Soy, on 28 February 2015 - 05:42 PM, said:
It was a lot of fun, gave the game more risk vs reward based on what mech you played, and gave the game a sense of immersion.
Whiners cried about it and it was removed, and seeing as how PGI can't make an actual persistent state universe for us to interact with CW, instead making it a grind, perhaps taking out R&R helps lower the grind of this game, but that's not a legit reason.
You people cry about everything.
If this game had some sort of risk vs reward, dictated by logistics and R&R, there might be actual intrigue to the superficial joke that CW currently is.
nah dogg, everyone would just make less money while using the tactics that are proven to work. i guess if grind is immersion, then maybe