o Elo is solely dependent on team win/loss and not individual's contribution
o MM may pit a higher Elo team against a lower Elo team. If higher Elo team wins, there is little or no change. Otherwise, the lower Elo team gets a boost and higher Elo gets a slight drop.
Suggestion with "rank", where "score" is not the "match score" or Elo:
- ++rank/cbill/xp for hitting the most damaged components on an enemy mech. This value increases at long range.
- --rank when hitting a mech without obtaining target data for 3 seconds, when target data is available (AKA. hit R, so you don't blind-fire and hit stuff that don't matter)
- --rank when having no targeted mech for 1 second while doritos are avialble (AKA. hit friggin R, if nothing, memorize loadout and paperdoll status)
- +rank when revealing a hollow dorito to the team (AKA. hit R, so team knows about unaccounted for mech)
- -rank/cbill/xp for hitting armored part over hitting a heavily damaged exposed part, while exposed part is in line of sight. This penalty increases at close range.
- +rank +cbill depending on how your "match score" compares to the team's. The guys who pulled the most weight on the team should gain most "rank".
- -rank when 2 nearest friendlies are engaged, but you are not for 10 seconds. This penalty decreases with maximum speed, availability of jump jets and maximum range of your weapons.
Before everyone freaks out about "well what if this or that situation/exploit", I want to point out hat over long time, if implemented correctly, I think that things will even out if this list is fine-tuned. At least, it should be a step in the right direction, so I'd prefer suggestions for improvements over edge-case critique. I assume that there are other, more sophisticated ways of improving this, but may be hard to implement in the game - for example being simply out of position, or penalty when having full armor while team is damaged heavily and not presenting yourself as a target.
Goals of this ranking and c-bill gain system is to promote smart play and reward players who contribute to the team.
What are your thoughts?
Edited by Kamenjar, 27 February 2015 - 02:46 PM.