ThisMachineKillsFascists, on 28 February 2015 - 04:52 AM, said:
Thats an elitist challenge you are looking for. >Many ppl in this game are very happy if they kill 2 enemy mechs without dying. And that would even increase the selfish game play
I am looking for a challenge that would be difficult for myself personally to beat, if I can count on beating it with enough grind I don't consider it a challenge. If they wan't to call it a challenge then I should be able to sit down and try to beat it, but my chances of succeeding
at all should be low.
Ideally the challenge rules should be against
your own average performance, for example to keep up a K/D 0.2 higher than your own average for 30 consecutive games, or something like that.
I'm not saying it should necessarily be elitist, but it should be difficult enough that most people who try fails, and it should not be a grind.
A good alternative could be that you activate the challenge in the forum profile when you wan't to do it, and then those next 5 matches are what counts for the challenge. Beat your average performance by a significant factor in those 5 games and you win the mech. Alternately count the best 5 consecutive games during the challenge period. let's for example say that the challenge is to get twice your normal K/D ratio over 5 games, a bad player with 0.5 would need to keep it at 1.0, a super elite tryhard player with 4.5 K/D would need to activate god mode and get 9.0. It would be a real challenge for both of them, and a lot more fun.
Sit down, focus for 2 hours to give it your absolute best, have a small shot at getting well rewarded if you succeed. That is the kind of principle I want challenges designed around.
Design it around quality instead of quantity.
Grind based "challenges" is effectively rewarding people for having a gaming addiction and no life, I honestly find it immoral to do that.
Edited by Sjorpha, 28 February 2015 - 06:46 AM.