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Ttk Is Too Long.


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#1 The Massive

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Posted 21 February 2015 - 10:19 PM

TTK seems to be a hot topic at the moment. So i'm gonna go against the apparent trend and say TTK is actually too long.

It should not take a tonne of ammo from anything bigger than a machine gun to kill a mech.

A light mech should die from an ac20 shot. Full stop.

A single PPC should be scary. And I don't mean when boated. I mean singular.

I should not be able to tank damage, even in an Atlas, from half the enemy team for even a few seconds let alone almost 30.

Now I realise that if all these things were in the game at the moment the game would suck. TTK needs to be as long as it is while the game is what it is.

But in no way does TTK need to be longer.

#2 Goose

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Posted 21 February 2015 - 10:20 PM

wat

#3 FupDup

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Posted 21 February 2015 - 10:22 PM

I can already foresee great things happening in this thread. I'll be waiting...

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#4 quan jue

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Posted 21 February 2015 - 10:23 PM

Yea 3.7 seconds to drop a fresh whale in a huginn is way too much :P

#5 Soy

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Posted 21 February 2015 - 10:30 PM

View PostMaccasimus, on 21 February 2015 - 10:19 PM, said:

I should not be able to tank damage, even in an Atlas




#6 Alistair Winter

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Posted 21 February 2015 - 10:31 PM

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#7 Jaeger Gonzo

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Posted 21 February 2015 - 10:35 PM

CoD or CS maybe will fit better in to your liking.

#8 KharnZor

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Posted 21 February 2015 - 10:35 PM

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#9 Nothing Whatsoever

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Posted 21 February 2015 - 10:37 PM

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#10 LordKnightFandragon

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Posted 22 February 2015 - 05:04 AM

LOL, yes, actually it should take 30 seconds from half the enemy team to drop an Atlas....cuz they shouldnt be able to fire enough guns to core it out that fast.

It takes more time ot kill the first Jenner in Mechwarrior 2's Wolf campaign then it does to kill a Dire Whale here...and that game uses TT values and standard armor numbers. Dire Whales are truly scary there.

#11 Joseph Mallan

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Posted 22 February 2015 - 05:06 AM

View Postquan jue, on 21 February 2015 - 10:23 PM, said:

Yea 3.7 seconds to drop a fresh whale in a huginn is way too much :P

What the heck is your Huginn carrying? :huh:

#12 CyclonerM

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Posted 22 February 2015 - 05:17 AM

View PostJaeger Gonzo, on 21 February 2015 - 10:35 PM, said:

CoD or CS maybe will fit better in to your liking.

Neg. BattleMechs are not supposed to be almost invincible. In Battletech, with stock armor, an AC20 shot would wreck a light 'Mech. TTK there, from what i hear and can imagine, is quite shorter. I remember a novel in which whole companies of Panthers were pulverized by PPCs and other big weapons one after another :P

View PostJoseph Mallan, on 22 February 2015 - 05:06 AM, said:

What the heck is your Huginn carrying? :huh:

Probably SRMs..

#13 quan jue

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Posted 22 February 2015 - 05:20 AM

As in real sword fighting and movie fights, the difference is clear.

How long do you think a real fight lasts ?



#14 Wrathful Scythe

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Posted 22 February 2015 - 05:37 AM

Why not Instagib? Worked in UT/Quake so why not in MWO. :ph34r:

#15 Joseph Mallan

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Posted 22 February 2015 - 06:05 AM

View Postquan jue, on 22 February 2015 - 05:20 AM, said:

As in real sword fighting and movie fights, the difference is clear.

How long do you think a real fight lasts ?

Depends on the swordsmen. :P

#16 Astrocanis

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Posted 22 February 2015 - 06:35 AM

I agree. Let's turn TTK way down so that brawling no longer exists, pushes simply can't be done and every game consists of players with their chins in their knees waiting to get one shot off.

At least heat won't ever be an issue again.

#17 Molossian Dog

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Posted 22 February 2015 - 06:41 AM

I´ll have you know that my digestion is working flawlessly which proves to be very satisfying.

#18 Scandinavian Jawbreaker

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Posted 22 February 2015 - 06:48 AM

View PostWrathful Scythe, on 22 February 2015 - 05:37 AM, said:

Why not Instagib? Worked in UT/Quake so why not in MWO. :ph34r:

732 never forget.

Why the fk am I kurita :o

#19 quan jue

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Posted 22 February 2015 - 06:53 AM

No it doesn't, a real sword fight lasts 3 to 6 seconds....

#20 Johnny Z

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Posted 22 February 2015 - 06:54 AM

View PostMaccasimus, on 21 February 2015 - 10:19 PM, said:

TTK seems to be a hot topic at the moment. So i'm gonna go against the apparent trend and say TTK is actually too long.

It should not take a tonne of ammo from anything bigger than a machine gun to kill a mech.

A light mech should die from an ac20 shot. Full stop.

A single PPC should be scary. And I don't mean when boated. I mean singular.

I should not be able to tank damage, even in an Atlas, from half the enemy team for even a few seconds let alone almost 30.

Now I realise that if all these things were in the game at the moment the game would suck. TTK needs to be as long as it is while the game is what it is.

But in no way does TTK need to be longer.


You have a good point. But wouldnt it be good if the mech systems went down and maybe weapons or what ever, rather than a quick insta eject? And an AC 20 does take out anything on a light in one shot for the most part except a CT from the front if its fresh. So alot of the above statement isnt accurate for the same reason.

Edited by Johnny Z, 22 February 2015 - 06:56 AM.






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