

Pinpoint Is Still A Problem Pgi
#1
Posted 24 February 2015 - 10:08 PM
Either fix botched hitboxes (*COUGH WARHAWK COUGH*) or make stuff less accurate.
#2
Posted 24 February 2015 - 10:11 PM
CN: not going to happen.
Edited by EgoSlayer, 24 February 2015 - 10:11 PM.
#3
Posted 24 February 2015 - 10:13 PM
A point and click adventure, so to speak. Not that there's anything wrong with that, but MWO will never be a Sim.
#4
Posted 24 February 2015 - 10:15 PM
Mcgral18, on 24 February 2015 - 10:13 PM, said:
A point and click adventure, so to speak. Not that there's anything wrong with that, but MWO will never be a Sim.
I mean there really isn't anything that the devs can do since they started with 100% accuracy...theres no way they could remove it and keep their playerbase...leh sigh
#6
Posted 24 February 2015 - 10:22 PM
Gas Guzzler, on 24 February 2015 - 10:20 PM, said:
I think you and I have a very different definition of what point and click adventures are.
Point, click, WUBWUBWUB 58 damage into one or two components, repeat, WubWubWub goes the warhorn?
Mech may vary, but it's pretty easy to kill things. Speed has no impact, nor does heat. Can the aiming actually get any simpler?
Edited by Mcgral18, 24 February 2015 - 10:27 PM.
#7
Posted 24 February 2015 - 10:35 PM
#9
Posted 24 February 2015 - 10:49 PM

Seriously... No offense intended but can we dispense with the hyperbole?
There is no composite of weapons that will dwell over a single hit location secondary to DoT, ROF and speed. That is unless one is a stationary target or moving abhorrently slow.
We've discussed
That said... I've likewise argued that our mechs SHOULD be affected by de-synchronizing influences... I.e. amplitude of foot strikes secondary to speed, uneven terrain, recoil, armor ablation, weapon impact etc.
The problem isn't that our shots converge on a pin-point location... The problem is that our recticle is perfectly stabilized and our aim-point never de-harmonizes.
You fix that and all arguments over PPD go away...
Edited by DaZur, 24 February 2015 - 10:54 PM.
#10
Posted 24 February 2015 - 11:34 PM
#11
Posted 25 February 2015 - 12:10 AM
#12
Posted 25 February 2015 - 12:56 AM
Jazzbandit1313, on 24 February 2015 - 10:08 PM, said:
Either fix botched hitboxes (*COUGH WARHAWK COUGH*) or make stuff less accurate.
Sore loser much? Guess you died and decided to complain on the forum? I really need to make up a participation medal jpg and start awarding it to people to make threads so obviously based on the back of a losing game.
Given the ridiculously high heat on weapons etc (everything seems hotter to me since last patch?) This aspect of the game is currently within parameter.
#13
Posted 25 February 2015 - 02:56 AM
Edited by PhoenixFire55, 25 February 2015 - 02:57 AM.
#14
Posted 25 February 2015 - 04:50 AM
I am totally with Dazur here, please keep the weapons hit where the reticule is (allow skill), but instead destabilize the reticule itself when moving, being shot or whatever. If pulse lasers are still too accurate, then increase the burn-time a tiny bit. As much as I would hate that, I would prefer it to introducing random cone of fire.
#15
Posted 25 February 2015 - 05:25 AM
Play the game and have fun. If you have trouble with a certain aspect, then find someone who handles it well and ask for help.
#16
Posted 25 February 2015 - 05:49 AM
Airox, on 25 February 2015 - 05:25 AM, said:
Considering realism, we proably wouldn't need to neither aim nor press the fire button either... it's a stompy robot game so it just needs to be fun.
I don't really think instant convergence is a big problem, at least not for me but perhaps I play in too low Elo or something. I can almost not remember the last time a took a full laser vomit alpha to one location only. Just make sure to have some transversal up and roll a bit and nothing in this game except possibly IS SPLs will deal full damge to a single location.
Either staring someone down, or having no transversal speed, that's another issue though, but PGI should not need to help me with that.

#17
Posted 25 February 2015 - 05:50 AM
Jazzbandit1313, on 24 February 2015 - 10:15 PM, said:
not true.
See we used to have convergence back in Closed Beta... in fact, the Pinpoint skill in the elite pilot tree is a relic of that bygone age.
It did some wonky stuff though. like slinging missiles in circles around arms, and curving ac rounds around extremity's. [things I've personally witnessed from those days.] so instead of trying to fix the problem, and make taking time to line up a good shot count, they simply removed it for the instant convergence we have today.
#18
Posted 25 February 2015 - 05:52 AM
Jazzbandit1313, on 24 February 2015 - 10:15 PM, said:
well, thankfully, due to some of the worst hitreg in MWO history, I seldom see anywhere near 100% accuracy anymore......
#19
Posted 25 February 2015 - 05:54 AM
Duke Nedo, on 25 February 2015 - 04:50 AM, said:
I am totally with Dazur here, please keep the weapons hit where the reticule is (allow skill), but instead destabilize the reticule itself when moving, being shot or whatever. If pulse lasers are still too accurate, then increase the burn-time a tiny bit. As much as I would hate that, I would prefer it to introducing random cone of fire.
It's funny you say this, because there is actually MORE skill in learning to compensate for offset weaponry, taking the time to line up a shot and making sure convergence is right where you want it before firing, than simply putting a reticle over a location and pulling a trigger.
What you and Dazur want, is a twitch shooter. there's plenty of other options for that out there, CoD, Battlefield, Quake... feel free to go play those, especially Quake, I seem to recall that being one of the ultimate "Skill" shooters, quake III may be just what you're looking for.
#20
Posted 25 February 2015 - 05:57 AM
Flash Frame, on 25 February 2015 - 05:54 AM, said:
It's funny you say this, because there is actually MORE skill in learning to compensate for offset weaponry, taking the time to line up a shot and making sure convergence is right where you want it before firing, than simply putting a reticle over a location and pulling a trigger.
What you and Dazur want, is a twitch shooter. there's plenty of other options for that out there, CoD, Battlefield, Quake... feel free to go play those, especially Quake, I seem to recall that being one of the ultimate "Skill" shooters, quake III may be just what you're looking for.
Heh, I disagree. Waiting and fine adjusting aim while the reticule cools down is not harder.
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