Unlocking Modules
#1
Posted 22 February 2015 - 08:37 PM
#2
Posted 22 February 2015 - 08:47 PM
#3
Posted 22 February 2015 - 08:47 PM
To unlock a module, go to your pilot skills menu and unlock the module there. This will require GXP (General Experience), which is rather slow to come by.
While you're there, you can also improve your mech's performance by unlocking abilities with Mech XP, which you earn at the same time but at a faster rate. Be VERY careful not to accidentally spend GXP on a mech skills purchase! I'm embarrassed to admit I've done this a few times.
#4
Posted 22 February 2015 - 08:58 PM
#5
Posted 23 February 2015 - 04:55 AM
#6
Posted 23 February 2015 - 07:38 AM
PirLanTota, on 23 February 2015 - 04:55 AM, said:
yes, if it is a Clan Weapon module it will explicitly say, all Clan weapon modules have a CL. at the start of there name
unfortunately there is nothing to warn people that the IS weapon modules are IS only leading to many players unlocking the IS module then wondering why they cannot fit it to there Clan Mech
Edited by Rogue Jedi, 23 February 2015 - 12:14 PM.
#7
Posted 18 December 2015 - 02:57 AM
#8
Posted 18 December 2015 - 04:08 AM
xMercWolfx, on 18 December 2015 - 02:57 AM, said:
your Mech will come with a variate of different module slots, most Mechs have 1 Mech module slot, 2 weapon module slots, 2 consumable module slots and 1 Mech/weapon module slot, (some Mechs have more or less slots, but always at least 1 of each type)
all except the Mech/Weapon slot start unlocked,
you do not have to use GXP to unlock the extra module slot, you can use Mech XP for that (and I advise against using GXP for Mech skills unless you have already unlocked all the Modules you want) but you do have to use GXP to unlock the modules themselves before you can purchase them
to unlock the Mech/Weapon slot you have to complete basics on 3 variants of that Mech, then complete elite skills on 3 Mechs in the same weight class (e.g. 3 Hunchbacks or 1 each Stormcrow, Nova and Cicada) then you will be able to complete the extra module slot skill at master level, you can spend 21500 xp to unlock the Mech/Weapon slot, where you can put ether a Mech module or a weapon module
#9
Posted 18 December 2015 - 06:11 AM
IMO, most modules are ungodly expensive (for a single module, for what they do). Like other gear though, they can be demounted and moved between mechs.
It is rare, but they have had module sales in the past, and sometimes can be gotten as part of an event or a Mech package, so look for those opportunities to acquire them also.
#10
Posted 18 December 2015 - 07:00 AM
MadBadger, on 18 December 2015 - 06:11 AM, said:
however you can unlock the Level 1, purchase it and it automatically upgrades as you unlock the higher levels
#11
Posted 18 December 2015 - 04:24 PM
#12
Posted 18 December 2015 - 04:49 PM
#13
Posted 18 December 2015 - 05:48 PM
#14
Posted 19 December 2015 - 05:01 AM
xMercWolfx, on 18 December 2015 - 04:49 PM, said:
the consumables (both for MC and Cbills) start unlocked but the Cbill consumables can be upgraded to be as good as the MC consumables
to unlock the other modules, as was explained earlier in this thread,
ingame go to skills, pilot tree, select the relevant type of module then spend GXP to unlock it,
after the module has been unlocked you can purchase it in the Mechlab by going to the Mech you want to put it on, loadout, modules tab.
if you unlock a module and purchase a module then later unlock a higher level it the purchased module is upgraded to that level automatically and at no extra cost.
#15
Posted 18 January 2016 - 07:40 PM
it takes forever to get anything because every battle is a total loss and even when i do 600 dmg, i get no xp.
So, i've got 3 of the same mechs, i've done all the exp skills in each of them, unlocked the modual, and THEN spent annother 21,000 xp to actually unlock the ****** modual and now i still cant use it? by the time i can have it i'm so sick of this mech why would i keep using it?
This is why the game is unbalenced imo, you got vets playing with moduals and skills and all that crap, with the c-bill cap vrs players like me who just getting started and have nothing, every battle is a total loss, or a steam roll...STILL it was just like this in beta
When i have one of those amazing 800 dmg, 3500 xp battles it's just because the other team was new players with nothing unlocked, and when my team gets rolled it's just because their team had way more players running moduals and skills and consumables and whatnot.
granted, i'm just mad cuz i dont have the time to be "good" at this game, since being "good" is just unlocking a bunch of extra **** to blast on people who havnt got any yet. it's been a month and i havnt got one modual yet, got one unlocked tho. blah.
IT's hard to stay motivated when you know your not getting anything lol
#16
Posted 18 January 2016 - 08:18 PM
GreenNonic, on 18 January 2016 - 07:40 PM, said:
it takes forever to get anything because every battle is a total loss and even when i do 600 dmg, i get no xp.
So, i've got 3 of the same mechs, i've done all the exp skills in each of them, unlocked the modual, and THEN spent annother 21,000 xp to actually unlock the ****** modual and now i still cant use it? by the time i can have it i'm so sick of this mech why would i keep using it?
This is why the game is unbalenced imo, you got vets playing with moduals and skills and all that crap, with the c-bill cap vrs players like me who just getting started and have nothing, every battle is a total loss, or a steam roll...STILL it was just like this in beta
When i have one of those amazing 800 dmg, 3500 xp battles it's just because the other team was new players with nothing unlocked, and when my team gets rolled it's just because their team had way more players running moduals and skills and consumables and whatnot.
granted, i'm just mad cuz i dont have the time to be "good" at this game, since being "good" is just unlocking a bunch of extra **** to blast on people who havnt got any yet. it's been a month and i havnt got one modual yet, got one unlocked tho. blah.
IT's hard to stay motivated when you know your not getting anything lol
This is far from truth, yes i agree it's a grind, to master the mechs / elite, which i've not been able to do yet either, due i'm new.
But due recent event that was here's my stats for example
201 94 107 0.88 78 139 0.56 53,730 148,059 1 day 00:57:42
And 1, i'm a newbie 2. I managed to finish the challange + i've decent win/l ratio without any addons.
I reach around 300-600 dmg per round usualy, and the wins are usualy 50/50%. Using Voip helps alot. The modules barely matter if at all.
The reason opposing team wins are usualy 1. Teamwork via voip 2. They know their mechs 3. Stick with tier team 4. Sometimes you just get newbies on your team, nothing to do about that, try help them instead which i do, anyway.
Edit: With newbies i mean: those who just enter a match and decides to tryout their weapons, right in your back... They skip the tutorial grounds, and skip right into battle - and get owned brutally.
Edited by xSleeZyx, 18 January 2016 - 08:20 PM.
#17
Posted 19 January 2016 - 12:46 AM
GreenNonic, on 18 January 2016 - 07:40 PM, said:
I play for enjoyment rather than to earn something, when the objective is to have fun I find the cbills just seem to magically appear, however when my objective used to be saving up for something the earnings would sometimes prove a bit frustrating.
I have given up on the events, too many times I almost got the prize I wanted only to run out of time so now I play and do not bother to track my progress for events, if I get the prize great, if not I can live with that.
#18
Posted 19 January 2016 - 08:02 AM
GreenNonic, on 18 January 2016 - 07:40 PM, said:
it takes forever to get anything because every battle is a total loss and even when i do 600 dmg, i get no xp.
So, i've got 3 of the same mechs, i've done all the exp skills in each of them, unlocked the modual, and THEN spent annother 21,000 xp to actually unlock the ****** modual and now i still cant use it? by the time i can have it i'm so sick of this mech why would i keep using it?
This is why the game is unbalenced imo, you got vets playing with moduals and skills and all that crap, with the c-bill cap vrs players like me who just getting started and have nothing, every battle is a total loss, or a steam roll...STILL it was just like this in beta
When i have one of those amazing 800 dmg, 3500 xp battles it's just because the other team was new players with nothing unlocked, and when my team gets rolled it's just because their team had way more players running moduals and skills and consumables and whatnot.
granted, i'm just mad cuz i dont have the time to be "good" at this game, since being "good" is just unlocking a bunch of extra **** to blast on people who havnt got any yet. it's been a month and i havnt got one modual yet, got one unlocked tho. blah.
IT's hard to stay motivated when you know your not getting anything lol
Modules are fine-tuning, really. If they alone made any significant difference in the outcome of a 12v12 PUG match, it would be a rare occurrence. I played this game from open beta until this past August, with no weapon modules and only a Capture Accelerator mech module (used to be able to select your game mode, and that was worthwhile in conquest). I'd argue that I was a better pilot THEN.
Modules can be helpful, but they're not make-or-break equipment, and that's intentional on PGI's part. Enhancement. THAT is the word I'm looking for. Like "ENGORGE", but for your mech instead of your junk. The mech already works, and probably every bit as well, but this makes YOU feel better about how your mech works. And you don't have to visit Claptrap's mind to hear about it!
#19
Posted 17 February 2016 - 01:17 PM
TheRAbbi, on 19 January 2016 - 08:02 AM, said:
Modules can be helpful, but they're not make-or-break equipment, and that's intentional on PGI's part. Enhancement. THAT is the word I'm looking for. Like "ENGORGE", but for your mech instead of your junk. The mech already works, and probably every bit as well, but this makes YOU feel better about how your mech works. And you don't have to visit Claptrap's mind to hear about it!
In most cases, I agree with you but I would say that the Radar Deprivation Module is a game changer. Being able to break radar contact quickly after breaking LOS is a major advantage. This is not only the case with escaping LRM lock but also with the ability to disguise and confuse the enemy when retracing steps or attempting flanking. I believe that If you put pilots of equal skill against each other in equal Mechs the one with the RD module will prevail. Same thing with teams put identical tems opposite of each other but one does not have RD and the other does and it will be ugly. Most of the modules do not seem OP. Radar Deprivation is the exception, in my opinion.
5 user(s) are reading this topic
0 members, 5 guests, 0 anonymous users