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Is This Game Dead?
#61
Posted 01 March 2015 - 05:02 PM
#62
Posted 02 March 2015 - 11:29 AM
#63
Posted 02 March 2015 - 11:32 AM
Valdherre Tor, on 27 February 2015 - 01:08 PM, said:
*edit- I also see the same players in game matches over and over again. Could that also be a sign to how small the player base has become?
Player base is small, yes. Join the Skye Rangers and always have someone to play with, we have 50-60 people in TS most nights. 380+ members.
#64
Posted 02 March 2015 - 11:34 AM
DjPush, on 02 March 2015 - 11:29 AM, said:
Titianfall died because the devs created it like a CoD game, which lead to it forming a crowd who is known to abandon older games for newer ones, once the new CoD came out they pretty much up and left.
Hawken was an Idie game and I guess the devs just couldn't handle it.
#65
Posted 02 March 2015 - 11:59 AM
Lightfoot, on 28 February 2015 - 10:27 AM, said:
Basically you should be able to take a mix of different ranged weapons and compete vs short range unless the map terrain does something to enhance short range combat.
There is nothing OP about a Gauss Rifle that fires on the pull of a trigger, nor PPCs that travel fast enough to hit a target at their standard range.
PGI turned the Battle Tech Gauss Rifle into a copy of Duke Nukem's sniper rifle, but the Gauss doesn't do enough damage to be a Sniper Rifle unless 2x are used, but most mechs can't mount 2xGauss so the nerf does not fit a MechWarrior game or the Gauss Rifle. They should do something different to nerf the Gauss if that is what is needed. I think we deserve at least that much from PGI instead of being saddled with Duke Nukem's Sniper Rifle.
LRMs need to work, they don't at the moment, maybe due to HR issues, but when they do work players whine, Meta, as you have.
PPCs need to work and not be turned into blue glow worms creeping across the map just because some players whine OP. PPCs and ERPPCs are very hot, require high numbers of extra heatsinks so they are balanced to be accurate at 500-800 meters.
Look you can't have MechWarrior without challenging long range weapons. If all players need to do is load up on short range brawl weapons 'for da win', that's all the game MWO is, match after match. There is really no need to buy new mechs or even use Mechlab.
MechWarrior retains player interest by making them think about what new tactics might help them gain an advantage and win more often. Then they go buy the mechs and weapons that can enable that tactic. When MWO is just lasers and AC20's you have effectively removed tactical thought and planning from the player.
That's my point. It's not an insurmountable problem, but PGI has to allow players to have that ability to do tactical thinking again even if some players feel that thinking is unfair, or "the new Meta".
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I'm all for returning Gauss to the no-charge mechanic, but another mechanic needs introduced to prevent the group firing of the weapons together that caused the meta (whether you admit it or not) of the Gauss + 2xPPC one hit killing. It was a problem, hence the gauss nerf. Do I think there was a better way? Of course I do. But, before gauss is returned to the way it was, it needs to have another desync mechanic in it to prevent the group firing combo.
I've proposed the removal of all group firing of dissimilar weapons. I have also proposed heavy ghost heat penalties to all weapons when a particular volley exceeds 20 points of potential damage (to replace current GH implementation). If you fire 2x AC20, then both weapons will have an exponential heat % increase. Fire one, fine, fire one, then another .5 seconds later? Fine. Fire both at the same time, uber heat penalties for your risky maneuver.
#67
Posted 03 March 2015 - 09:36 AM
Xtrekker, on 27 February 2015 - 04:25 PM, said:
I never thought I'd neglect a MW title because I need to check my collectors on Clash of Clans.
If this was your first time in months for real (cause no one ever lies on the internets...) CW is new since you played last.
#68
Posted 03 March 2015 - 10:53 PM
Quote
Last Active Dec 27 2014 05:51 PM
Oop, my bad, I did check in on the forums a couple of weeks later to see what was going on (14 January 2015 - 05:31 PM). The former I think was the last time I played on my Clan account.
Edited by Xtrekker, 03 March 2015 - 11:21 PM.
#69
Posted 04 March 2015 - 07:37 AM
PappySmurf, on 28 February 2015 - 08:33 AM, said:
Closed beta: start 372,000 active players
Closed beta end 127,000 active players
Now 2/28/2015 15,754 active players
So yes MWO is dying bleeding off the last of the IP"s hardcore fanbase that no longer wish to support PGI and there foolish game ideas.This last round of challenges has topped what most players can say is insanity on PGI'S part toward the community.
Total new players : 2/28/2015:47
Total new players retained:0
So yes you are seeing the same players because ELO has broken down from lack of a player base and lumps all players together trying to equalize a match which 80% of the time there routs.
As far as CW and private matches that also is becoming a Ghost Town when you cannot provide FUN and Entertaining game matches to your player-base its = Game Over.
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Cool story bro. Too bad it aint true though huh?
#70
Posted 04 March 2015 - 07:41 AM
Xtrekker, on 03 March 2015 - 10:53 PM, said:
Last Active Dec 27 2014 05:51 PM
Oop, my bad, I did check in on the forums a couple of weeks later to see what was going on (14 January 2015 - 05:31 PM). The former I think was the last time I played on my Clan account.
You know a "break of a couple months" requires you to be gone for AT LEAST two months... last i checked end of dec to mid feb aint two months...
#71
Posted 04 March 2015 - 07:58 AM
I only have to say one word for you to understand me and how I know (FCC).
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#72
Posted 04 March 2015 - 08:03 AM
Stoned Prophet, on 04 March 2015 - 07:41 AM, said:
http://www.merriam-w...tionary/quibble
#73
Posted 04 March 2015 - 08:09 AM
If you WANT the game to die, then you probably shouldn't be involved in it at all. Posting on the forums only has the effect of creating more activity.
Many posts in this thread smell of trollery.
Edited by Greenjulius, 04 March 2015 - 08:10 AM.
#74
Posted 04 March 2015 - 08:10 AM
Valdherre Tor, on 27 February 2015 - 01:08 PM, said:
*edit- I also see the same players in game matches over and over again. Could that also be a sign to how small the player base has become?
I've noticed this in CW, but the PUG queue still seems fine.
#76
Posted 04 March 2015 - 08:58 AM
Xtrekker, on 04 March 2015 - 08:03 AM, said:
Oh sorry i didnt realize not understandi g because he used the wrong word was quibbling... oh wait no it doesnt say that in the definition. ... guess im still right.
PappySmurf, on 04 March 2015 - 07:58 AM, said:
I only have to say one word for you to understand me and how I know (FCC).
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Sure sure. And i only have to show you one document to prove *insert conspiracy theory of choice* but i wont...
Yeah not gonna take your bs seriously bro
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#80
Posted 04 March 2015 - 10:37 AM
he just is old and cranky about young people enjoying things
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Nice dual attacks by the white nights that will portray MWO is doing fine right up until the shut down the servers for lack of funding.
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