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Killed In One Alpha On Forest Colony.


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#101 Lyoto Machida

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Posted 25 February 2015 - 04:31 PM

View PostAUSwarrior24, on 25 February 2015 - 04:17 PM, said:


That was just an example to show an intentionally obnoxious indicator to really put off friendly fire. And I don't mean accidental FF, usually that's not the guy firing's fault. I just mean the newer players who pour led into a distant target and unknowingly deal damage to any friendlies trying to brawl with it.

It's just as easy to have something much more minimal.

Posted Image


Yeah, but this way doesn't obstruct the view of the friendly firer so I'm not sure what that would accomplish. You want it to be an inconvenience for the person firing on their teammates.

The burden of huge monetary penalties would serve to reinforce the culture of trigger awareness that we're trying to foster here.

#102 Impyrium

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Posted 25 February 2015 - 05:38 PM

View PostLyoto Machida, on 25 February 2015 - 04:31 PM, said:

Yeah, but this way doesn't obstruct the view of the friendly firer so I'm not sure what that would accomplish. You want it to be an inconvenience for the person firing on their teammates.

The burden of huge monetary penalties would serve to reinforce the culture of trigger awareness that we're trying to foster here.


Yeah, but you saw the critical acclaim the last example had. Because while it'd inconvenience those that FF, I can still see why it might frustrate other players who might just graze a friendly or have one run in front of them briefly.

This example was more for those that don't' realise they're hitting friendlies, or don't give it much thought. Kinda hinges on the player's ethics, I guess. There'll always be lazy players, but then you could still have monetary penalties over the top of this. IMO it's just a polish feature that should be included.

#103 Zordicron

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Posted 25 February 2015 - 09:07 PM

Ok, a couple points as i thought more on this tonight, and read some more reply-

First, to the whole "it is both party fault"

NO, c'mon man, I have been pugging since the first month of open Beta, I know when something is accidental, intentional, or DERP. This incident that cheesed me off enough to create a topic was the last one. It was a laser boat Crow, fired alphas into the back of my mech 3 times, the first two times only ONE laser managed to miss me, and only part of it's duration, it was just enough for me to know who was doing it. My team was carefully moving in under ECM along side the mountain with the tunnel in it, with a couple small mechs(3) in the actual tunnel to prevent enemy light mechs from flanking in behind us. MOST of my team was solid, with a couple durrhurrs thrown in, likely to balance some Elo or something. I was not stepping in front of him, hell two of the 3 times I ewasnt even moving. DERPWAD was shooting a red target box, through both me and the giant hill the enemy target was behind. When he wasnt alpha striking me in the back, he was PUNISHING THAT HILL SO HARD< ARE YOU ******* SORRY HILL!! Anyway, you do the math on dmg from 6 laserboat crow into my back, 3 alphas worth. That doesnt count the dmg he got into the front side of my mech when he blasted me trying to hit the FS9 that ran in between us as we were closer to the end of the match. This was a case of total retardation on the part of the pilot pulling the trigger. I know what accidental FF looks like from thousands of pug matches. this was not light accidental fire in the heat of battle, this was a case of total obliviousness to his surroundings.

That said:

I see enough negative responses to reflection mechanic that i think it should be benched, for sure until some other things have been tried first. I personally don't see people running into my gunfire, but others do enough it appears there is concern.


I cast my vote with the visual indicator for FF, it would appear simple enough to put in, and fits into lore. i mean the mech has friend or foe ID on it, shouldnt be that out of line to expect it to recognize friend or foe hits then, especially considering it recognizes enemy hits already.

I would then follow with some kind of scaled c-bill penalty. I like the idea of % dmg dealt being the factor for this scale, as that is a true measure of how careful you were firing. My only concern with that is LRM fire, I have seen some durr's run into an Awesome 8R alpha SPLAT after a mech is already dead, and unless PGI finally decides indirect fire needs a rework, this could potentially still punish the wrong party. Even so, I would still implement something and sort that out later if it turns into some kind of issue- you can;t lock LRM onto your team mates so purposeful LRM FF is unheard of so far as I know.

In short:
Put in the visual indicators first

After a short grace period(so players that were oblivious before might notice their behavior now and have a chance to correct it-

Add a scaled C-bill penalty.


On the visuals, I would actually like to see that scaled also, from the little green color change for a MG mist spray across the back of a friendly light that ran through as people say happens, to giant obnoxious red X for sustained fire over time or huge alpha strikes, with some stages in between, and audio to go with the "bad" end, like a warning buzzer. Hell make the Buzzer audible to the whole team so they know what has happened too.

Anyway, it is obvious this is a topic of concern and needs addressing based on 100 replies in less than a day. I hope Russ or someone sees this, otherwise if someone wants to PM him or tweet him on the thread that would be cool beans too.

#104 Lexx

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Posted 25 February 2015 - 09:15 PM

View PostEldagore, on 25 February 2015 - 09:07 PM, said:

Anyway, you do the math on dmg from 6 laserboat crow into my back, 3 alphas worth. That doesnt count the dmg he got into the front side of my mech when he blasted me trying to hit the FS9 that ran in between us as we were closer to the end of the match.



If that much fire to your back didn't kill you, then you are running too much rear armor.

#105 Zordicron

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Posted 25 February 2015 - 09:25 PM

View PostLexx, on 25 February 2015 - 09:15 PM, said:



If that much fire to your back didn't kill you, then you are running too much rear armor.

HBK does have structure and armor quirks for RT. The dmg wasnt all concentrated into CT, he took off ALL my rear armor and danm near cored me CT, but turned the side torsos pretty colors too. I was responding in part to the genralists, but also to the one guy trying to prove me wrong with math somehow like he knows what exactly was shooting me and how and when.

Suffice to say, it was annoying as **** and cheesed me off enough to make this thread.

#106 ShinVector

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Posted 25 February 2015 - 10:17 PM

View PostFupDup, on 24 February 2015 - 09:13 PM, said:

The problem with nearly any team damage suggestion in general, including this thread's, is the case of False Positives. Not every infliction of team damage is deliberate, and sometimes it might even be more of the "victim's" fault than the shooter's.

Damned if you do, damned if you don't...


They just need to display team damage next to damage at the end score table for all players.
They are already tracking as we have seen from the past tournies.

This is to remind bad and carelessly players, they need to be improved.
Deliberated FF can be seen.

Based on the past tournies I noticed even though I am high ping... My own Team damage never went beyond double digits. Most of the time single digits.

Edited by ShinVector, 25 February 2015 - 10:18 PM.


#107 PhoenixFire55

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Posted 26 February 2015 - 02:19 AM

View PostWarHippy, on 25 February 2015 - 01:15 PM, said:

As my first post stated it isn't always the shooters fault. It is simply absurd to insist on huge penalties for someone who may not have been at fault. I should not be penalized for killing someone with an alpha strike from my Dire Wolf when they jumped over me from behind in an attempt to either get a kill or just get pass my slow ass. That exact scenario happened to me and I had ZERO time to react. You think I deserve a 1-million c-bill penalty and a loss of 1k gxp for something I couldn't control? What about if I didn't have the c-bills or gxp? Do I go into the negatives, or just stop at 0? Either way it is stupid.


True. But during the event where you could see your match stats including friendly fire damage I checked mine. Out of about 30 games, I had exactly one game with FF exceeding 10 points. That with people jumping into crosshairs with a higher than normal frequency due to event ... and before you bring up mechs I did drive a Gauss-PPC Dire during that event. Personally I don't see a problem and above that the huge potential FF penalty will make you likely to leave the blop and actually find yourself a better shooting spot instead of hiding behind the backs of your teammates. If you didn't have c-bills and gxp you'll just stay at 0 until you learn to not FF.

#108 Sembrin

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Posted 26 February 2015 - 03:33 AM

No penalty. None. I keep seeing people talk about "LTP noob" and "get some skills" but how is it my fault when (especially) during these event weekends friendlies don't think twice about walking into my fire to score a kill? How is it my fault that a few weeks ago I was in a game where I lined up a great shot, hit my alpha button and... just as I fired all weapons a friendly Jenner ran in front of me and took it all in his back, killing him? Why should I be punished for this? I have yet to even remotely hear anyone suggest a system where the fault of the FF determines who gets punished. Because it's impossible to do.

Just show total FF damage on the final scoreboard (we already know it's tracked) and let shame work its magic. If the same people are constantly seen with high FF damage numbers...

#109 Bleary

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Posted 26 February 2015 - 04:18 AM

Lag's an issue too. My one and only team-kill was a match where I was having connectivity problems and accidentally capped a friendly with an AC/20 round because my display was rubberbanding 'Mechs' actual postions.

Overseas pilots especially can have a lot of issues with ping.

#110 Zordicron

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Posted 26 February 2015 - 05:19 AM

You know it is amazing to me to see all these stories about players just running rightinto your alpha strike, like the weapons take more than tenths of a second to fire. I mean how does a light mech run into your AC20 shell? Or IS pulse lasers bursts of approx half a second?

I play with latency between 350-500 average. My PING, it is actually higher than the duration of some of the laser fire, and yet, I don't have this happening to me.

I suppose I should expect in the world of internets plenty of people that would never accept the blame for anything, especially in a semi-competitive shooter video game.

But, that is why I revised the plan of sorts to begin with visual indication of FF first, and then a grace period for the oblvious to see what they are actually shooting and make adjustments before it starts hitting their pocketbook.

#111 Void Angel

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Posted 26 February 2015 - 04:31 PM

View Poststjobe, on 25 February 2015 - 01:36 PM, said:

They don't know you're "zoomed in lining up a Gauss shot" - all they know is you're standing there NOT FIRING so it should be safe to pass in front of you.

If you're actively firing and someone runs in front of you, it's their own fault. If you continue firing on them, it's your fault. You can always release the trigger, but they cannot know you're about to press it.

The point is FF happens. Sometimes it's your fault, sometimes it's theirs. I'm not sure there needs to be a penalty at all, but I wouldn't oppose a CB penalty with some "free" amount of FF damage per match.


Fair point, but still - after the second FF incident I'd have at least tried to move 10 meters to the left and let that fscker take point :)


Who says he didn't? The guy shooting at him may well not be willing to move - after all, he's selfish and/or unaware enough to shoot through his teammate. The same necessities of combat that dictate what kind of actions the OP had to take will dictate the careless laser vomiter's positioning and actions, too. You really can't avoid someone who is that unaware - or irresponsibly unconcerned with his teammates.

View PostParnage, on 25 February 2015 - 02:09 PM, said:

Sweet mother of Kerensky.. The hell kind of dumb am I looking at here?

Let me put it to you simply, this **** happens. You get over it.
Sometimes some dude is tabbing between two monitors and fires a laser into some guy, sometimes you're firing away and some dumb ******* walks in the way thinking it's a good idea and ends up splattered. It happens. Hell I've walked across a fire fight on a few occasions because the choice was either move or get wrecked and I'm not here complaining about the guys who grazed me with laser as I ran across.

You have situational awareness, use it.

Unless someone is trying to actively shoot at you in which case you shoot him right the hell back and hope his aim is as bad as his manners.

"Listen son, this **** happens. Get over it. Sometimes a driver gets a little bit carried away, or drunk, and misjudges his stopping distance. It happens. You could have gotten out of the way if you were paying more attention anyway - you have situational awareness, use it. Now get out of my hospital - his insurance isn't paying for your negligence. Oh, and we'll need the wheelchair and respirator before you go..."

Sweet mother of Space Fascists, the hell kind of dumb am I looking at here?

#112 Kristov Kerensky

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Posted 27 February 2015 - 10:47 AM

View PostEldagore, on 26 February 2015 - 05:19 AM, said:

You know it is amazing to me to see all these stories about players just running rightinto your alpha strike, like the weapons take more than tenths of a second to fire. I mean how does a light mech run into your AC20 shell? Or IS pulse lasers bursts of approx half a second?

I play with latency between 350-500 average. My PING, it is actually higher than the duration of some of the laser fire, and yet, I don't have this happening to me.

I suppose I should expect in the world of internets plenty of people that would never accept the blame for anything, especially in a semi-competitive shooter video game.

But, that is why I revised the plan of sorts to begin with visual indication of FF first, and then a grace period for the oblvious to see what they are actually shooting and make adjustments before it starts hitting their pocketbook.


It's actually pretty easy for people to run into an alpha, since they are already moving towards the path of the weapons at the moment you fire, they just happen to time it perfectly. Simple physics at work, some of us tend to use big time to target guns, intersection of projectile with moving friendly will happen. I was sitting still having a nice little AC20 dual in my Crab with another Crab and some Light ran between us as we both fired at each other. The Light was an enemy to me, the other Crab got the kill and I got the assist, and neither of us saw the little bugger until he was scrapped. When I'm using lasers, I don't tend to get TKs because I can move the beam off the friendly, but with my gauss, AC20s or ERPPCs, I can't make those projectiles curve once I've fired them, believe me, I wish I could but no matter how hard I swing my guns when I fire, they keep moving in a straight line *shrug*

#113 Helsbane

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Posted 27 February 2015 - 10:51 AM

A system like the OP suggests would do absolutely nothing to curb troll behavior. In fact, it would make it far worse as trolls would intentionally block shots in order to damage their own 'teammates'. Sorry OP, but that's the last thing this game needs.

#114 KraftySOT

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Posted 27 February 2015 - 11:05 AM

I await the tears when friendlies are boxed in by other friendlies and forced to kill themselves to escape.

Goons. Assemble.

#115 Nightshade24

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Posted 27 February 2015 - 11:45 AM

View PostZenIdiot, on 24 February 2015 - 09:30 PM, said:

reflection or not, what if the crosshair turned green when you hit a friendly? that could be handy.

Green in previous games symbolized a neutral target. ie civilians.

I think making it change blue is a better idea.

#116 Jman5

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Posted 27 February 2015 - 11:47 AM

I'm with the people who want FF damage penalties. It doesn't have to be onerous. Right now you earn 21 cbills for every 1 point of damage. Just subtract 42 cbills for every 1 point of Friendly Fire damage.





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