Ttk Is Too Long.
#1
Posted 21 February 2015 - 10:19 PM
It should not take a tonne of ammo from anything bigger than a machine gun to kill a mech.
A light mech should die from an ac20 shot. Full stop.
A single PPC should be scary. And I don't mean when boated. I mean singular.
I should not be able to tank damage, even in an Atlas, from half the enemy team for even a few seconds let alone almost 30.
Now I realise that if all these things were in the game at the moment the game would suck. TTK needs to be as long as it is while the game is what it is.
But in no way does TTK need to be longer.
#2
Posted 21 February 2015 - 10:20 PM
#3
Posted 21 February 2015 - 10:22 PM
#4
Posted 21 February 2015 - 10:23 PM
#6
Posted 21 February 2015 - 10:31 PM
#7
Posted 21 February 2015 - 10:35 PM
#8
Posted 21 February 2015 - 10:35 PM
#9
Posted 21 February 2015 - 10:37 PM
#10
Posted 22 February 2015 - 05:04 AM
It takes more time ot kill the first Jenner in Mechwarrior 2's Wolf campaign then it does to kill a Dire Whale here...and that game uses TT values and standard armor numbers. Dire Whales are truly scary there.
#12
Posted 22 February 2015 - 05:17 AM
Jaeger Gonzo, on 21 February 2015 - 10:35 PM, said:
Neg. BattleMechs are not supposed to be almost invincible. In Battletech, with stock armor, an AC20 shot would wreck a light 'Mech. TTK there, from what i hear and can imagine, is quite shorter. I remember a novel in which whole companies of Panthers were pulverized by PPCs and other big weapons one after another
Joseph Mallan, on 22 February 2015 - 05:06 AM, said:
Probably SRMs..
#13
Posted 22 February 2015 - 05:20 AM
How long do you think a real fight lasts ?
#14
Posted 22 February 2015 - 05:37 AM
#16
Posted 22 February 2015 - 06:35 AM
At least heat won't ever be an issue again.
#17
Posted 22 February 2015 - 06:41 AM
#19
Posted 22 February 2015 - 06:53 AM
#20
Posted 22 February 2015 - 06:54 AM
Maccasimus, on 21 February 2015 - 10:19 PM, said:
It should not take a tonne of ammo from anything bigger than a machine gun to kill a mech.
A light mech should die from an ac20 shot. Full stop.
A single PPC should be scary. And I don't mean when boated. I mean singular.
I should not be able to tank damage, even in an Atlas, from half the enemy team for even a few seconds let alone almost 30.
Now I realise that if all these things were in the game at the moment the game would suck. TTK needs to be as long as it is while the game is what it is.
But in no way does TTK need to be longer.
You have a good point. But wouldnt it be good if the mech systems went down and maybe weapons or what ever, rather than a quick insta eject? And an AC 20 does take out anything on a light in one shot for the most part except a CT from the front if its fresh. So alot of the above statement isnt accurate for the same reason.
Edited by Johnny Z, 22 February 2015 - 06:56 AM.
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