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Is Bap Worth 10 Kph?


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#1 Zwergonfire

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Posted 27 February 2015 - 08:56 AM

Specifically, I am stuck between an xl255 or an xl225 and BAP. It's for an enforcer, though it really doesn't matter. The speed difference is 90 kph or 80 kph.
I like using BAP, so I'm leaning that way. Which would you rather have or which one is objectively better?

Edit:
It's for the ENF-5P with 2x UAC-5, a ML, and 6 tons of ammo, in case the build matters.
http://goo.gl/8QCWns
http://goo.gl/WeK4VG

Edited by Zwergonfire, 27 February 2015 - 09:04 AM.


#2 ThisMachineKillsFascists

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Posted 27 February 2015 - 08:58 AM

No unless you are scouting or lurming /streaking or your in a assault(with plenty free tonnage) and wanna gather as fast as possible enemy mech info

Edited by ThisMachineKillsFascists, 27 February 2015 - 09:00 AM.


#3 N a p e s

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Posted 27 February 2015 - 08:58 AM

Depends on the rest of the build I'd say.

BAP can be useful, but moving 10 kph faster can save your life and the bigger engine will help with torso twisting too

#4 Dock Steward

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Posted 27 February 2015 - 08:59 AM

View PostZwergonfire, on 27 February 2015 - 08:56 AM, said:

Specifically, I am stuck between an xl255 or an xl225 and BAP. It's for an enforcer, though it really doesn't matter. The speed difference is 90 kph or 80 kph.
I like using BAP, so I'm leaning that way. Which would you rather have or which one is objectively better?


Well, with the XL 225 you need an external heatsink....which could matter. Really, no one could answer this question without seeing your whole build and what you intend to do with it.

#5 Kenyon Burguess

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Posted 27 February 2015 - 09:01 AM

no need. you are running lasers and autocannons on that mech. keep fast

#6 Zwergonfire

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Posted 27 February 2015 - 09:05 AM

Posted the builds. I hope the links work, I'm posting from my phone.

#7 Pjwned

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Posted 27 February 2015 - 09:11 AM

View PostZwergonfire, on 27 February 2015 - 08:56 AM, said:

Specifically, I am stuck between an xl255 or an xl225 and BAP. It's for an enforcer, though it really doesn't matter. The speed difference is 90 kph or 80 kph.
I like using BAP, so I'm leaning that way. Which would you rather have or which one is objectively better?

Edit:
It's for the ENF-5P with 2x UAC-5, a ML, and 6 tons of ammo, in case the build matters.
http://goo.gl/8QCWns
http://goo.gl/WeK4VG


I really don't see BAP as anything other than a waste in that build, the extra sensor range from it can be useful if you're sniping a long distance but you shouldn't really be doing that with UAC5 (largely because of its relatively slow projectile speed) and its other benefits are not that great here for the tonnage it takes up. Also, I might recommend dropping the lone medium laser or a ton of ammo to get a couple jumpjets.

Edited by Pjwned, 27 February 2015 - 09:13 AM.


#8 process

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Posted 27 February 2015 - 09:13 AM

Skip the BAP.

#9 mogs01gt

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Posted 27 February 2015 - 09:14 AM

Always choose speed over utility when you arent using missiles.

Edited by mogs01gt, 27 February 2015 - 09:14 AM.


#10 Mirumoto Izanami

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Posted 27 February 2015 - 09:14 AM

Skip BAP on that, Take more ammo?

#11 Zwergonfire

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Posted 27 February 2015 - 09:21 AM

So the counter ECM doesn't do it for anyone?

#12 Mirumoto Izanami

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Posted 27 February 2015 - 09:22 AM

Not on a ballistics build. That space/weight has more important uses.

#13 mogs01gt

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Posted 27 February 2015 - 09:48 AM

View PostZwergonfire, on 27 February 2015 - 09:21 AM, said:

So the counter ECM doesn't do it for anyone?

Why would he need to cancel ECM?

#14 Keeshu

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Posted 27 February 2015 - 09:49 AM

Personally I try to take BAP on most mechs because #1 You are basically a life saver to other LRMers on your team #2 You get a little bonus Targeting info to go along with it. #3 It's relatively low weight.
I only dont take it on lighter mechs, or I'm playing a build that's really really really pushing the tonnage limit in order to just play the basic version of it.

Though with your build, Personally I would either use your 255 build, or remove the medium laser + a half ton ammo to get the bap. But eh, I've never liked using medium lasers when there's less than 3 of them on anything that is a medium or heavier (even 2 mediums is pushing it really damn hard on lights).

But I just hope you'll find the build that fits your playstyle.

#15 Bishop Steiner

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Posted 27 February 2015 - 09:51 AM

View PostDock Steward, on 27 February 2015 - 08:59 AM, said:


Well, with the XL 225 you need an external heatsink....which could matter. Really, no one could answer this question without seeing your whole build and what you intend to do with it.

It's an Enforcer. No missiles. So unless he is supporting teammates with missiles, regularly? Not worth it.

#16 Roadkill

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Posted 27 February 2015 - 09:52 AM

Specifically for that Mech and build, no. Ditch the BAP and keep the speed. Unless you're a crazy good shot you don't really need to get updated targeting info to use that build, but you do need to be able to reposition often as well as peek-shoot-duck quickly. 90 kph makes that build an annoying little terror.

#17 Nayru

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Posted 27 February 2015 - 09:52 AM

It's only worth it if you like irritating ECM lights that get near you and know you have no business running a probe.

#18 Deathlike

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Posted 27 February 2015 - 09:54 AM

Worry about speed/heat than utility when you're not running missiles.

If you had genuinely spare tonnage to do something else, sure... but this is not the case.

#19 Dock Steward

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Posted 27 February 2015 - 10:25 AM

View PostBishop Steiner, on 27 February 2015 - 09:51 AM, said:

It's an Enforcer. No missiles. So unless he is supporting teammates with missiles, regularly? Not worth it.


I disagree that you need missiles for BAP to be worth it. Perhaps the OP's build wouldn't make good use of BAP, but non-ECM light mechs should definitely consider BAP as a useful way of countering enemy ECM for their friendlies. This, of course, only applies to light mechs that intend to get in close.

Edit: Actually, long ranged mechs can also benefit from the sensor range boost. So, yeah, BAP can be useful even without missiles.

Edited by Dock Steward, 27 February 2015 - 10:26 AM.


#20 Mawai

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Posted 27 February 2015 - 10:29 AM

With those builds I would drop BAP and go for a larger engine.

BAP is really required on anything relying on streaks ... possibly also LRM boats if you happen to get into close quarters.

Otherwise, it is a piece of equipment and tonnage on your mech that is dedicated to helping someone else on your team who may or may not exist and if they do they have to be in position to use it.

If you are playing on a coordinated team ... the BAP might be justified in this case ... otherwise not.





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