Escef, on 26 February 2015 - 01:57 AM, said:
Concealment, the word you want is concealment.
...
We actually have a lot of this in Viridian Bog, there have been a few times I've tried to shoot at glimpses of mechs through the canopies and hit a great big pile of nope.
Joseph Mallan, on 26 February 2015 - 02:15 AM, said:
The term for this is not cover, its concealment.
sneeking, on 26 February 2015 - 02:39 AM, said:
There are three levels of cover...
Concealment, obstruction ( may be partial ) to view no reduction to fire. ...
Ah, you guys are picky. I altered to thread title and OP to reflect the difference between cover and concealment, because it's obviously the latter I'm looking for. I've actually never heard that term before, so thanks for harping on about it.
@Escef: Viridian Bog assets are actually mostly solid objects with hitboxes though. The branches of the trees, for instance, which extend all the way to the top of the canopy, actually block shots. However, the leaves themselves don't break line of sight, so you can still "see" mechs through them if they're there and shoot them. If you get a hollow triangle, you can hit the mech. The lilypads down on the lower level of the map, however, don't have any physical geometry associated, so as far as the game is concerned, they don't even exist, however your eyes can't actually see through them. It would be nice if they provided proper concealment against targeting/locks so that if you can't see it, you can't lock it.