 01:53 AM

View PostBush Hopper, on 14 March 2015 - 01:49 AM, said:

They really should introduce Thunder LRMs. Some mine fields would stop that crap for good.


There are many things a Mine Field would stop in this game.

#95 Sjorpha

    Member

  • PipPipPipPipPipPipPipPipPip
  • Philanthropist
  • Philanthropist
  • 4,480 posts
  • LocationSweden

Posted 14 March 2015 - 02:21 AM

View PostFupDup, on 20 February 2015 - 09:38 PM, said:

It's not about tonnage, it's about being a good robot. The Spider isn't really a good mech by most accounts (due to hardpoints lacking). Using the Spider as the benchmark for balancing the Cheetah would result in Clan lights still being inferior to IS lights. No. We need good robots, not mediocre ones.


I agree, but it made me remember how the spider 5D was considereda really good mech only a year ago when I started playing. The power creep is real.

I have no doubt the arctic cheetah will take the top slot for lights, it would take extremely bad hitboxes to prevent that and there is no reason to think the hitboxes will be bad considering the concept and the hitboxing of recent mech releases.

And I don't want it nerfed with specific penalties, just like I don't want the timberwolf nerfed that way. That would just hide the root of the problem. They just happen to be good builds as opposed to many other clan mechs, revealing how much more powerful clan tech is.

I don't want more IS quirks to try and balance that either, stop the obscuring of imbalances.

I want them to go for the root of the problem, either balance IS and clan tech in itself, or really give an IS numerical advantage in both CW and public que.

#96 Reitrix

    Member

  • PipPipPipPipPipPipPipPip
  • Survivor
  • Survivor
  • 1,130 posts

Posted 14 March 2015 - 02:48 AM

View PostNik Reaper, on 20 February 2015 - 09:17 PM, said:

Oki, so is it time to start the OP claims now or later :) ?

The Arctic Cheetah has ECM and can mount 6 spl for a 36 alpha at 181m while moving at ~141 kph and has 6JJ for all the mobility needed, and to that will mount an extra heatsink for the kicks with it's 8t of pod space.

I think it's time to bow to our clan overlords :) because this is what the ice ferret was ment to be , exept smaller with ecm and JJs .....

Edit: fixed the JJ/pod space.


I would honestly rather take 6 CERMLs over CSPLs, on account of the much greater range. I hate being stuck out of range and being entirely unable to damage anything, ERLL Ravens and Locusts would tear it apart.

#97 Ralgas

    Member

  • PipPipPipPipPipPipPipPip
  • Overlord
  • Overlord
  • 1,628 posts
  • LocationThe Wonderful world of OZ

Posted 14 March 2015 - 03:06 AM

View PostBrody319, on 14 March 2015 - 01:53 AM, said:


There are many things a Mine Field would stop in this game.


And oh so much trolling and qq they could cause

#98 L3mming2

    Member

  • PipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 1,304 posts

Posted 14 March 2015 - 03:45 AM

View PostBrody319, on 14 March 2015 - 01:53 AM, said:


There are many things a Mine Field would stop in this game.


y me playing

#99 Tasker

    Member

  • PipPipPipPipPipPipPipPip
  • Philanthropist
  • Philanthropist
  • 1,056 posts

Posted 14 March 2015 - 06:20 AM

Congratulations. Your mech pack actually has good mechs.

*looks at Grasshopper, and realizes it's as tall as an Atlas*

Hmm, yes.

#100 Urdnot Mau

    Member

  • PipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 501 posts

Posted 14 March 2015 - 09:21 AM

People usually forget that JJing makes your heat stand still. Not only it's gonna be hotter, but the lack of quirks and the ability to JJ that will make the mech not cooldown will mean that AC is going to be good, but not as good as the FS9





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users