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Multiple "pilots" Per Mwo Profile


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Poll: Multiple "Pilots" per Player Profile. (57 member(s) have cast votes)

Would You Like to Have More Than One "Pilot" Associated With Your Profile?

  1. Yes - I have an "alt" account and would like them to be merged. (5 votes [8.77%])

    Percentage of vote: 8.77%

  2. Yes - I would like to be able to create a 2nd "Pilot" on my existing account. (23 votes [40.35%])

    Percentage of vote: 40.35%

  3. Yes - I would support EITHER or BOTH of these as options. (20 votes [35.09%])

    Percentage of vote: 35.09%

  4. No - I would NOT like to see this added as a feature (Optional: List Reasons Opposed in the Comments Below). (9 votes [15.79%])

    Percentage of vote: 15.79%

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#21 Neutron IX

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Posted 23 February 2015 - 12:34 PM

View PostTrashhead, on 23 February 2015 - 12:20 PM, said:

Voted "want to have".

I also think having two slighty different UI's for each side (only in appearance, not in functionality) would add to the depth of the IS vs. Clans conflict.

And it would really SHOW that there are two different factions, which for new players is hardly noticeable; especially if they have never heard of Battletech.


Nice! That would also be a nice addition to the idea!

#22 Neutron IX

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Posted 23 February 2015 - 12:44 PM

View PostVinJade, on 23 February 2015 - 09:10 AM, said:

@Jody
I don't think one should have to swap Pilots if one has access to both tech then you shouldn't have to keep swapping back and forth in order just to use ether clan or IS mechs.

I use my Clan mech for a fast LRM support mech and my IS mech for a heavy all around range unit and if this was to be implemented you are saying I would have to have a clan only pilot to use my Adder & have to have an IS pilot to use my Thunderbolt?

or are you saying both tech would be available to everyone regardless of IS or Clan?


But the pilot would still be you.

Think of it as a filter setting, maybe? With all your Clan stuff organized under one tab called "Clancy Clandersen" and IS stuff under a tab called "Rip Snorgan". If it could be that easy to switch back and forth between "characters" and their associated mechs, would that be suitable?

Or are you more interested in unfettered access to all tech for all factions and all pilots, which is fine if we differ in opinion, but I certainly do disagree with that personally.

I think seeing, for example, Liao Pilots in Commandos, or Marik pilots in Dragons, is odd enough, much less throwing Clan tech into the mix, where everyone and their mother, on all sides of the conflict, is rolling a Firestarter/Thunderbolt/Hellbringer/Timber Wolf drop deck in CW?

No thank you. ;)

Edited by Rip Snorgan, 23 February 2015 - 12:52 PM.


#23 Jody Von Jedi

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Posted 23 February 2015 - 01:13 PM

View PostVinJade, on 23 February 2015 - 09:10 AM, said:

or are you saying both tech would be available to everyone regardless of IS or Clan?


I'm saying everyone would have 2 "characters", or 3 if you want to include a "Mercenary" pilot.

1. Log into MW:O
2. Select IS Pilot
3. Launch match
4. Get Lurmed to death buy a Storm Crow and TWolf in the 1st 2 min. (Crap)
5. Quit Match
6. Select Clan Pilot
7. Launch match
8. Die to FLPP damage from dual AC/20 Jaegermech.
9. Rinse and repeat.

Really no different than we have now, except there would be a step after logging in where you select your pilot. Oh, selected the wrong pilot? Hit the back button and select the other one. Every account would have 2 or 3 characters that combined, have access to all of the technology, Clan and IS.

Someone else mentioned it above, if you've ever played Star Trek Online, you have 3 characters. Not all characters can use the same equipment/space ships. But every account has access to all 3 characters.

Make sense?

All I'm suggesting is to have a way to separate the mechs in the mech lab. Whether it's with 2 separate mech labs, where I don't have to sort through 125 mechs looking for the one I want, or 2 or 3 characters with access to all the tech combined.

#24 TygerLily

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Posted 23 February 2015 - 01:28 PM

View PostNightmare1, on 22 February 2015 - 12:35 PM, said:

They could do something like Star Trek Online. You are given three free characters there, one for each faction, at the start of the game. Now, STO's Factions are different from MWO Factions, so please don't mistake my suggestion for one asking for a pilot for each IS House and Clan. In STO, the only three playable Factions were different in ways akin to how the IS and Clans are different. Thus, there were three characters.

In MWO, this would translate into a two pilot system like that suggested in the OP. Players would have a Clan Pilot and an IS Pilot. The players could then choose whether to make that pilot Loyal to a Faction or Clan, or if they want to make that pilot a Merc within its respective play type (IS vs Clan).


Great idea! This also alleviates their concerns about "player paid for Clans or IS but can't play them if they are locked in to contracts."

I remember Russ(?) on a previous Town Hall saying they'd considered something like this but it was scrapped for one reason or another.

Edited by TygerLily, 23 February 2015 - 01:28 PM.


#25 Nightmare1

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Posted 23 February 2015 - 01:33 PM

View PostTygerLily, on 23 February 2015 - 01:28 PM, said:


Great idea! This also alleviates their concerns about "player paid for Clans or IS but can't play them if they are locked in to contracts."

I remember Russ(?) on a previous Town Hall saying they'd considered something like this but it was scrapped for one reason or another.


Not sure why they would scrap it. It's common to a lot of games. PS2 gives you a couple different character slots so that you can play each Faction. Ghost Recon: Phantoms gives you one soldier of each class. LOTRO and ST:TOR each give you two or three characters as well.

#26 xWiredx

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Posted 23 February 2015 - 01:34 PM

I suggested this amongst a lot of other things a little over half a year ago before CW was even playable as one of a couple of ways to ensure people could use all of their mechs from both factions instead of being locked in. I'm all for having one IS pilot and one clan pilot.

#27 Nightmare1

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Posted 23 February 2015 - 01:34 PM

@Jody:

You're still getting killed by Boom Jagers? I almost never see them any more...

...And when I do, I kill them from afar. :lol:

#28 Jody Von Jedi

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Posted 23 February 2015 - 01:38 PM

View PostNightmare1, on 23 February 2015 - 01:34 PM, said:

@Jody:

You're still getting killed by Boom Jagers? I almost never see them any more...

...And when I do, I kill them from afar. :lol:


Only if I don't see them first. ;)

#29 Nightmare1

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Posted 23 February 2015 - 01:43 PM

View PostJody Von Jedi, on 23 February 2015 - 01:38 PM, said:


Only if I don't see them first. ;)


Saw one this weekend. A buddy hollered out, "Watch it! That's a Boom Jager!"

All I could say was, "Really?" and then I walked my Mech over to see for myself.

Turned out to be a false alarm, but, for a minute there, I was excited! :lol:

#30 VinJade

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Posted 23 February 2015 - 07:15 PM

still don't like the idea of having to hit a tab to use a mech because of a 'different' pilot.
I am a merc and shouldn't need to have two tabs to use ether of me mechs, clan or IS.

thinking of having two pilots would mean two(or more) different possible factions then they would have access to mechs that that pilot had bought only for that pilot.

its like any other game that allows more than one character per account, have access to items only for that character.

#31 Neutron IX

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Posted 23 February 2015 - 07:59 PM

I'm gathering that you don't play any CW? Correct? Since as it is you already aren't able to pilot your Clan/IS stuff in the same drops anyway, so all this really does, is give you two "characters", therefore, two CW "Profiles", meaning you could play both your Clan mechs and your IS mechs in CW back and forth at will, with a tap of a button, and without having to pay any exorbitant C-Bill costs to "jump factions" and do so.

Personally, I'd be really stoked about that, but, that may not excite you like it does the rest of us, and I respect that. I'm always down for some friendly "agreeing to disagree". :)

#32 VinJade

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Posted 23 February 2015 - 08:53 PM

no I don't play CW anymore due to campers,

I don't mind cw as that is faction vs. faction

however I am a MERC playing normal games no cw and I should not be limited to a mech because it is a clan mech.

Again I can under stand CW events ONLY but for casual game play I shouldn't be hindered.

because from your way of thinking I would have to have a clan just to use my Adder and that is foolish because I feel like I am being penalized for wanting to use clan mechs and not have to be a clan player. .

though now that I think about it, why don't we also make it where Davion cannot use any mech not produced for that faction.

in other words those that like a mech that isn't produced by all factions cannot use that mech.

and if I recall correctly the Atlas is a Lyran mech exclusive same with the commando.
and some thunderbolts as well are only produced by some factions and not by others.

lets implant that as well while we are at it.

Edited by VinJade, 23 February 2015 - 09:05 PM.


#33 Neutron IX

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Posted 23 February 2015 - 10:09 PM

View PostVinJade, on 23 February 2015 - 08:53 PM, said:

no I don't play CW anymore due to campers,

I don't mind cw as that is faction vs. faction

however I am a MERC playing normal games no cw and I should not be limited to a mech because it is a clan mech.

Again I can under stand CW events ONLY but for casual game play I shouldn't be hindered.

because from your way of thinking I would have to have a clan just to use my Adder and that is foolish because I feel like I am being penalized for wanting to use clan mechs and not have to be a clan player. .

though now that I think about it, why don't we also make it where Davion cannot use any mech not produced for that faction.

in other words those that like a mech that isn't produced by all factions cannot use that mech.

and if I recall correctly the Atlas is a Lyran mech exclusive same with the commando.
and some thunderbolts as well are only produced by some factions and not by others.

lets implant that as well while we are at it.


I would honestly support that. :P

The AS7-D was manufactured on Quentin for House Davion until 3039, when it was captured by House Kurita. There are still plenty of AS7-D mechs in House Davion armies, and as a matter of fact, the AS7-D was the chosen mech of Prince Ian Davion (older brother of Hanse), and the mech he died fighting in. The AS7-S was manufactured by House Steiner for the Fed-Com, and as such is also available to Davion units through trade. The AS7-D-DC and AS7-RS were both variants of the AS7-D, and while more rare than the mech they are based on, can be found in every House that fields Atlas mechs (which is all of them). As for the AS7-K, that is a Kurita exclusive, manufactured on Quentin after 3039 from plans captured from House Davion there.

So the Atlas list, for example, should look like this.

AS7-D: Davion, Kurita, Marik, Liao, Steiner, FRR, Merc.
AS7-D-DC: Davion, Kurita, Marik, Liao, Steiner, FRR, Merc.
AS7-RS: Davion, Kurita, Marik, Liao, Steiner, FRR, Merc.
AS7-S: Davion, Steiner.
AS7-K: Kurita (and probably FRR).

There would still be enough Atlas selection for everyone to level Atlas mechs up with 3 variants, and everyone could still have the ECM version. The only real restrictions should be on the S and the K.

I already mainly buy non-Davion mechs when I require them to level up my Davion mechs for the most part (SDR-5V and SDR-5K to level my SDR-5D for example), or when they come in packs I buy to support PGI (all the Clan stuff for example).

Ask me any mech from 3025/3050, and I'll tell you who has them. ;)

I recognize that players need more than one to level though, so I would be okay with them keeping it divided along the IS/Clan boundaries, but if at some point they made it even more restricted by accurate lore based faction mech lists, I'd be down with it, and it wouldn't really affect the mechs I use. :D

If it were possible to make the "character" system proposed be applicable only to the CW version of the game, or at least be optional outside of CW, I'd support that though, since the regular queue isn't really attempting to be "lore-based" anyway. Then those of us who want to could "opt" into it for all modes, and those who don't want to play CW could avoid the system? I don't know, no idea what is and isn't possible.

Again though, no skin off my back, I understand where you're coming from, I just don't share your perspective is all.

Cheers! :)

Edited by Rip Snorgan, 24 February 2015 - 12:36 AM.


#34 Neutron IX

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Posted 23 February 2015 - 10:24 PM

I guess I want to add, the other reason that I feel really against opening up all tech to all factions, is that it just makes all the factions feel so homogenized.

Can you imagine what World War II would have been like if every army had P-51 Mustangs AND Zeros? The movie Top Gun, if Tom Cruise AND the Russians had been piloting F-14 Tomcats? Hell, even the Revolutionary War pitted opposing musket technology against each other.

Almost every major war humanity has fought has had distinct technology on both sides of the conflict, sometimes balanced, sometimes not. And in a war game setting, keeping that touch as a mechanic makes the factions more interesting and compelling, as well as gives them a touch more realism.

Though, I suppose we've strayed a bit off topic. ;)

#35 Hornviech

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Posted 24 February 2015 - 01:51 AM

I like the idea it would bring alot of order into mechs and Equiptment.

#36 J Blue

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Posted 24 February 2015 - 02:16 AM

Quote

They could do something like Star Trek Online. You are given three free characters there, one for each faction, at the start of the game. Now, STO's Factions are different from MWO Factions, so please don't mistake my suggestion for one asking for a pilot for each IS House and Clan. In STO, the only three playable Factions were different in ways akin to how the IS and Clans are different. Thus, there were three characters.

In MWO, this would translate into a two pilot system like that suggested in the OP. Players would have a Clan Pilot and an IS Pilot. The players could then choose whether to make that pilot Loyal to a Faction or Clan, or if they want to make that pilot a Merc within its respective play type (IS vs Clan).


I would like to hop on the ST:O model and add that 2 or 3 toons may be belong to different factions but can share a limited accound wide "Bank" for sharing money and some items.

This transfered to MW:O and the 2 chars per account idea, wich i like very much, could be some shared storage for C-Bills and expensiv stuff like Modules wich could reduce the grinding for 2 chars a bit.

I don't know if IS should be able to use Clan Mechs in CW.
I would like the idea, but i should come together with a "Black Market" where you can by Salvage Tech for the right amount of C-Bills.
If or how such a system would be interesting for Clan Players i don't know.
People who have bought Clan Wave Mechs/Packs should be able to use their Clan Mechs for free of course.

#37 VinJade

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Posted 24 February 2015 - 06:34 AM

I was thinking long and hard on how to create a compromise that though may not make everyone happy it might make it tolerable for all sides.

have three pilot types:
Mercenary
IS
Clan

Mercs would be what everyone who has not chosen a side would be grandfathered into and can chose from all mercs and depending on merc unit will be what mechs that can be unlocked early or later and will determine the percent you will have to pay at the end of each mission.

Pros:
Have access to all mechs that you already have without needing to place it into clan or IS only
able to chose a merc unit
Make 10% more EXP*
MRBC*
Have Access to all mechs and tech**

Cons:
have to pay out 1%-10% C-Bill in fee from each mission payed to whatever merc unit you chose
*to unlock more mechs by upgrading your MRBC with basic exp
**IS & Clan mechs and tech cost 10%
cannot play as Clan in CW

other information:
if someone picks the Wolves Dragoons the percent of fee should have the highest in fees (max of 10 Percent) but will net you access to all mechs IS & Clan making it the best of the mercs but at a higher cost..

other Mercs that have a tie to other houses pay a little less for that house only mechs(still higher than normal).


IS house/Clan faction:
Pros:
cost of mechs that are X house/faction only will cost 10% - 15% less
earn more C-bills/XP from the house one is part of with an extra 5% more during CW

Cons:
Clan cannot gain access to IS tech
IS cannot gain access to Clan tech
x clan/house pays 10% - 15% more for non house/Faction mechs


so how about that as a compromise everyone?

#38 Myke Pantera

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Posted 25 February 2015 - 08:10 AM

Yes please!

I'd like to have my alt account merged into a seconds pilot of my main account.

So a mix of the first two options.

#39 VinJade

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Posted 25 February 2015 - 05:03 PM

I wouldn't mind so much if I wasn't be forced to have to chose clan pilot or IS pilot just to use my Clan or IS mech.
Mercenary pilots should be exempt from that as Mercs can use all mechs from both Clan & IS and before anyone goes "Well they are rare still!"

let me remind them that Pirates such as one eyed Ryan who has a Timber wolf, Adder, Kit Fox, and an Ice ferret if I recall correctly(source Ghost of winter).

Also any merc employed by any house/s or on their own can and have captured at the very least one or two Clan mechs(at the cost of much machines and lives) but still they have access to them none the less.

so even in lore Mercs can and do get Clan mechs thus they should be exempt from the limitation of one tech or the other while the mechs just cost a bit more than they would for the respective house or clan.

you know speaking of cost, shouldn't clan mechs be 100% free as clans don't use money at all?
also units under house colors don't they get free mechs from the house such as the Davion guard as they are assigned mechs for their units.

in books we see that happen all the time where house units get fresh new mechs.

and then there is something else I wonder, by 3060s aren't Clan tech almost common place as almost every medium - large merc unit seem to have one or more clan mechs and or tech.

Double Blind the leader of the merc unit in that book have I think two or more Clan PPCs, Gauss Rifles, and a couple of Medium Pls Lasers from their stent working for a house.

so going by lore shouldn't mercs as well as House units have access to clan tech even in limited supply?

Something one should think about for these extra pilots and forcing players from being able to keep their mech under their main pilot tab.

Edited by VinJade, 25 February 2015 - 05:04 PM.


#40 ACWILD

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Posted 06 September 2015 - 10:02 AM

My unit (SWOL) is a clan unit.

They have settled an alternate unit Sw0L for IS.
I'd really like very much to make some CW with them in my IS mechs but since they're all tied to a clan account it is not possible.

I think this idea is really really interesting and, more important for PGI, would push me towards buying more IS mechs since i would be able to also use them in CW and not only in pug maches.

Up this idea ^^





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