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Bug Report: Ac5 Hit Reg At 50%


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#21 Kjudoon

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Posted 22 February 2015 - 11:40 PM

This test was done at about midnight, so it's not a high density time either.

#22 Fate 6

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Posted 22 February 2015 - 11:42 PM

It's not just AC5s. I've seen it recently with LBX2s as well where every other shot doesn't register damage.

#23 Troutmonkey

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Posted 23 February 2015 - 12:02 AM

View PostTesunie, on 22 February 2015 - 10:45 PM, said:

As far as I can tell, I'm not dealing the damage. It's not just the reticule not turning red.

As far as testing this, all mechs in the testing grounds have Stock stats. Which means stock armor. That should help you. Smurfy can give you those numbers.

I just tested this and my assumption is correct.

Damage IS being done, however the animation for the paper doll hit is slightly longer than the AC5 fire right and isn't interrupted by it. You can easily test the damage in testing ground by comparing the damage with medium lasers. There isn't anything wrong with the netcode in this case, just the way PGI handle the hit feedback animations.

You can see in this video that although the mech doll doesn't flash, both the AC5's and the MLs take 11 hits to shoot the arms off the Atlas

Edited by Troutmonkey, 23 February 2015 - 12:49 AM.


#24 Lazerblazer

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Posted 23 February 2015 - 12:54 AM

I completed the challenge mostly in 2xAC5 WVR-6R and damagewise didn't notice anything peculiar. In fact I did a personal record this weekend. Troutmonkey is probably right.

Edited by Lazerblazer, 23 February 2015 - 12:54 AM.


#25 Greenjulius

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Posted 23 February 2015 - 01:00 AM

It's not just ACs and projectiles. I constantly get 1000+ damage rounds with laservomit builds, and noticed I could barely break 600 this weekend, out of over 100 games.

I can dump 50+ damage alphas into slow or stationary mechs and they don't take more than 5 damage, probably about 1/3 of the time. Last weekend seemed fine, however it has been getting progressively worse over the past 5 days. I gave up completely on ACs this weekend because they were disappearing inside mechs.

Edited by Greenjulius, 23 February 2015 - 01:05 AM.


#26 Kmieciu

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Posted 23 February 2015 - 01:09 AM

Posted ImageRuss Bullock
Looks like today beat yesterday's population making it the new high mark. People like free mech's



Lots of people => higher server load => poor hit registration. It's a fact.

It all depends at what time you are playing. Yesterday during Europe's prime time I scored 1450 damage in a 2xAC5 Dragon, therefore 290 rounds out of 375 fired registered damage.

Edited by Kmieciu, 23 February 2015 - 01:10 AM.


#27 Troutmonkey

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Posted 23 February 2015 - 01:21 AM

View PostLazerblazer, on 23 February 2015 - 12:54 AM, said:

I completed the challenge mostly in 2xAC5 WVR-6R and damagewise didn't notice anything peculiar. In fact I did a personal record this weekend. Troutmonkey is probably right.


I'm definitely right in regards to the mech doll. I'm not saying hitreg is perfect, but in this case hitreg isn't to blame. In testing grounds everything is local so outside of faulty hitboxes hitreg should be perfect.
I've created a thread in patch feedback and e-mailed support to alert them to the issue, not that it will make any difference.
http://mwomercs.com/...oll-update-bug/

Edited by Troutmonkey, 23 February 2015 - 01:21 AM.


#28 Baron Blitz Fokheimer

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Posted 23 February 2015 - 08:03 AM

Well, this would certainly explain why stuff I shoot doesn't seem to take damage on a consistent basis. Never noticed something like this until this weekend.

#29 mogs01gt

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Posted 23 February 2015 - 08:09 AM

View PostKjudoon, on 22 February 2015 - 09:30 PM, said:

I started trying to level my enforcers, and discovered that many of my shots were not even registering damage. At first I thought it was just random in game, so I tried in the testing ground.

And I discovered half my shots, and Tesunie who was doing this with me, it was 33% of his shots as he was testing.



Test done Feb 22 2015

I've noticed this with my AC/10 as well but no where near as often as PPC/ERPPC's. Im starting to wonder if PGI does this on purpose to get a feel of sustain for mechs because right now, mechs die WAY too fast in MWO.

Edited by mogs01gt, 23 February 2015 - 08:11 AM.


#30 Scout Derek

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Posted 23 February 2015 - 08:13 AM

Gentlemen, we have a problem.

Culprits:

Ping rate

Server load

Delay time


I say delay time because when doing a test, there was a 1/2-1 second delay when I asked a teammate to shoot. This relates to ping rate. This test was done with a majority of the players in game had a ping ranged from 90-135.

Edited by Scout Derek, 23 February 2015 - 08:17 AM.


#31 TERRIB AL

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Posted 23 February 2015 - 08:16 AM

View PostKjudoon, on 22 February 2015 - 09:30 PM, said:

I started trying to level my enforcers, and discovered that many of my shots were not even registering damage. At first I thought it was just random in game, so I tried in the testing ground.

And I discovered half my shots, and Tesunie who was doing this with me, it was 33% of his shots as he was testing.



Test done Feb 22 2015


I've been playing an alt account whilst on vacation, and I've noticed the same thing with ac's, both ac5 and ac20.

I assumed its ping related (I have 350-450 ping here, rather than the 100-110 ping I'm used to).

#32 Roadkill

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Posted 23 February 2015 - 08:33 AM

View PostNathan Bloodguard, on 22 February 2015 - 10:31 PM, said:

As for the PPCs. Were they normal or ER? If normal, where they in the 90m minimum? (for the record: PPCs fired within 90m or less deal no damage.) Where they multiple fired at the same time or chain fired?

Wasn't a minimum range issue as he was at 150-200 meters while shooting. I believe he was firing pairs of ER PPCs anyway. Target was at the base of the u-shaped corridor on the land side of the citadel in River City. Firer was standing in the back half of the plaza. Neither was moving, and the target didn't die so the damage wasn't just not being reported on the paper doll. It wasn't being done.

#33 occusoj

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Posted 23 February 2015 - 08:42 AM

AC5s are bad, but so are most other weapons in terms of hitreg.
Running the tripple-AC5 BNC isnt fun, but rolling with multi-laser setups like 3xLPL+5xMPL is an even bigger frustration. More often than not, less than half of that registers. The more weapons you shoot, the worse it gets.
2xERPPC/Gauss K2 for long range support isnt any better.

My ping is about 110 and it fails on static targets too. Unloaded 2x63 pts of lasors in a DWs back well within optimum range. Orange internals. No spread to other components.

But its not just outgoing damage. I see other players hitting my mech and do much less damage than expected. Quite obvious with AC20s as sometimes the hit-animation and sound plays but there is zero damage done.

#34 Baron Blitz Fokheimer

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Posted 23 February 2015 - 08:43 AM

It really seemed like a bunch of times, my AC5s were doing no, or some kind of token amount of damage using my IM. And I have the lowest pings out of everyone I see, usually in the low 20s. I noted a few times when I was shooting a Stormcrow in particular and did absolutely zero damage to it. We're talking like 10-20 volleys before I was dead and it stepped over my husk with yellow armor.

Edited by Baron Blitz Fokheimer, 23 February 2015 - 08:44 AM.


#35 Catalinasgrace

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Posted 23 February 2015 - 08:43 AM

There are a lot of weapon systems that are falling short like this... I personally believe this is why so many still think clans are OP as they call it... I know clan srm's, AC's, and PPC's have the same issues...

#36 Nathan Bloodguard

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Posted 23 February 2015 - 09:04 AM

View PostRoadkill, on 23 February 2015 - 08:33 AM, said:

Wasn't a minimum range issue as he was at 150-200 meters while shooting. I believe he was firing pairs of ER PPCs anyway. Target was at the base of the u-shaped corridor on the land side of the citadel in River City. Firer was standing in the back half of the plaza. Neither was moving, and the target didn't die so the damage wasn't just not being reported on the paper doll. It wasn't being done.


Well, seeing as others are also showing this problem with ppcs in general, it seems likely. I just wanted to confirm facts. I know a lot of times I hit invisible terrain also, but that's another issue all together. Could that have been the case here also?

As for it applying damage but not flashing red or flashing on the paper doll. In live combat before the CW introduction, my ac2/5 combo would chew threw mechs quickly (causes more damage then a single ac20 but have too keep a bead on them). After CW, I spend my time shooting a mech of similar weight and lighter weapons. We are both near pristine. We both see each other and stand still to unload. I die, and he hasn't even gotten his armor breached yet. Same damage output (I actually should have cause more per second) hitting non moving targets in one component. This is why I say it isn't causing full damage (and about every other to third shot actually 'hitting'/registering)

#37 Triordinant

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Posted 23 February 2015 - 09:07 AM

Based on these reports, it sounds like we may get stuck with laser vomit for some time.

#38 Hydrocarbon

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Posted 23 February 2015 - 09:11 AM

View PostDTF Kev, on 22 February 2015 - 09:34 PM, said:

I'll second this. Something is defiantly wrong with HSR or hitreg. Why can't you guys seems to get this figured out?


It's not that they can't figure it out. They just can't figure out how to keep everything unbroken. It's like they coded it for a single-thread server. Today it can only focus on decent hitreg on firestarters, tomorrow it can only focus on SRM's, and so on.

#39 occusoj

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Posted 23 February 2015 - 10:04 AM

Funniest one so far:
First encounter in match. Medium ran straight towards me. Fired one 63pt alpha at his CT from about 150m. Strafed him with a second one, about 25% on target.
Stopped. Died.
8 damage.

Nice hitreg ;).

#40 zeves

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Posted 23 February 2015 - 10:05 AM

someone should start a hitreg weather forecast

edit: good thing i use my balistics mostly for makeing milkshakes

Edited by zeves, 23 February 2015 - 10:06 AM.






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