My name is Sao-Wei Airanthus Of the House Liao Gate Keepers Unit.
I've been on the game for a while now - on and off - and it's been a blast so far (pun intended) but at home we have a saying " The enemy of "good" is "better". " so I've been thinking on what could make it more awesome.
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This is not a rant or bitching about the game, if I give the impression of such it is not intentional so please have mercy.
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1) More mechs! By more I do not necessarily mean variety (but that's always welcome), I mean a match mode with more mechs in CW probably that might work nicely. Have entire units fighting one another for a planet in a 20v20 full mech blast-off. Why you ask? well that would bring more tactical options and manoeuvres to the play,
"But Airanthus what about those 20 lurm 100 boat trolls"? well 2 options. a) that happens b ) matchmaking (will get to that later)
2) More Maps!That's self explanatory. I am guessing, everyone's talking about it. I know I know it's cliché and I have knowledge in CGI so I know how long it takes to draft a map, model it and test it. But so far so good right?
3) Custom Decals! Ok now we are going to the interesting part. Say, I am a Unit leader. Say My unit is quite big in population and in status. Say I have a member with artistic skills who took time and created a Unit decal and I want everyone to have it on his/her mech in Unit Drops. (Why? because this is a military simulation unit son *flicks overly large cigar* ). So the model of it. I create a non vulgar, non offensive decal, based on some standards dimensions, and colour depth and it gets uploaded to the MC store. Intrigued? wait there is more: the Decal itself costs, let's say for argument's sake, 350 MC, so you have an entire unit buying the decal. PGI can reward the creator with a 10% revenue reward of in-game currency to avoid legal prosecution and such.
"Son, I don't want any scrub having my decal on its 'Mech" *Flicks overly large cigar once more* well, that is a valid argument, well allow me to retort: It's good advertising for your Unit, see what I did there? PGI can even give you an option to make your decal Faction-specific.
I know it's kidda hard, having to revisit the 'Mechs UVs and possibly recreate them/modify them but love always finds a way, amirite?
4) Loadouts! Yup! There I said it. Loadouts would be freaking awesome to have. I have a RVN 3L and that's my most favourite Chassis. But i have two build one which is pure support with Tag and the such and one that's pure damaging, evasive awesomeness. But changing a 'Mechs loadout every single match is annoying and quite frankly I am too lazy to do it. But Airanthus you can buy the same chassis again. Well yes that is true but I see no point in spending 12,923,415 C-bills (god damn those lights are expensive) onto re-buying the game and occupying an extra mechbay AND need to re-farm all the efficiencies (idk that works that way right?) So what about this proposition: Give two "Loadout" Slots to each mech to carry , if you want more, throw some of them MCs in, fair trade? win-win
5) Clans vs IS! I think I've seen it in another thread, have Clan mechs vs IS mechs patchups via an additional game-mode.
6) Matchmaking optimization . I am not sure how the current MM system works, and please do not flame me for that (I know this is the internets blah blah) but there were some times where either team was over/under tonned and the advantage was clear. I know Team Tonnage is not everything and skill is all that matters, but it is an advantage (whether you carry 2 MPLs or 10 make a difference, yes I am looking at you TheB33f and FantasticTuesday))
7) CW MatchmakingI am not sure whether or not this exists in another thread, but here goes.
When you're about to solo drop in a CW planet, you have no idea whether or not the enemy team is going to be a fully pre-made team or not. So the idea is that there should be a MM system for that particular planet (or global) that tries to balance out the teams.
EDIT 1: Checked a few spelling mistakes and added some comas and full stops where needed.
Edited by Airanthus, 26 February 2015 - 05:29 AM.