BellatorMonk, on 28 February 2015 - 08:14 PM, said:
Let's be honest. How many times have you actually died from an AS in matches? I have died 2x in 100's. How does that become a problem.
I have never died from being hit by 12 AS in row. I have died from being badly damaged and hit by one. If you are dying from AS from 5-12 strikes in a row..you are not playing the game you are asleep at the controls.
Is this a problem because CW people are all balled up defending a spot and get nuked? Blame the crappy CW maps designs.
I'm going to guess you don't play lights and mediums a lot?
If you see the smoke, sure, great. You run away, you laugh at the guy who wasted 40k, that's fine.
But the smoke isn't always visible. I've been mission-killed twice today; once on Crimson when someone placed smoke
under the platform, which causes the shells to hit the top deck. Took an arm and a side, died instantly in a light. Once on Bog, someone placed a strike halfway up the top of one of the towering pillars of rock (and the "wind" that blows the smoke made it essentially invisible) causing the shells to fall 50m below that, taking out a leg and opening up the other one, essentially ending the game in one shot.
When I'm in an assault or a heavy, I don't really care about arty. It's annoying, mostly because of the screenshake, egregiously huge particle effects, and huge framerate hit it causes, but it yellows some components and I move on with the game. In a light or a medium, smoke around the corner or behind a rock or when you're in thermals is a death sentence.