Your Wave 3 Mechs May Be Suboptimal Unless You Preorder Now For Extra Variants
#21
Posted 21 February 2015 - 10:43 AM
Firing the modeling team won't speed up development of other parts of the game.
#22
Posted 22 February 2015 - 10:21 AM
The extra variant thing is another silent form of powercreep... but only for the Arctic Cheetah and the Executioner. The rest, I can honestly do w/o and I don't see myself grinding 4 Clan variants that have no special CT characteristic.
#23
Posted 22 February 2015 - 10:28 AM
Star Colonel Silver Surat, on 21 February 2015 - 07:58 AM, said:
I thought the same. Did they give a date when they want to have the game on steam?
#24
Posted 22 February 2015 - 10:38 AM
Fenomen, on 21 February 2015 - 07:47 AM, said:
tldr: they want you to preorder the next 6-7 days or feel rekt later on
The extra variants are in compensation for early adopters practically buying blind. We 'might' get a second concept art before the early adopter window ends, so by putting their faith in PGI and pre-order they're getting the extra variants as a 'thank you'.
Plus all the '4th variants' just look like bloated boats to me. I highly doubt any, except maybe the EBJ, will be used without swapping the pods in some way.
Arctic Cheetah - 7 Energy
Scat - 7 Ballistics (lmfao seriously?)
Ebon Jaguar - 2 Ballistics 4 Missiles (The B Variant is the boat for the EBJ, I think PGI did good on this one to compensate actually)
Executioner - 10 Energy, 2 Missiles
Edited by MauttyKoray, 22 February 2015 - 10:38 AM.
#25
Posted 22 February 2015 - 10:42 AM
MauttyKoray, on 22 February 2015 - 10:38 AM, said:
Plus all the '4th variants' just look like bloated boats to me. I highly doubt any, except maybe the EBJ, will be used without swapping the pods in some way.
Arctic Cheetah - 7 Energy
Scat - 7 Ballistics (lmfao seriously?)
Ebon Jaguar - 2 Ballistics 4 Missiles (The B Variant is the boat for the EBJ, I think PGI did good on this one to compensate actually)
Executioner - 10 Energy, 2 Missiles
The Gladiator D is vastly more effective than the other Gladis because it's the only variant with a left torso hardpoint, and it also gets an extra right torso energy. The crazytown 7 energy arm just makes it funnier.
The Arctic Cheetah gets an extra right arm laser. Not amazing, but it's still helpful. If you don't care about ECM, you can also get a second left torso energy.
The Scat gets the ability to make a "Clan Arrow" with 2 LPL/ERLL and 6 MGs. It would be funny, but probably not optimal.
The Cauldron Born's 1 ballistic + 1 missile arms probably aren't that great, and won't see much use.
#26
Posted 22 February 2015 - 11:24 AM
They are giving extra rewards to those who are willing to trust them to make the mechs look good by offering more variants.
#27
Posted 22 February 2015 - 01:59 PM
#28
Posted 22 February 2015 - 02:07 PM
Fenomen, on 21 February 2015 - 07:47 AM, said:
tldr: they want you to preorder the next 6-7 days or feel rekt later on
they want you to preorder the next 6-7 days and then feel rekt later on
Seriously, the amount of second chances on stuff like the loyalty Atlas means I'd seriously doubt this is your last early pre-order chance.
....of course you can't risk it. Which means they've got your Amex exactly where they want it ;-)
#29
Posted 22 February 2015 - 02:28 PM
5LeafClover, on 22 February 2015 - 02:07 PM, said:
they want you to preorder the next 6-7 days and then feel rekt later on
Seriously, the amount of second chances on stuff like the loyalty Atlas means I'd seriously doubt this is your last early pre-order chance.
....of course you can't risk it. Which means they've got your Amex exactly where they want it ;-)
Why i would i 'feel rekt' later on if they extend it? It means i could have paid exactly the same money later, and not had to cough up this week, but so what?
#30
Posted 22 February 2015 - 08:23 PM
FupDup, on 22 February 2015 - 10:42 AM, said:
The Arctic Cheetah gets an extra right arm laser. Not amazing, but it's still helpful. If you don't care about ECM, you can also get a second left torso energy.
The Scat gets the ability to make a "Clan Arrow" with 2 LPL/ERLL and 6 MGs. It would be funny, but probably not optimal.
The Cauldron Born's 1 ballistic + 1 missile arms probably aren't that great, and won't see much use.
My point is it doesn't make the mech 'sub-optimal', its just giving the mechs more variety, just as the reinforcement release for the Clan Wave 1/2 mechs. None of these variants are 'godly' but they'll be unique and promote custom variants.
#31
Posted 22 February 2015 - 08:26 PM
MauttyKoray, on 22 February 2015 - 08:23 PM, said:
So you don't think that having 3 torso energy is better than having 1 torso energy?
Also, the Clan reinforcements pack didn't create "more variety" for most of the mechs. The biggest issues were:
Summoner D offered nothing that can't already be made, other than a useless -15% ballistic heat quirk.
The Adder B is pretty bad because having a left arm ballistic on a light mech with limited tonnage isn't as effective as energy or missiles.
The Mad Dog C is fairly crap.
The Timberwolf D allows a player to somewhat sidestep the hardwired JJs mechanic that affects the S side torsos, which means that having one of the D pods is an upgrade over not having it. Also, the left arm gives -5% energy heat, which again is a direct upgrade.
The Dire Wolf S gives more mobility to a mech whose weakness is mobility. It also gives high-mounted hardpoints. It's basically an upgrade.
The Warhawk C probably has the best CT of all WHKs, but I guess the others are still usable.
The Mist Lynx gained basically nothing of value. 2 MGs + 1 laser right arm is pointless.
Edited by FupDup, 22 February 2015 - 08:34 PM.
#33
Posted 22 February 2015 - 08:29 PM
FupDup, on 22 February 2015 - 08:26 PM, said:
What if my build only need a 1E torso? I'm saying having those extra hardpoints doesn't automatically make anything better. I don't understand why so many people have hard-ons for extra hardpoints everywhere... Besides, they'll come out for CBills too, its not like they're a 'special early adopter only never seen again' variant.
#34
Posted 22 February 2015 - 08:34 PM
MauttyKoray, on 22 February 2015 - 08:29 PM, said:
If your mech had more than 1 energy weapon total (which is pretty likely), moving some to the torso would be better because of being harder to destroy and having slightly higher mounts.
Coming out for spacebucks later isn't the point. It's about the here and now. Somebody who preorders the early adopter Gladi will have a temporary advantage over preorders of non-early Gladis. That advantage disappearing at a later point doesn't change the fact that the initial state would be that way.
Edited by FupDup, 22 February 2015 - 08:37 PM.
#35
Posted 23 February 2015 - 11:22 AM
FupDup, on 22 February 2015 - 08:34 PM, said:
Coming out for spacebucks later isn't the point. It's about the here and now. Somebody who preorders the early adopter Gladi will have a temporary advantage over preorders of non-early Gladis. That advantage disappearing at a later point doesn't change the fact that the initial state would be that way.
That's what makes the deal a "dealbreaker" for some. The decision is easy if you want that much extra power early. Too bad it only affects the top and bottom end of the tonnage scale more than the middle.
#36
Posted 23 February 2015 - 12:04 PM
Kinda like what they do for the Reinforcement mechs.
Thank god the ECM variants are not the Early adopter ones
#37
Posted 23 February 2015 - 12:07 PM
Quote
Good thing I paid them already then.
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