Kill And Assist Why ?
#1
Posted 26 February 2015 - 06:58 PM
Why are you lot punishing those who play in a support role i watched the balance of Mechs on the field tip even more than normal towards the Heavy end of the scales, there were so many Assaults and Heavies that i at more than one point had the client tell me there was less than 10% lights in queue.
I am sick and tired of having to put up with people raging because player "insert name here" stole his/her kill. or walked in the way at the last moment so they could not get last shoot.
Please stop these events ones where you get rewards for more than just kills and hold on maybe reward teamwork seeing as this is a teams game .... the win requirement was the only semblance of that last weekend and it is now gone .....
come on reward those people who help you win by playing Mechs that don't pack every inch of their Mech with guns those guys who give up DPS and Alpha strike impact to take that Active probe or that AMS system give them points for spotting and points for those things.
Good luck to those who are playing this weekend I sadly do not know if I can put up with the behavior I did last weekend again.
#2
Posted 26 February 2015 - 07:21 PM
they should have just said match score of 30+ and be done with it. or perhaps reward the whole team as one. but no we got to use some rules that will pretty much encourage horrible game play. on the bright side those games where you do well and the team does horribly you can still score a point, so scoring will be many times easier.
whats alarming is the need for 80 points just to get all the prizes, and only 3 days to do it. thats another weekend down the drain. especially with the adder being pushed into the 50 point range.
Edited by LordNothing, 26 February 2015 - 07:34 PM.
#3
Posted 26 February 2015 - 07:22 PM
LordNothing, on 26 February 2015 - 07:21 PM, said:
And if the team loses 11-1 because their assaults keep trying to suicide kill, no one gets point.
#4
Posted 26 February 2015 - 07:26 PM
El Bandito, on 26 February 2015 - 06:50 PM, said:
I personally would prefer if the requirements were a win and an assist and the points lowered to 40-50 max.
#5
Posted 26 February 2015 - 07:28 PM
Skulk about up back waiting, rush in full speed womp one on the way past ( assist ) hit brakes stop behind a fattie that's busy fighting and womp womp womp rear ct ( there's ya kill ) oh the joy
Edited by sneeking, 26 February 2015 - 07:35 PM.
#6
Posted 26 February 2015 - 07:33 PM
Edit: this was in reply to Kevjack. Don't know why the quote didn't happen.
Edited by Terasyn, 26 February 2015 - 07:35 PM.
#7
Posted 26 February 2015 - 07:35 PM
Kevjack, on 26 February 2015 - 07:22 PM, said:
I have did see a lot of that last weekend, and it wasn't just not winning it was causing 1-12 losses, even some 0 - 12 losses.
I hate thinking that a suicide run is peoples plan. Mechwarrior is apparently meant to be about teamwork and tactics that kind of mind set just proves my point these goals do not encourage what this games designers keep telling us it is about.
#8
Posted 26 February 2015 - 07:40 PM
Amardez, on 26 February 2015 - 07:35 PM, said:
Mechwarrior is apparently meant to be about teamwork and tactics that kind of mind set just proves my point these goals do not encourage what this games designers keep telling us it is about.
Because in PUGlandia no one (apparently) cares about anyone else.
#9
Posted 26 February 2015 - 07:40 PM
Amardez, on 26 February 2015 - 07:35 PM, said:
I have did see a lot of that last weekend, and it wasn't just not winning it was causing 1-12 losses, even some 0 - 12 losses.
I hate thinking that a suicide run is peoples plan. Mechwarrior is apparently meant to be about teamwork and tactics that kind of mind set just proves my point these goals do not encourage what this games designers keep telling us it is about.
Perhaps we should show them the error of their ways, I will give them some data for analysis !
#10
Posted 26 February 2015 - 07:41 PM
sneeking, on 26 February 2015 - 07:40 PM, said:
I think they need a wake up call, maybe if they were forced to play all weekend in say the PUG queue or pairs teams they might get the picture.
#11
Posted 26 February 2015 - 07:57 PM
I think the biggest thing people forget is that this is not a gimme. It's a CHALLENGE. It's supposed to take time and commitment. If it really bothers you so much, you could just pony up the cash to buy the mech. PGI doesn't owe anyone anything so far as free mechs and other rewards go. If you really hate it, just cash in on the really easy 3 days of free premium and enjoy the weekend how you'd prefer. If you're doing these because you're poor (I'm get poor - I'm broke) then you really need to consider asking your neighbor to mow their lawn or shovel their snow, because the monetary value of the mech and goodies is pretty tiny.
#12
Posted 26 February 2015 - 08:00 PM
I'd be happy to join such a group but not everyone's schedule, job or social life permits a certain play time. Sadly PUGs will always exist in larger groups than organized players. These challenges are frustrating.
#13
Posted 26 February 2015 - 08:04 PM
We can criticize them for these boring challenges until the cows come home, but right now the numbers tell a different story. A lot of people out there are ready to grind hard to get extra mechs. Which I don't really understand, personally, but there you have it.
Since PGI started doing weekly challenges, I've been asking for something different, but it's fallen on deaf ears. Right now, the only thing I can do is stop playing in weekends and hope that PGI notices the number of players is 0.01% lower than it would be otherwise.
A vain hope, but it still seems more realistic than hoping they're actually reading my forum posts.
#14
Posted 26 February 2015 - 08:13 PM
LordNothing, on 26 February 2015 - 07:21 PM, said:
they should have just said match score of 30+ and be done with it. or perhaps reward the whole team as one. but no we got to use some rules that will pretty much encourage horrible game play. on the bright side those games where you do well and the team does horribly you can still score a point, so scoring will be many times easier.
whats alarming is the need for 80 points just to get all the prizes, and only 3 days to do it. thats another weekend down the drain. especially with the adder being pushed into the 50 point range.
Agree 100%
#15
Posted 26 February 2015 - 08:18 PM
#16
Posted 26 February 2015 - 08:29 PM
#17
Posted 26 February 2015 - 08:35 PM
monk, on 26 February 2015 - 07:57 PM, said:
You miss the point I would have been playing if it was not on the free stuff is a side note and frankly i have that Mech and banked prem time so not an issue to ME, it is the bad behavior that it brings out and ruins play experiences. I know some people can't afford to drop cash on MWO and for them the rewards maybe an issue, but you have a team based game basically pushing for solo glory at the expense of team play. That may not be the way they want it to run but after last weekend anyone wanting a safe bet would take it.
Oh and the excuse that is a challenge is not a good one there is a difference a challenge and a forced grind, not to mention that any challenge that saps the fun from a game is counter productive, and unhelpful to the community. They have run good challenges before I am just bewildered why they keep going back to these ones.
#18
Posted 26 February 2015 - 09:35 PM
i expect to play better than qualifying every other game (i figure 2/3s of the games based on numbers from the last challenge), but still that is a lot of time to be spent on one challenge. even doing a perfect run will require roughly 5 hours of gameplay a day to win all the prizes.
#19
Posted 26 February 2015 - 09:41 PM
LordNothing, on 26 February 2015 - 09:35 PM, said:
i expect to play better than qualifying every other game (i figure 2/3s of the games based on numbers from the last challenge), but still that is a lot of time to be spent on one challenge. even doing a perfect run will require roughly 5 hours of gameplay a day to win all the prizes.
Only way i could see you getting them all in a row would be a Hard 12 man drop and even that is not 100% . For a good player i would expect one long day, if not two. For those of use not lucky of very good more like a long weekend.
#20
Posted 26 February 2015 - 10:37 PM
These must be the same people who buy stuff they don't need simply because it's buy 1 take 1 or 75% off. In MWO Events, you spend time and effort instead of money to get stuff you don't need, but the psychology is the same. There may be a handful of people who actually do need the prizes (to get 3 variants of the same chassis, for example), but most people don't. This isn't surprising because, at its core, commercial advertising's purpose is to get people to want stuff they don't need.
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