Raven 3L(C) Worth To Master?
#1
Posted 22 February 2015 - 12:41 PM
And oh boy, this mech is a hell of a fun to play (without the challenge in my neck).
Now my questions:
If I buy a Raven 3L (without (C), does it count as one of the three I need to master?
And if not, is the Raven worth to master (which 2 to buy?).
Thanks and good luck with the challange
#2
Posted 22 February 2015 - 12:43 PM
the free mechs are a pain to master, the hugginn is SRM4 machinegun fun, but hero mech.
#3
Posted 22 February 2015 - 12:43 PM
Ravens are a lot of fun to master and since you ownt he champion you can just swap that engine around and save money.
#4
Posted 22 February 2015 - 12:49 PM
The 3L has long been considered one of the top rated IS lights. The hero Huginn is the one with the ridiculous SRM4 fire rate IIRC.
Unless you get the Huginn, you need both of the other chassis to master it (2X and 4X). I will likely buy those at some point, basic them then sell them off.
#5
Posted 22 February 2015 - 01:04 PM
Slap a PPC and some SRMS and Mlas on a RVN 2X, or buy a Huginn. Ravens are fun, sleek, and if you cover them in armor and keep moving, they can take a couple of hits too. Just don't try to solo in one unless you know what you're doing.
#6
Posted 22 February 2015 - 01:13 PM
#7
Posted 22 February 2015 - 01:29 PM
ECM alone is worth the grind, the Raven is a great harasser and scout.
The 4x is a pretty nice mech now too since quirks, with energy range boosted it fulfills the same role that the 3L did, just without ECM, and its way easier to get around when you have JJ's.
#8
Posted 22 February 2015 - 02:45 PM
At that point, you've got one great support light, one great offensive light, and you pick the -2X or -4X depending on whether you want energy or a jumper with a single ballistic hardpoint, but will likely keep the -3L and Huginn around for most of your robot-killing desires. Being ECM sneaky, you can also make the 3L into a NARC spotter, though the most common configs are dual ERLL for maximum sneaky poking.
#9
Posted 22 February 2015 - 03:18 PM
#10
Posted 22 February 2015 - 03:53 PM
#11
Posted 22 February 2015 - 05:33 PM
#12
Posted 22 February 2015 - 06:40 PM
#13
Posted 22 February 2015 - 08:17 PM
The 3L is, of course, a "staple" mech and will always have a place on the battlefield. Support your team with ECM or harass with ERLLs, it'll always be an asset.
The 2X is great and is probably my favourite one (even though it's probably eclipsed by the 3L in usefullness). I use it with 2 LLs + 2 MLs and the 30% burn reduction means it shoots lasers insanely quick (pretty much same burn time as a pulse) which makes it a great poker/harasser. It also has generous range quirks which is even better. Lots of fun.
The 4X I'm struggling with however and can't find a build I can warm up to. Any tips here from some of you Raven connoisseurs? Only 2 energy HPs kills it for me and all you can put in those ballistic HPs are MGs and 2 MGs is hardly threatening. I also don't like getting up close and dirty with my lights for SRMs to be effective. I'm thinking of just using my bank of GXP to skill it up so I can elite my 3L and 2X.
#14
Posted 22 February 2015 - 10:55 PM
I saved the stories (post half way down): https://www.mechspec...b-of-1000.5541/
#15
Posted 22 February 2015 - 11:00 PM
Macster16, on 22 February 2015 - 08:17 PM, said:
Dual ERLLasers for 4X. Poke from over a kilometer out and the enemy can't do **** to you back.
Or just go ham and equip LRM15 with TAG and a lot of ammo.
Edited by El Bandito, 22 February 2015 - 11:19 PM.
#16
Posted 22 February 2015 - 11:12 PM
If you don't like that sort of play, the other variants are still terribly fun AND effective with short-medium range loadouts. I used short-med range builds on the other 2 Ravens I had & they're both nearly my highest K/D & W/L mechs per the stats page. Also very fun & versatile. Check mechspecs.com for details.
#17
Posted 23 February 2015 - 04:48 AM
Had a couple of games with my 3L today and still love it (but only without this challenge in my neck).
I play it as sniper and ECM supporter for the assaults (1 ERLL, 2 ML, ECM, AMS).
Big fun and great gameplay.
#18
Posted 23 February 2015 - 04:58 AM
On one side, if you are using it as a sniper, you probably don't need Speed Tweak as much. It helps, but it isn't ad critical I think.
On the other side, a mastered chassis gives you x2 basics. Having that superior heat management is nice. Also, you will be popping in and out of cover so the x2 hard brake and acceleration would be nice too.
Its hard to say if its worth the C-Bills for those bonuses. I suppose it depends on if you will like to keep playing the mech, or if you think this is a one time fling.
#19
Posted 23 February 2015 - 05:31 AM
#20
Posted 23 February 2015 - 05:42 AM
I hadn't taken my 3L out for awhile so I took the challenge mech out for a spin after winning it and got three kills. I forgot how much fun they can be.
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