Using the 3 + 3 method of large lasers, for firing 3 at a time you will deal:
(Checks quirks to see if there's any duration changes for the 4N)
LARGE LASER RANGE: 10.00 % ENERGY RANGE: 10.00 % LARGE LASER COOLDOWN: 10.00 % ENERGY COOLDOWN: 10.00 % LARGE LASER HEAT GENERATION: -10.00 % ENERGY HEAT GENERATION: -10.00 % MISSILE COOLDOWN: 12.50 %
There are none.
Continuing.
3 large lasers at 9 damage per 1 second of beam time with 1 second of beam time (where ER LLs are 1.25 seconds)...
9 damage per 0.33 (repeating) seconds. 27 damage total per firing of 3 LLs.
With 0.5 seconds in between firings to fire a total of 6 LLs...
You'll deal a total of 54 damage in 1.5 seconds.
This is usually enough to strip the armor off the side torso of almost any mech. One more well-placed volley of 3 LL will destroy said side torso.
Note to make lasers of any sort more effective, you need to concentrate them on a specific body part, preferably on the very same spot (to avoid the risk of spreading it).
Under normal circumstances this would be at 7*3 heat (21 heat) per volley of 3.
With the accumulative energy heat reduction and large laser heat reduction, you are generating a total of 20% less for 16.8 heat per volley of 3.
If you were to fire 4 at once, you'd generate 7*4+3.43 (31.43 heat) due to ghost heat (instead of 28). With a 20% reduction, which does not apply to ghost heat, that is 7*4-20%+3.43 = 25.83 per volley of 4 for the Stalker 4N.
Just food for thought.
Just for those wondering how fast it fires.
Edited by Koniving, 25 February 2015 - 05:26 AM.