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Ac/5 Autocannon No Longer Shoots During Cooldown


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#1 ManusDei

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Posted 24 February 2015 - 05:44 PM

CLAN ULTRA AC/5 autocannons no longer shoot during cooldown
All maps, all modes, all mechs

Steps to reproduce:

Load 2 CLA ULTRA ac/5 autocannons on any mech.
Place both CLAN ULTRA autocannons on ONE button in chain fire mode
Hold mouse button down

No jamming.

Edited by ManusDei, 25 February 2015 - 03:39 PM.


#2 Wintersdark

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Posted 24 February 2015 - 05:48 PM

Do you mean Ultra Autocannons? Autocannons have never fired during cooldown.

Ultra Autocannons do, if you tap the button. You have to choose to doubletap with them, so they never have a chance to jam unless you choose to risk it.

#3 ManusDei

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Posted 24 February 2015 - 06:26 PM

I must be the only one that noticed ULTRA ac/5's no longer jam on chain fire when they did before.

Edited by ManusDei, 24 February 2015 - 06:27 PM.


#4 Ironwithin

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Posted 24 February 2015 - 07:19 PM

Uhm ... that's a feature.

If you hold the fire-button down the UAC fires only at it's regular RoF ( one shot, full cooldown, another shot, etc.) and they don't jam in that "firing-mode"
If you press the button repeatedly you get the extra-shot on cooldown and a 20% chance of jamming on that extra-shot.

That was introduced sometime late last year if I remember correctly.

#5 Wintersdark

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Posted 24 February 2015 - 07:28 PM

View PostManusDei, on 24 February 2015 - 06:26 PM, said:

I must be the only one that noticed ULTRA ac/5's no longer jam on chain fire when they did before.

Yeah, you're not. It was an intentional change. It has nothing to do with chain fire - they don't jam on group fire either.

As Ironwithin said below, you have to doubletap the fire button to doubletap now.

It's really a lot better. You don't need to **** around with macros or have perfect timing to just fire without risk of jamming anymore.

#6 ManusDei

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Posted 24 February 2015 - 11:53 PM

I never used a macro in this game. They fired much faster in chain fire mode. No it wasn't last year. It was only recent in the last 30 days this has changed. I was using a pair of ultra ac/5's on chainfire up until just last month I changed my drop deck to 4 streak boats. Bet my next dollar PGI will nerf clan streak boats next. PGI continues to nerf every single one of my builds since the inception of this game. I don't see that changing. Probably has something to do with my 1,229,475,802 Billion CBills.

You can't keep skilled pilots down no matter how many times they nerf my mechs.

Edited by ManusDei, 25 February 2015 - 12:06 AM.


#7 Wintersdark

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Posted 25 February 2015 - 03:48 AM

View PostManusDei, on 24 February 2015 - 11:53 PM, said:

I never used a macro in this game. They fired much faster in chain fire mode. No it wasn't last year. It was only recent in the last 30 days this has changed. I was using a pair of ultra ac/5's on chainfire up until just last month I changed my drop deck to 4 streak boats. Bet my next dollar PGI will nerf clan streak boats next. PGI continues to nerf every single one of my builds since the inception of this game. I don't see that changing. Probably has something to do with my 1,229,475,802 Billion CBills.

You can't keep skilled pilots down no matter how many times they nerf my mechs.

Sorry, but this is a very old change. And it's not a nerf.

UAC's still fire just as fast (once at normal cycle time, once mid-cooldown) but you've got to mash the fire button to do it now. Previously (much more than one month ago) holding down the fire button would cause them to fire, then fire again during cooldown. The problem with this later method, the old way, was that it was difficult to reliably use UAC's without firing them in "ultra" mode and risking a jam, and doing so pretty much garaunteed reduced DPS because it was basically impossible to fire them *exactly* as they came off cooldown, without accidentally firing a tiny fraction of a second while they were still on cooldown and risking a jam for no real gain in DPS.

#8 Rogue Jedi

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Posted 25 February 2015 - 04:44 AM

View PostManusDei, on 24 February 2015 - 11:53 PM, said:

I never used a macro in this game. They fired much faster in chain fire mode. No it wasn't last year. It was only recent in the last 30 days this has changed. I was using a pair of ultra ac/5's on chainfire up until just last month I changed my drop deck to 4 streak boats. Bet my next dollar PGI will nerf clan streak boats next. PGI continues to nerf every single one of my builds since the inception of this game. I don't see that changing. Probably has something to do with my 1,229,475,802 Billion CBills.

the UAC5 was changed to fire after cooldown if holding down the button (double tap requires repeated button presses) on the second of July 2014, here is a link to the patch notes:
http://mwomercs.com/...02-02-jul-2014/
and here is the line where it was mentioned:

Quote

All Ultra AC's will now continue to fire after cooldown completes when holding the assigned button

Edited by Rogue Jedi, 25 February 2015 - 05:13 AM.


#9 Greenjulius

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Posted 25 February 2015 - 08:32 AM

If you really want to control fire rate, just use a macro. People need to stop thinking macros are cheating. They don't allow your weapons to somehow fire more often than their cooldown. It's still the same rules for UACs as well, with double fire potentially jamming the weapon.

#10 ManusDei

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Posted 25 February 2015 - 02:02 PM

I'm not talking about double tapping. The change in July 2014 is not what I am talking about. Please don't reply unless you have used two ultra ac/5's in chain fire mode on the same mouse button within the last 2 months. I will have to search for my videos which clearly demonstrates the situation I am talking about. Sorry but if you have not used 2 ultra ac/5's in chain fire mode on the same button in the last two months you do not know what your talking about.

#11 Skarlock

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Posted 25 February 2015 - 02:42 PM

Just curious but is what you are talking about specific to clan ultra AC/5s, or does it apply to IS ultra AC/5s, or both? Maybe you are meaning one type of ultra AC/5 and people are assuming you mean the other?

#12 NetherlightWolf

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Posted 25 February 2015 - 02:48 PM

I have used clan uac5's recently and chain fired rapidly pressing the button will still create a jam on clan uac 5s.

Holding the button will just cause a normal fire rate as each weapon comes off cd. Like others have said this is not new.

I have seen jams happen on IS mechs as well, like that poor jager one match that tried to panic fire on my dire wolf only to be ripped in half when his guns jammed.

#13 ManusDei

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Posted 25 February 2015 - 03:04 PM

I am uploading the video to youtube its taking awhile. But hold your thoughts and replies until the video finishes.

Once again
Two Clan Ultra AC/5's
Chain Fire Mode
One Mouse button
No double tapping
No Macro
Simply hold the mouse button down

As of the last patch - no jamming and slow rate of fire

Video dated 2/12/2015 clearly demonstrates two clan ultra ac/5 on chain fire mode holding down the same button

#14 Ano

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Posted 25 February 2015 - 03:23 PM

Video link?

#15 ManusDei

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Posted 25 February 2015 - 03:35 PM

I said its uploading
link will be available when it finishes

#16 Nightmare1

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Posted 25 February 2015 - 04:00 PM

I'm gonna have to agree with the others on this. For a while now, this has been a mainstay of the CUACs and is nothing new. Either you're failing to communicate the problem to everyone here, or you're just waking up to something that has been in-game for a year now.

That being said, I hate how frequently CUACs jam when I double tap, so I just stripped 'em all and sold 'em. Now I just run standard CACs and CLBXs.

#17 ManusDei

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Posted 25 February 2015 - 04:22 PM

This is a patch feedback forum. If you have nothing to contribute other than I agree with everyone else then you need to move on to another thread. I am providing the information here to inform the MWO community and the devs of a problem I alone have discovered.

Notice the difference TODAY how two Clan Ultra AC/5's fire in chain fire mode using a single mouse button and how they fired previous to this patch.

Go into the Testing Grounds see for yourself. The rate of fire is slower and they do not jam EVER. If you don't see it you never will.
Again
Two Clan Ultra AC/5's
Chain Fire Mode
One Button
No double tapping
No Macro

Simply hold the mouse button down continuously.

Before this last patch http://youtu.be/cuOMB5g3c7g

#18 ProfessorD

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Posted 25 February 2015 - 04:48 PM

Then how do you explain the event at 3:05 in the video?

EDIT: Ok, wait a second. You *WANT* your UACs to jam? Which part of this do you consider a problem?

Second EDIT: Also, your UAC technique was wrong then, and what you must be trying to do is wrong now. Give me your build. I'll match it, 1v1 you, and kill you with it. Problem solved.

Edited by ProfessorD, 25 February 2015 - 04:59 PM.


#19 ManusDei

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Posted 25 February 2015 - 05:06 PM

You have all the information needed to duplicate the situation. Clan UAC5 yes jammed as you see in the video dated 2/12/2015. Today Clan UAC5 do not EVER jam, fire slower. CLAN UAC5 are supposed to jam no matter how you press the button. Why is it that difficult to understand?

This means currently Clan UAC5 do NOT shoot during cooldown.

Edited by ManusDei, 25 February 2015 - 05:14 PM.


#20 Ironwithin

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Posted 25 February 2015 - 05:16 PM

View PostProfessorD, on 25 February 2015 - 04:48 PM, said:

Then how do you explain the event at 3:05 in the video?

EDIT: Ok, wait a second. You *WANT* your UACs to jam? Which part of this do you consider a problem?

Second EDIT: Also, your UAC technique was wrong then, and what you must be trying to do is wrong now. Give me your build. I'll match it, 1v1 you, and kill you with it. Problem solved.


[redacted]


To OP: Your "before this patch"-video shows you DOUBLETAPPING (firing the UACs again, while on cooldown) and yes, then they can jam. You are not just holding down the mousebutton OR something was wrong with your mouse and it didn't send the uninterrupted button-press correctly.

If you HOLD DOWN the firebutton, chainfire or not, all UACs fire ONCE and then go through their full cooldown before they fire again. They never jam if you do that.

This is intended behaviour and comes from the patch Rogue Jedi dug up the patchnotes for. I do believe there was more information on this in another patch but I am just too lazy to dig around in that unformatted pile of balance-dung.

Quote

Gameplay
  • All Ultra AC's will now continue to fire after cooldown completes when holding the assigned button
  • Fixed an issue where, rarely, Ultra AC's could jam upon firing successive off-cooldown shots.

Edited by Marvyn Dodgers, 27 February 2015 - 04:14 PM.
Unconstructive






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