Wintersdark, on 27 February 2015 - 05:53 PM, said:
Bishop Steiner's masochism aside, the Summoner trial is atrocious. LBX-10 with one ton of ammo is totally worthless, wasted space. LRM15 with 2 tons? Pretty damn light. ERPPC as the rest of it's loadout? That's garbage.
Warhawk? 4 cERPPC's? cERPPC's are terrible weapons to start with. 4 run horrendously afoul of ghost heat, and our heat system in general. It's an awful build in MWO.
Adder is bad for the same reason. Not nearly enough cooling for 2 cERPPC's - again, which are pretty terrible weapons on their own. Dropping 30 heat per (horrifically slow moving) shot is awful, and on a mech that's dissipating 2.3 heat per second when you've got doubled basics... You need a full 13 seconds to dissipate the heat from firing once, on a neutral map. Adder's are... Niche mechs, at best (spladders are kind of awesome, I'll admit) but dual ERPPC adders, as the game stands right now, are awful.
However, I will agree whole heartedly about Trial mechs at least counting as having all their Basic skills, if not counting as being Mastered. Let players see what the mech is really capable of, given they can't modify it etc.
At least I can run Summoner decently always score 300+ damage. I guess it isn't optimal and if they would put a little better build on the timber then it'll be a bit underarmed in general. It teaches JJs + aiming. For Warhawk/Adder, they are really niche and tbh I wouldn't use em often, but a new player can learn from aiming and leading shots, etc.
Overall needs work but still, even then they are feasible though not perfect. Better than half the trials in IS even Clan side (ahem Nova, Kit Fox, Dwf, STK, BNC).
Edited by luxebo, 27 February 2015 - 06:01 PM.