#1
Posted 21 February 2015 - 12:02 AM
Each and every one of them had ERLLs on Mechs with range bonuses. They killed 25 of us before we even managed to return the fire. Right now every solid IS CW Mech can easily outrange Clan weaponry simply because of quirks(+modules+ERLL but Clans can have that too). We could crush them from range by LRMs (noone took AMS) but guess what, PGI is still stupid enough to keep ECM stacking going on, meaning that as long as they had 2 ECM there were immune to any CAP/ECM we could push their way.
Long story short, well played NS. Now to the balancing problems:
PGI, I know you are IS loyalists and hate Clans, you said it yourself repeatedly. But what you did is getting out of hand.
Lets see what IS has:
- Same range or range advantage (because of quirks).
- Much better heat efficiencies (lower heat to begin with + serious quirks on many Mechs).
- Better Mech design (no Clan Mech can trade with Thunderbolt or Stalker, we don't have a single Mech with solid high-mounted hardpoints that can avoid damage while dealint it so well).
- Less gimped designs (every Clan Mech relies on weapons in arms, problem is that due to current map design many IS Mechs can hulldown, do damage AND be invincible because of poor angles Clans even can't shoot that "low" - there are 9 spots where IS can fire but Clans can't on Boreal alone - free killing zones Clans can't do anything about).
- Lower costs (what are we paying for, really? Clan Mechs aren't more powerful, are less customizable and even after 8 months the only viable builds Clans have is laser vomit).
And what do the Clans have?
- Higher theoretical damage because of higher DPS. "Theoretical"... What matters is TTK and I doubt that is any higher in Clan Mechs because of huge heat increase.
- Range is an advantage against very badly built Mechs, but on everything even remotely competitive IS outranges Clans for better DPS (i thought DPS was Clan advantage?) and higher survivability (combination of better hardpoints, armor and internal bonuses to Mechs and quirks)
- We have engine benefits, true, but is that enough to compensate worse weapons, much higher heat, lack of quirks (listen to last Town Hall, it will take until summer before all Clan Mechs are quirked), no upgrading abilities like FF/Endo, we can't even change our unneccessarily huge engines... Plus very bad weapon placement. On top of that all, we pay for our equipment much more than IS for no real game-balancing reason.
PGI, rethink what you are doing. I know you hate Clans but if you sit in a room, put strengths and weaknesses of IS and Clan on paper and talk about how godly quirks fit into this you will definitely find some problematic spots. Right now Clan Mechs are a bad deal... You got many IS Mechs to level of godly Timby or SCR. That is a good thing, that should have happened. But most of Clan Mech pool is sh*t that falls behind incredibly and you don't even pay attention to them. Most of our Mechs are no match to what IS brings to battle today... Is this what you wanted all along?
/rant
#2
Posted 21 February 2015 - 12:26 AM
Die Clanner, ha ha ha
#3
Posted 21 February 2015 - 12:42 AM
Do you have some specific example to illustrate that IS is able to out range clans?
#4
Posted 21 February 2015 - 01:00 AM
#5
Posted 21 February 2015 - 01:00 AM
#6
Posted 21 February 2015 - 01:01 AM
#7
Posted 21 February 2015 - 01:01 AM
#8
Posted 21 February 2015 - 01:01 AM
#10
Posted 21 February 2015 - 01:02 AM
#11
Posted 21 February 2015 - 01:03 AM
Mordin Ashe, on 21 February 2015 - 12:02 AM, said:
Each and every one of them had ERLLs on Mechs with range bonuses. They killed 25 of us before we even managed to return the fire. Right now every solid IS CW Mech can easily outrange Clan weaponry simply because of quirks(+modules+ERLL but Clans can have that too). We could crush them from range by LRMs (noone took AMS) but guess what, PGI is still stupid enough to keep ECM stacking going on, meaning that as long as they had 2 ECM there were immune to any CAP/ECM we could push their way.
Long story short, well played NS. Now to the balancing problems:
PGI, I know you are IS loyalists and hate Clans, you said it yourself repeatedly. But what you did is getting out of hand.
Lets see what IS has:
- Same range or range advantage (because of quirks).
- Much better heat efficiencies (lower heat to begin with + serious quirks on many Mechs).
- Better Mech design (no Clan Mech can trade with Thunderbolt or Stalker, we don't have a single Mech with solid high-mounted hardpoints that can avoid damage while dealint it so well).
- Less gimped designs (every Clan Mech relies on weapons in arms, problem is that due to current map design many IS Mechs can hulldown, do damage AND be invincible because of poor angles Clans even can't shoot that "low" - there are 9 spots where IS can fire but Clans can't on Boreal alone - free killing zones Clans can't do anything about).
- Lower costs (what are we paying for, really? Clan Mechs aren't more powerful, are less customizable and even after 8 months the only viable builds Clans have is laser vomit).
And what do the Clans have?
- Higher theoretical damage because of higher DPS. "Theoretical"... What matters is TTK and I doubt that is any higher in Clan Mechs because of huge heat increase.
- Range is an advantage against very badly built Mechs, but on everything even remotely competitive IS outranges Clans for better DPS (i thought DPS was Clan advantage?) and higher survivability (combination of better hardpoints, armor and internal bonuses to Mechs and quirks)
- We have engine benefits, true, but is that enough to compensate worse weapons, much higher heat, lack of quirks (listen to last Town Hall, it will take until summer before all Clan Mechs are quirked), no upgrading abilities like FF/Endo, we can't even change our unneccessarily huge engines... Plus very bad weapon placement. On top of that all, we pay for our equipment much more than IS for no real game-balancing reason.
PGI, rethink what you are doing. I know you hate Clans but if you sit in a room, put strengths and weaknesses of IS and Clan on paper and talk about how godly quirks fit into this you will definitely find some problematic spots. Right now Clan Mechs are a bad deal... You got many IS Mechs to level of godly Timby or SCR. That is a good thing, that should have happened. But most of Clan Mech pool is sh*t that falls behind incredibly and you don't even pay attention to them. Most of our Mechs are no match to what IS brings to battle today... Is this what you wanted all along?
/rant
Hey, I know this can't be true. According to Road Beer we don't fight clans.
#13
Posted 21 February 2015 - 01:03 AM
So you go up against one of the top units in CW, with a long track record of doing extremely well, who play 8 hour stretches across 2 ceasefires and get loads of practice....
And somehow because they trashed you, theres a balance issue?
Why is it always a "something needs to change" situation and not a "damn those guys are really good at this"
lol
PS: Thunderbolts dont die because we torso twist to block damage, while you sit in your Timberwolf and keep head on with us.
#14
Posted 21 February 2015 - 01:03 AM
#15
Posted 21 February 2015 - 01:04 AM
#16
Posted 21 February 2015 - 01:07 AM
you like our gift?? Ha Ha Ha Ha
#17
Posted 21 February 2015 - 01:09 AM
"The clanner is of simple mind. He sees a noble samurai of Kurita slay his brother, and declares his weapons too strong"
"What the clanner does not realise is that Kuritan pilots are superior, ha ha ha"
#18
Posted 21 February 2015 - 01:10 AM
#19
Posted 21 February 2015 - 01:10 AM
#20
Posted 21 February 2015 - 01:16 AM
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