Suggestion for a slight change to NARC. If a NARC'ed target dies to indirect LRM fire while active, the person who planted the NARC gets the kill.
Why should the LRM player hiding behind the hill get the kill reward when the player with NARC took all the risk?
There are many other factors. One such as during "challenge events" that require kills and assists, LRMs are staggeringly high. More mechs carrying NARC would lessen the kill-reward effectiveness of LRM boating, potentially leading to less LRM spam during these events and more incentive for carrying NARC.


Narc A Target, Get The Kill?
Started by Xenon Codex, Feb 22 2015 08:07 AM
8 replies to this topic
#1
Posted 22 February 2015 - 08:07 AM
#2
Posted 22 February 2015 - 08:16 AM
They should just leave "kill" out of the challenges.
#3
Posted 22 February 2015 - 04:06 PM

#4
Posted 22 February 2015 - 06:14 PM
so what the NARC player is saying is they stick a narc on an enemy and run away allowing LRM boats do more or less all the work thean the NARC player should get the kill?
not sure that is fair either.
how about the LRM shooter & the Narc player get the 'kill'?
not sure that is fair either.
how about the LRM shooter & the Narc player get the 'kill'?
Edited by VinJade, 22 February 2015 - 06:17 PM.
#5
Posted 23 February 2015 - 12:34 AM
There is a nice ?6k? cbill reward for that narc is the target then gets killed by lrms.
You could narc from a medium, with lrms, and becuase your the narcer, your the lrmboat with the best shot and first salvo, and very likley to get the kill.
You could narc from a medium, with lrms, and becuase your the narcer, your the lrmboat with the best shot and first salvo, and very likley to get the kill.
#6
Posted 23 February 2015 - 02:51 AM
@Zortesh
There is no guarantee that the narc player will get the fatal shot that does in the target.
what happens if it was a mech with a direct fire weapon(ppc, AC, or Gauss Rifle) gets the killing shot?
I am sorry but unless the Narc player is the one that actually gets in the fatal shot then they shouldn't be rewarded the kill.
after what would happen if a narc player goes around and manages to tag all 12 mechs but then run away to have others do all the work.
does that mean they should ge rewarded the kills even if they had no direct hand in the kill?
There is no guarantee that the narc player will get the fatal shot that does in the target.
what happens if it was a mech with a direct fire weapon(ppc, AC, or Gauss Rifle) gets the killing shot?
I am sorry but unless the Narc player is the one that actually gets in the fatal shot then they shouldn't be rewarded the kill.
after what would happen if a narc player goes around and manages to tag all 12 mechs but then run away to have others do all the work.
does that mean they should ge rewarded the kills even if they had no direct hand in the kill?
#7
Posted 23 February 2015 - 08:26 AM
If you fired the weapon you get the kill. You helped using Narc, a bonus of some kind should count, but as for the kill credit. I think not. I use Tag and Narc to help my team, but I am satisfied when I nail someone with a "true kill".
#8
Posted 23 February 2015 - 09:16 AM
@Kalimaster
well said.
you would be more at threat than anyone who uses just narc as you put your mech into direct danger because you are using a TAG besides using narc along with whatever other weapons.
and as you said unless the narc user gets a direct kill they don't earn a 'kill' just because they narced a enemy mech.
after all as I said before if this was to be implemented a narc user could just narc and then run away and wait for others to do the killing just so they could claim an easy 'kill' they didn't earn.
well said.
you would be more at threat than anyone who uses just narc as you put your mech into direct danger because you are using a TAG besides using narc along with whatever other weapons.
and as you said unless the narc user gets a direct kill they don't earn a 'kill' just because they narced a enemy mech.
after all as I said before if this was to be implemented a narc user could just narc and then run away and wait for others to do the killing just so they could claim an easy 'kill' they didn't earn.
#9
Posted 12 September 2016 - 04:35 AM
You should not get kills, but should get awarded for the damage done to a narc'd mech via LRMs. Right now you only get a narc kill if LRMs kill the narc'd mech. It should be a cbill reward for damage done by LRM to a narc'd mech. Thus it does not matter that the finishing shot came from a medium laser. If LRMs did 99% of the damage and the killing blow is anything other than LRM the narc carrier get nothing for his effort besides a pat on the back for job well done. The narcing mech should be rewarded in cbills for making another mechs life infinitely easier. Not to mention the fact that everyone gets to lock the target and find out where his vulnerable areas are so they can use their weapons to ensure they get the killing blow.
Rewards should encourage team play. As it stands damage is what pays the bills and on lights pod space is scarce and unless you are playing with a group narc is just 4-5 tons of non damage producing liability. Often times in Tier 1 you can narc mechs only to find your entire team has no LRMs. Hence you now have 4-5 tons of worthless equipment.
On a side note speed up narc velocity. Without the enhanced narc module the mech might as well be throwing them with their hand/arm.
Rewards should encourage team play. As it stands damage is what pays the bills and on lights pod space is scarce and unless you are playing with a group narc is just 4-5 tons of non damage producing liability. Often times in Tier 1 you can narc mechs only to find your entire team has no LRMs. Hence you now have 4-5 tons of worthless equipment.
On a side note speed up narc velocity. Without the enhanced narc module the mech might as well be throwing them with their hand/arm.
Edited by Miles McQuiston, 12 September 2016 - 04:37 AM.
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users