Bloodweaver, on 22 February 2015 - 11:32 AM, said:
Here you go:
So, yeah, ECM used to make you invisible to enemy turrets. Which was always dumb. Now it doesn't - which makes sense.
Played in caustic assault much ?
Those damn LRM turrets engage you from when you in the middle of the damn map.
No idea what exactly changed.. Is it just the anti-ecm change or did they also boost the turret detection range.
Best thing is that it completely ignores ECM... Yes.. We used to be able use friendly ECM brawl and engage the enemy but now what happens in Caustic where most of the battle happens in the middle ?
North team gets the advantage with south team Constantly getting 'Incoming Missile' on their screen.
Really bad if your already badly hurt and unarmour and those few missiles actually hit you.
Think I am the only one getting peeved by this ?
http://mwomercs.com/...range-too-long/
http://mwomercs.com/...-need-reviewed/
They should limit turrets to the their use which is base defence.
Other options is:
1. Base generators in assault for us to disable to damn things at range.
2. Permanently display the turrets that are locking on us so, we can shoot them down.
Anyway.. As mentioned before we have a workaround.
Disabling Assault... Depending on the map LRMs will give an unfair advantage to one team.
If this was PGI's intent.. It is ridiculous.
Edited by ShinVector, 22 February 2015 - 05:26 PM.