

Quirks. A Use For Coffers Maybe?
Started by DJFrost, Feb 20 2015 09:43 PM
8 replies to this topic
#1
Posted 20 February 2015 - 09:43 PM
So there is obviously a lot of grumbling about the quirks being implemented and changed. I would like to suggest something that may be a good solution.
I understand that the quirks are there to try and balance clan/IS, and I can see why to a point. But only in regular queue public drops. In CW, I think there should be a different approach.
The units are collecting coffers which I have not seen a purpose for. Each unit has their own style or flavour and I think that quirks would be better implemented through a purchase system using coffer funds. Having a unit being able to purchase its own quirks would add a great dynamic to the game.
Maybe not just quirks but 'mechs as well. 'Unit trials' if you would. This could give new players some better chances at survival as well, considering the current loadout of trials.
Even if it were just one dropship worth of 'mechs, it would make use of coffers, solve the quirks complaints at least for CW (I would hope), and add a little more depth to the game.
*I should also add that maybe the quirks be assigned points, and units given a point limit. The more effective a quirk is, the more it would cost in points, and keep all quirks at the same Cbill cost, or at least similar quirks (ie range, cooldown, structure categories).
I may be way left field on this one, but it could be fun. whether it is just quirks, or chassis AND quirks, or something different, would be nice to have something to do with the coffer.
I understand that the quirks are there to try and balance clan/IS, and I can see why to a point. But only in regular queue public drops. In CW, I think there should be a different approach.
The units are collecting coffers which I have not seen a purpose for. Each unit has their own style or flavour and I think that quirks would be better implemented through a purchase system using coffer funds. Having a unit being able to purchase its own quirks would add a great dynamic to the game.
Maybe not just quirks but 'mechs as well. 'Unit trials' if you would. This could give new players some better chances at survival as well, considering the current loadout of trials.
Even if it were just one dropship worth of 'mechs, it would make use of coffers, solve the quirks complaints at least for CW (I would hope), and add a little more depth to the game.
*I should also add that maybe the quirks be assigned points, and units given a point limit. The more effective a quirk is, the more it would cost in points, and keep all quirks at the same Cbill cost, or at least similar quirks (ie range, cooldown, structure categories).
I may be way left field on this one, but it could be fun. whether it is just quirks, or chassis AND quirks, or something different, would be nice to have something to do with the coffer.
#2
Posted 21 February 2015 - 03:03 PM
How is giving quirks to people with the biggest unit coffers 'solving the quirk complaints'?
#3
Posted 21 February 2015 - 08:14 PM
Davers, on 21 February 2015 - 03:03 PM, said:
How is giving quirks to people with the biggest unit coffers 'solving the quirk complaints'?
People wouldn't (not don't) complain about full on weapon switching (i.e. Wolverine 6K and Blackjack 1DC). I think it may actually help.

(However there should be some limits via faction and their factories of what kind of modifications they can place, etc, as otherwise we'll have AC20 quirked locusts).
Edited by luxebo, 23 February 2015 - 05:14 PM.
#4
Posted 21 February 2015 - 09:10 PM
It would be neat if coffer funds could be used to purchase mechs that the faction would have feasibly used regularly in canon.
I guess if you're a money-grubbing merc you could use mechs of the hiring faction, or having all mechs available, but prohibitively more expensive.
I'm bringing bunches of new players into the game, and it would be lovely to hand them a reasonably out-fitted and upgraded mech to use for a period of time before getting their own.
I guess if you're a money-grubbing merc you could use mechs of the hiring faction, or having all mechs available, but prohibitively more expensive.
I'm bringing bunches of new players into the game, and it would be lovely to hand them a reasonably out-fitted and upgraded mech to use for a period of time before getting their own.
#5
Posted 21 February 2015 - 10:04 PM
Davers, on 21 February 2015 - 03:03 PM, said:
How is giving quirks to people with the biggest unit coffers 'solving the quirk complaints'?
Not sure how you think it would only benefit those with a large coffer...By implementing a pointing system on top of pricing, you can limit the amount of quirks purchased and used.
for example:
PPC Velocity 5pts 500,000 CBills
PPC cooldown 5pts 500,000 CBills
PPC range 10pts 1,000,000 CBills
Laser Duration 5pts 500,000 CBills
Laser cooldown 5pts 500,000 CBills
Laser range 10pts 1,000,000 CBills
Unit quirk point limit - 30
Unit coffer - 10,000,000 Cbills.
Unit would be able to afford all quirks but can only utilize 30 pts worth at a time.
Yes, new units could have a hard time with getting quirks if they are full of new players, but to be honest, new players should concentrate on building up their dropships using regular matches, and getting in practice. Not saying new players should not play cw, but, will have a better time, as far as money making, and not being stomped every match as happens in cw a lot lol.
I really think this would add a lot of depth and customization that it currently lacks. I can agree with leaving quirks in public drops being regulated by pgi, but CW needs to have more for the community to do as far as uniting and becoming a more unique, stand out group, not just a bunch of green mechs that everyone can rip builds from and cheese over and over (crab gauss boats, thunderbolt ppc pigs, light rushes etc).
Edited by DJFrost, 21 February 2015 - 10:05 PM.
#6
Posted 22 February 2015 - 12:42 AM
[
Not sure how you think it would only benefit those with a large coffer...By implementing a pointing system on top of pricing, you can limit the amount of quirks purchased and used.
for example:
PPC Velocity 5pts 500,000 CBills
PPC cooldown 5pts 500,000 CBills
PPC range 10pts 1,000,000 CBills
Laser Duration 5pts 500,000 CBills
Laser cooldown 5pts 500,000 CBills
Laser range 10pts 1,000,000 CBills
Unit quirk point limit - 30
Unit coffer - 10,000,000 Cbills.
Unit would be able to afford all quirks but can only utilize 30 pts worth at a time.
Yes, new units could have a hard time with getting quirks if they are full of new players, but to be honest, new players should concentrate on building up their dropships using regular matches, and getting in practice. Not saying new players should not play cw, but, will have a better time, as far as money making, and not being stomped every match as happens in cw a lot lol.
I really think this would add a lot of depth and customization that it currently lacks. I can agree with leaving quirks in public drops being regulated by pgi, but CW needs to have more for the community to do as far as uniting and becoming a more unique, stand out group, not just a bunch of green mechs that everyone can rip builds from and cheese over and over (crab gauss boats, thunderbolt ppc pigs, light rushes etc).
Well you kind of showed the problem right there. So everyone will be running ERPPC/ERLL quirks, since that is the current meta. So either you can afford to give yourself these quirks, or you don't get them. How about Solo players? Will they have to spend 10 million Cbills too? If not, what is to keep them from not joining an 'official' unit and just dropping together, thereby circumventing the system?
When you say this will get rid of "a bunch of green mechs that everyone can rip builds from and cheese over and over (crab gauss boats, thunderbolt ppc pigs, light rushes etc)" you are inadvertently removing diversity from the game and creating a very narrow meta- only the "best" mechs using the "best" quirks.
DJFrost, on 21 February 2015 - 10:04 PM, said:
Not sure how you think it would only benefit those with a large coffer...By implementing a pointing system on top of pricing, you can limit the amount of quirks purchased and used.
for example:
PPC Velocity 5pts 500,000 CBills
PPC cooldown 5pts 500,000 CBills
PPC range 10pts 1,000,000 CBills
Laser Duration 5pts 500,000 CBills
Laser cooldown 5pts 500,000 CBills
Laser range 10pts 1,000,000 CBills
Unit quirk point limit - 30
Unit coffer - 10,000,000 Cbills.
Unit would be able to afford all quirks but can only utilize 30 pts worth at a time.
Yes, new units could have a hard time with getting quirks if they are full of new players, but to be honest, new players should concentrate on building up their dropships using regular matches, and getting in practice. Not saying new players should not play cw, but, will have a better time, as far as money making, and not being stomped every match as happens in cw a lot lol.
I really think this would add a lot of depth and customization that it currently lacks. I can agree with leaving quirks in public drops being regulated by pgi, but CW needs to have more for the community to do as far as uniting and becoming a more unique, stand out group, not just a bunch of green mechs that everyone can rip builds from and cheese over and over (crab gauss boats, thunderbolt ppc pigs, light rushes etc).
Well you kind of showed the problem right there. So everyone will be running ERPPC/ERLL quirks, since that is the current meta. So either you can afford to give yourself these quirks, or you don't get them. How about Solo players? Will they have to spend 10 million Cbills too? If not, what is to keep them from not joining an 'official' unit and just dropping together, thereby circumventing the system?
When you say this will get rid of "a bunch of green mechs that everyone can rip builds from and cheese over and over (crab gauss boats, thunderbolt ppc pigs, light rushes etc)" you are inadvertently removing diversity from the game and creating a very narrow meta- only the "best" mechs using the "best" quirks.
#7
Posted 22 February 2015 - 09:53 AM
Then we would have more IS pilots whining about the grind to optimize mechs.
Ill pass
Also as davers said, all weapons should be made useful not boating which is all that quirks are doing
Ill pass
Also as davers said, all weapons should be made useful not boating which is all that quirks are doing
#8
Posted 23 February 2015 - 10:03 PM
That particular example I gave was just that, an example. The devs can crunch the numbers and find the pointing system that works, but it would give everyone an opportunity to work with mechs they want, and not what is forced on them wtih PGIs ever changing quirks. Whether they made it a mech/quirk purchase list, or just quirks that each unit pilot could apply to a mech in the dropship, both can be very beneficial. As for loners, well, I am sure there would be a way to work that in too, I am just too tired to do much more thinking and yammering.
If you think about it hard, and not just hate on quirks in general, there really would be a huge change in game play and community involvement with a system like this implemented.
If you think about it hard, and not just hate on quirks in general, there really would be a huge change in game play and community involvement with a system like this implemented.
#9
Posted 23 February 2015 - 10:08 PM
Also not sure how allowing units to have unique quirks and builds would reduce the diversity in the builds in game at all....considering how many teams are already pulling light rush after light rush wiht all the same spider or just running stormcrow builds....Having a unit with a unique set of builds DOES prevent others from ripping it off right away, as they would need the quirks and by the time they get there, there may be a counter for that build list rendering it obsolete.....I would rather be excited to see what I am going against, rather than just watching the same old tactic jump over a gate and rush. sure, tactically this can be a hard thing to counter, but, I want a challenge, not a bunch of clones. It starts to feel like a basic fps at that point.
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users