- Just in case, make sure you run both the DirectX End-User Runtime Web Installer and the Microsoft Visual C++ 2010 Redisitributable Package before trying to run the 64-bit MWO client.
- Once you have either run those packages or are sure that the required DirectX and Visual C++ packages are already installed, launch the MechWarrior Client and click the gear icon in the top right of the Launcher window.
- In the dropdown, select "Use 64-bit game client (if supported by Operating System)".
- Play!
Introducing The 64-Bit Mwo Client!
#1
Posted 17 December 2014 - 05:10 PM
#2
Posted 17 December 2014 - 05:18 PM
#3
Posted 17 December 2014 - 05:20 PM
Glad this will be coming in tomorrow. MWO needs every bit of optimization it can get!
#4
Posted 17 December 2014 - 05:23 PM
#5
Posted 17 December 2014 - 05:23 PM
#6
Posted 17 December 2014 - 05:23 PM
#7
Posted 17 December 2014 - 05:25 PM
#8
Posted 17 December 2014 - 05:30 PM
Your house/apartment/dwelling
#10
Posted 17 December 2014 - 05:45 PM
#11
Posted 17 December 2014 - 05:49 PM
Ok, well nevermind. Hadn't checked in awhile and it looks like that's already fixed, at least on the CW maps.
Edited by AEgg, 17 December 2014 - 06:21 PM.
#12
Posted 17 December 2014 - 05:51 PM
#13
Posted 17 December 2014 - 06:01 PM
#14
Posted 17 December 2014 - 06:12 PM
Oh well, FOR SCIENCE.
#15
Posted 17 December 2014 - 06:15 PM
#16
Posted 17 December 2014 - 06:59 PM
#17
Posted 17 December 2014 - 07:09 PM
Kiiyor, on 17 December 2014 - 06:12 PM, said:
Oh well, FOR SCIENCE.
In theory, if you have a 64 bit CPU and OS, it should run with at the very least no issues, and at best, use memory better and eventually be more stable.
Or
#18
Posted 17 December 2014 - 07:16 PM
#19
Posted 17 December 2014 - 07:25 PM
#20
Posted 17 December 2014 - 07:25 PM
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