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Next Cw Map Teased


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#1 Glaive-

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Posted 21 February 2015 - 02:30 PM

Near the end of the weekend update vid:

http://mwomercs.com/...update-02202015

Looks pretty cool IMO. Love the mood that it has (feels like a moon map yay)
Some of it looks a little more open than the other CW maps, so the layout might be decent.

I do wish it had a little more color, but it's WIP so hopefully that will change.

Edited by armyunit, 21 February 2015 - 02:31 PM.


#2 Alcom Isst

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Posted 21 February 2015 - 02:46 PM

View Postarmyunit, on 21 February 2015 - 02:30 PM, said:

I do wish it had a little more color


Use SweetFX?

#3 LordKnightFandragon

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Posted 21 February 2015 - 02:51 PM

yeah, but all enthusiasm I might have for a new CW map is stomped by the fact that its still just going to be the same ol thing. big ol map, only using one tiny corner of the map, in a mostly boring game mode....

#4 Anarcho

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Posted 21 February 2015 - 03:27 PM

Wall-E next mech confirmed!

#5 MauttyKoray

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Posted 21 February 2015 - 04:36 PM

It looks like the crystalline rocks jutting out around Tourmaline? Or is that just me?

#6 Johnny Z

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Posted 21 February 2015 - 05:53 PM

Looks like a new planet, but I guess Tourmaline is a rocky planet with different rock formations? Next update???/

#7 Burktross

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Posted 21 February 2015 - 06:24 PM

View PostAlcom Isst, on 21 February 2015 - 02:46 PM, said:


Use SweetFX?

Couldn't get sweetFX to work. How do you fix it for 64bit client?

#8 Alcom Isst

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Posted 21 February 2015 - 06:41 PM

View PostBurktross, on 21 February 2015 - 06:24 PM, said:

Couldn't get sweetFX to work. How do you fix it for 64bit client?

I dunno. I've heard about 64bit injectors, but never needed to use them. The 32bit client works perfectly for me.

Edited by Alcom Isst, 21 February 2015 - 06:42 PM.


#9 Sjorpha

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Posted 21 February 2015 - 07:08 PM

Pretty, but it's yet another avantgardistic alien wasteland, and that is getting old.

I wan't to play in worlds that feel inhabited and lively, urban a rural environments full of vulnerable life and civilian buildings to emphasize the size of the mechs and the grim reality of war.

Come on and get out of the narrow alien waste theme, it only feels cool and novel if contrasted properly with "normal" urban and rural environments. Let us fight in a big city on one planet, crush through the idyllic rivers and farmlands of a rural area the second, only to be on a desolate strange planet the third match, that is how immersion works.

Also once you get some variant maps of each landscape type, you need to designate each planet to a given environment. It is really immersion breaking IMO to have the same planet be all sorts of environments.'

Also get out of the narrow canyon type funneling of players and make the maps open ended landscapes.

#10 Gattsus

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Posted 21 February 2015 - 09:41 PM

Just stop the generator mechanic it's simply stupid.
It doesn't make any sense from a lore perspective neither gameplay.

Lore wise, who would put door gens at the enemy's reach.
From the gameplay perspective it's just an arbitrary barrier.

#11 KrazedOmega

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Posted 21 February 2015 - 10:04 PM

View PostBurktross, on 21 February 2015 - 06:24 PM, said:

Couldn't get sweetFX to work. How do you fix it for 64bit client?


Download this. http://forums.guru3d...4&postcount=528

Unzip into Piranha Games / MechWarrior Online / Bin64 folder.

Open the SweetFX_x64 folder and select the d3d9 and dxgi.dll.

Move/paste them into the Bin64 folder and overwrite the two that are already there.

Change settings in the SweetFX_settings to your liking.

Enjoy some actual color in the game.





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