Sorry Again, The Artillery Etc
#1
Posted 22 February 2015 - 07:44 PM
I was wonderng, I bought the air strike, but I do not know how to use it properly :-(
Or how about a simulator that excellent We progra m the ZPM's to crack outer window w
Does anyone know anyone can do the job.
Taradela (Capellan Confederation)
#2
Posted 22 February 2015 - 08:00 PM
#3
Posted 22 February 2015 - 08:53 PM
#4
Posted 23 February 2015 - 12:15 AM
It IS useful to get enemy mechs to back off of key terrain, or if you see them grouped up together, but for now I would focus on primary weapons of your mech. Its fun to play with, but not really the game changer it sounds like.
You can practice with it in the Testing Grounds tab (left side on Home page in game) for free, ie it doesn't charge you 40k each time. Only problem is I don't see the actual explosions, just the damage done to the enemy mech. But that will get you used to how it fires - basically, whevever the "o" of you target reticle is placed, or if your press "R" and highlight an enemy mech it will land at that mech's feet.
----
I've found a better use of that 40k cbills is UAV. You'll get extra cbills and xp for using it - scouting, spotting and locked damage bonuses. The cbill gains don't match the cost of using it, but will offset some of the expense so the net cost is around 20 instead of 40k. Plus, you'll gain XP faster, especially if you are still getting the +50% cadet bonus
Edited by Fenrisulvyn, 23 February 2015 - 12:25 AM.
#5
Posted 23 February 2015 - 12:37 AM
#6
Posted 23 February 2015 - 04:53 AM
Scroll down to the Arti vs Airstrike, there is a picture there showing the falling area of the shells. X marks the smoke area, blue area is where the explosions can happen
#7
Posted 23 February 2015 - 06:59 AM
Is that still true? Didn't know. If so, what is timer set at?
#8
Posted 23 February 2015 - 07:00 AM
#9
Posted 23 February 2015 - 07:14 AM
Taradele, on 22 February 2015 - 07:44 PM, said:
I was wonderng, I bought the air strike, but I do not know how to use it properly :-(
Or how about a simulator that excellent We progra m the ZPM's to crack outer window w
Does anyone know anyone can do the job.
Taradela (Capellan Confederation)
There is a button Home, or End, that activates your strike.
The Airstrike is deployed in a straight line that (I can't remember if it) goes either from the direction of your base or the direction you are looking at the time you press the button. Either way, the first bomb drops where you place the "o" crosshair when you press the button and from there, it goes in a straight line.
The Artillery strike is deployed in a randomized circular area around the center of your attack, with a less than 20% chance of one of the bombs dropping in the center (so sometimes you'll find Dire Wolves dropping Artillery on themselves to get rid of enemies!) Again it centers around the 'o' crosshair when you press the button to fire it.
Be careful, it can and will get stuck on invisible walls. Aim clear of cover and not alongside cover. For example it could accidentally stop on a building or ledge and assume you fired there, rather than that spot 2,000 meters beyond that invisible wall.
A tag can be used to test for invisible walls.
Note the laser on the left is stopped by an invisible wall.
Good luck.
One thing I should note, it only costs 40,000 cbills to get it.
And you will only be charged another 40,000 cbills if you have the auto refill ticked, and only if you used it during that match. I sometimes hold on to mine for dozens and dozens of matches before I use it.
#10
Posted 23 February 2015 - 08:19 AM
Koniving, on 23 February 2015 - 07:14 AM, said:
The Airstrike is deployed in a straight line that (I can't remember if it) goes either from the direction of your base or the direction you are looking at the time you press the button. Either way, the first bomb drops where you place the "o" crosshair when you press the button and from there, it goes in a straight line.
It goes the direction you are facing. It would be harder to calculate it if it came from the direction of your base, especially on skirmish/conquest.
#11
Posted 23 February 2015 - 01:59 PM
#12
Posted 23 February 2015 - 03:12 PM
Fenrisulvyn, on 23 February 2015 - 01:59 PM, said:
I can't seem to find a source of this earlier than you. Have you considered linking quotes with the button on the post?
#13
Posted 23 February 2015 - 05:15 PM
Fenrisulvyn, on 23 February 2015 - 01:59 PM, said:
Tim East, on 23 February 2015 - 03:12 PM, said:
Found it. Click the "Arrow" to go to the original post.
EX S, on 14 February 2015 - 11:55 AM, said:
Thanks to this tip I was able to get a 232 damage game on HPG just now. I died because I fixated too much on one target, so I definitely need to work on knowing when to disengage.
Are there any mechs who I should flat out never attempt to fight without a reasonable advantage? I've heard Streak Carriers are bad news, but what mechs typically carry them?
#14
Posted 24 February 2015 - 07:16 AM
I've tried but it doesn't seem to work for me - can't see anything quoted.
But its likely the pilot not the plane I must being doing it wrong.
#16
Posted 24 February 2015 - 01:38 PM
Fenrisulvyn, on 24 February 2015 - 07:16 AM, said:
I've tried but it doesn't seem to work for me - can't see anything quoted.
But its likely the pilot not the plane I must being doing it wrong.
Internet explorer won't do it properly.
Or are you using Chrome / Firefox? Or a web browser?
#17
Posted 25 February 2015 - 06:55 AM
Are you saying that, this one time, its not me? Yay!
#18
Posted 25 February 2015 - 09:07 PM
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