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(Event) Thanks, But No Thanks


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#21 Joseph Mallan

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Posted 28 February 2015 - 04:44 AM

View PostStefka Kerensky, on 28 February 2015 - 04:33 AM, said:

QFT.

Anyway unit/group drops are less crazy brainless.
But, puglandia is ok as goldmine: my adder to sold is coming fast :P
I hadn't thought of it this way!!! :huh:
6.7 Mil minimum...
...
...
So 3 mill in my pocket or a second Adder for my very low Elo Clanner??? :unsure:

#22 ThisMachineKillsFascists

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Posted 28 February 2015 - 04:45 AM

View PostStefka Kerensky, on 28 February 2015 - 04:39 AM, said:

Pretty clear that PGI wants to increase player base, preferring a "quantity" over "quality" game.

And I must admit, in weekends like this one, I can see why Vassago plays group/unit drops only...

A solid 8 man Group will carry you throu the hole weekend without noticing how awful the game can be during challenges

#23 h0UNd

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Posted 28 February 2015 - 04:46 AM

View PostBush Hopper, on 28 February 2015 - 03:43 AM, said:

A certain score would (and maybe a win condition) would have been far better.
Killing Blows just cater to suicide runs and huge alpha builds


And people with low pings.... just sayin'

#24 Sjorpha

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Posted 28 February 2015 - 04:49 AM

This went in the wrong direction, making it easier to get points with more points required goes even further in making it a grind instead of a challenge.

Make the challenges really challenging but not grindy. Require only 1-3 points but make those points really hard to get, for example 5 kills + 5 assists + 600 damage + win.

Then you could really sit down and focus for a couple hours and if you're a good enough player you'll win the reward, and not everyone could get it just by logging hours either so it would actually be an achievement to get it. Now it's just about playing long enough, not about doing well. Super boring.

#25 ThisMachineKillsFascists

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Posted 28 February 2015 - 04:52 AM

View PostSjorpha, on 28 February 2015 - 04:49 AM, said:

This went in the wrong direction, making it easier to get points with more points required goes even further in making it a grind instead of a challenge.

Make the challenges really challenging but not grindy. Require only 1-3 points but make those points really hard to get, for example 5 kills + 5 assists + 600 damage + win.

Then you could really sit down and focus for a couple hours and if you're a good enough player you'll win the reward, and not everyone could get it just by logging hours either so it would actually be an achievement to get it. Now it's just about playing long enough, not about doing well. Super boring.

Thats an elitist challenge you are looking for. >Many ppl in this game are very happy if they kill 2 enemy mechs without dying. And that would even increase the selfish game play

Edited by ThisMachineKillsFascists, 28 February 2015 - 04:54 AM.


#26 Almond Brown

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Posted 28 February 2015 - 04:57 AM

View PostBush Hopper, on 28 February 2015 - 03:43 AM, said:

A certain score would (and maybe a win condition) would have been far better.
Killing Blows just cater to suicide runs and huge alpha builds


They tried a Win condition during "Challenges". The river of Tears, QQ and Whine it generates creates these "events".

Edited by Almond Brown, 28 February 2015 - 04:58 AM.


#27 STEF_

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Posted 28 February 2015 - 05:05 AM

View PostJoseph Mallan, on 28 February 2015 - 04:44 AM, said:

I hadn't thought of it this way!!! :huh:
6.7 Mil minimum...
...
...
So 3 mill in my pocket or a second Adder for my very low Elo Clanner??? :unsure:

Still I don't know. I already have Adder-A. If prime comes, maybe I could buy adr-B or D to basic them and then sold 2, and master one of them.
But really I don't know if it worths .....
Maybe c-bills and a mechbay more is a better decision.

#28 Willard Phule

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Posted 28 February 2015 - 05:07 AM

View PostMudhutwarrior, on 28 February 2015 - 03:19 AM, said:

Getting 50-80 points over a weekend in this challenge is just out of line except for guys camped in moms basement and nothing to do past take out the garbage.
For that reason I am not trying and just playing as normal.

I don't know about PGI, I think they have a sadistic streak. They do one good thing by removing the win requirement then jack the numbers up so you will go blind trying.

I haven't done the math but I wonder in average gameplay time how long it would take to get to the end of this in hours.

I will buy an Adder If I want that POS anyways.


I'm not sure if they do this on purpose or if it's merely a case of them not having a clue what they're doing.

There's a lot of evidence for the latter, considering "ghost heat" and all the other nonsense they've done.

#29 Ursh

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Posted 28 February 2015 - 05:19 AM

I'd love for these challenges to last a week, without increasing the points needed to win them. I could probably get in the matches over a week if I tried hard and optimized the use of my free time, but the current format isn't doable simply because me and my S.O. both work during the week and we use weekends as our "do stuff together" time.

If I had a full free day, maybe I could do the challenge by loading up a couple of fast, high-alpha light and medium mechs, do a flank run every match and try to catch someone out of position, kill them, and then run through the enemy team spraying lasers at as many mechs as possible before I die to get an assist credit, and then quit match and do the same thing with the next mech in line. I could probably get through 3-4 matches every 20 minutes that way.

#30 Joseph Mallan

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Posted 28 February 2015 - 05:23 AM

View PostStefka Kerensky, on 28 February 2015 - 05:05 AM, said:

Still I don't know. I already have Adder-A. If prime comes, maybe I could buy adr-B or D to basic them and then sold 2, and master one of them.
But really I don't know if it worths .....
Maybe c-bills and a mechbay more is a better decision.

Well. I only have one Adder for my Clanner... so I will likely try with that account. Unless it is the same Chassis as I already have.

Then it'll be money for Joe I guess.

#31 Stormyblade

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Posted 28 February 2015 - 05:32 AM

View PostEl Bandito, on 28 February 2015 - 04:39 AM, said:


At least get the 3 points and log off to bank the 3 Day Premium Time. It is worth it.


Except, as in many of the other events, as soon as you get the 3 points, with a 15-minute delay, the 3 Day Premium Time is immediately activated and the clock starts counting down. Has this been changed so that if you do indeed log off the premium time counter stops?

#32 ThisMachineKillsFascists

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Posted 28 February 2015 - 05:50 AM

View PostStormyblade, on 28 February 2015 - 05:32 AM, said:


Except, as in many of the other events, as soon as you get the 3 points, with a 15-minute delay, the 3 Day Premium Time is immediately activated and the clock starts counting down. Has this been changed so that if you do indeed log off the premium time counter stops?

It doesnt gets injected into your account. Only with your next login if you logout right after the 3 points, without relogging into the lab menu

#33 Sjorpha

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Posted 28 February 2015 - 06:33 AM

View PostThisMachineKillsFascists, on 28 February 2015 - 04:52 AM, said:

Thats an elitist challenge you are looking for. >Many ppl in this game are very happy if they kill 2 enemy mechs without dying. And that would even increase the selfish game play


I am looking for a challenge that would be difficult for myself personally to beat, if I can count on beating it with enough grind I don't consider it a challenge. If they wan't to call it a challenge then I should be able to sit down and try to beat it, but my chances of succeeding at all should be low.

Ideally the challenge rules should be against your own average performance, for example to keep up a K/D 0.2 higher than your own average for 30 consecutive games, or something like that.

I'm not saying it should necessarily be elitist, but it should be difficult enough that most people who try fails, and it should not be a grind.

A good alternative could be that you activate the challenge in the forum profile when you wan't to do it, and then those next 5 matches are what counts for the challenge. Beat your average performance by a significant factor in those 5 games and you win the mech. Alternately count the best 5 consecutive games during the challenge period. let's for example say that the challenge is to get twice your normal K/D ratio over 5 games, a bad player with 0.5 would need to keep it at 1.0, a super elite tryhard player with 4.5 K/D would need to activate god mode and get 9.0. It would be a real challenge for both of them, and a lot more fun.

Sit down, focus for 2 hours to give it your absolute best, have a small shot at getting well rewarded if you succeed. That is the kind of principle I want challenges designed around.

Design it around quality instead of quantity.

Grind based "challenges" is effectively rewarding people for having a gaming addiction and no life, I honestly find it immoral to do that.

Edited by Sjorpha, 28 February 2015 - 06:46 AM.


#34 Reefler

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Posted 28 February 2015 - 07:03 AM

View PostEl Bandito, on 28 February 2015 - 04:39 AM, said:


At least get the 3 points and log off to bank the 3 Day Premium Time. It is worth it.

Yes but remember that the 3 days is activated automatically it doesn't sit there waiting to be activated. So really if your going for that you may as well play your ass off all weekend to not let that premium time go to waste. Even though it's an event that is turning people into kill stealing ****** (like standing there waiting to put in the last few shots while another team member has been pummelling the hell out of them). It is still mechwarrior though the objectives for some people have been altered for this weekend, but it is still mech's fighting for control it's not like they have changed the whole damn game for the weekend it will just be more populated, and will have many new people and returning players coming back now you can help them out by nicely letting them know about the event and new changes, or you can show the true human spirit that a majority of the parasites on this planet have, and just be a pathetic piece of **** so high on yourself that you are incapable of helping anyone.

Edited by Reefler, 28 February 2015 - 07:05 AM.


#35 Sjorpha

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Posted 28 February 2015 - 07:08 AM

View PostReefler, on 28 February 2015 - 07:03 AM, said:

Yes but remember that the 3 days is activated automatically it doesn't sit there waiting to be activated.


Actually, if you get the 3 points and log off before the premium is redeemed it is saved until the next time you log in. So after you've counted to 3 scoring games you have 15 minutes to log out and save your premium.

#36 El Bandito

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Posted 28 February 2015 - 07:09 AM

View PostReefler, on 28 February 2015 - 07:03 AM, said:

Yes but remember that the 3 days is activated automatically it doesn't sit there waiting to be activated.


If you log-off immediately after getting the required points, then the PT will stay there in full until you log in again.

Jeez, so many players do not know this, it is unbelievable.

Edited by El Bandito, 28 February 2015 - 07:09 AM.


#37 Reefler

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Posted 28 February 2015 - 07:21 AM

View PostSjorpha, on 28 February 2015 - 07:08 AM, said:


Actually, if you get the 3 points and log off before the premium is redeemed it is saved until the next time you log in. So after you've counted to 3 scoring games you have 15 minutes to log out and save your premium.

Thanks for the info not sure why the hell they wouldn't just make it so you activate it then if there is a work around in their own system. I am a returning player and appreciate your comment thanks for the info and proving their is some in the human race that are still helpful unlike the comment below yours where the person had to add in "Jeez, so many players do not know this, it is unbelievable". Get off your high horse you arrogant parasitic piece of ****.

Edited by Reefler, 28 February 2015 - 07:26 AM.


#38 ThrashInc

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Posted 28 February 2015 - 09:16 AM

Played a few hours with a friend last night and a few hours in the morning by myself, got 41 points.

Event is tuff.

#39 Havyek

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Posted 28 February 2015 - 09:30 AM

TL:DR

Free stuff (after a lot of other free stuff) is too hard to get!

I'd advise you do what I do. Play for the premium time, everything else is gravy.

#40 Project_Mercy

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Posted 28 February 2015 - 09:40 AM

Basically every challenge ever is this way. There's already a system designed around determining how well a person did in a match that takes into account all the various positive things a person might do in your average game (so it's more fair to all weight classes). It's shown at the end of every match. Unsurprisingly it's called "match score"

The surprising part is why it's never used.

So, as long as the challenge metrics is something other than "get XX match score" than inherently they're doing it for one of two purposes 1.) Gathering data metrics to make a balance change or 2.) just phoning it in in some way that it's accessible to the really terrible players. The sad part of it is, the challenges basically make for a caustic environment that drives players away, so I don't fully get the reasoning behind #2.

I guess it provides good external marketing to show that they're an active development team showing people they're giving stuff away for free, and maybe the hope is by the time new players get out of their cadet bonus and get into the caustic cesspool that is solo queue during challenges the challenge will be over and they won't realize it for a few weeks.

As mentioned, grab a few games worth of free stuff and then leave solo queue.

The challenges would be a lot better if you could just opt into one like a factional contract, so they would be accessible to everyone. Then they would be new content instead of a temporary way to make the game less fun.

Edited by Project_Mercy, 28 February 2015 - 09:44 AM.






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