Problems With Mech Equipping :(
#1
Posted 28 February 2015 - 01:05 PM
but for the head i dont find a dynamic structure to buy can u pls help me :-*
#2
Posted 28 February 2015 - 01:09 PM
#3
Posted 28 February 2015 - 01:14 PM
#4
Posted 28 February 2015 - 01:15 PM
It is greyed out (on the paper doll) because it's location is not locked.
If you fill in those last two slots - it ungreys (though not on Smurfy)
Edited by Shar Wolf, 28 February 2015 - 01:16 PM.
#5
Posted 28 February 2015 - 01:26 PM
#6
Posted 28 February 2015 - 01:36 PM
#7
Posted 28 February 2015 - 01:42 PM
SethAbercromby, on 28 February 2015 - 01:36 PM, said:
do you talk about lrm 10? =) please use the ingame names and if so... i cant fit it :X
Edited by killerhoschi, 28 February 2015 - 01:43 PM.
#8
Posted 28 February 2015 - 01:47 PM
#9
Posted 28 February 2015 - 01:49 PM
e.g. the Raven 3L used to have a 1 tube launcher so if you fit an LRM20 it would take about 10 seconds to fire the 20 missiles one at a time.
the CDA-X5 still does have 2 tube launchers so if you fire an SRM6 from those slots you will fire 3 pairs of missiles over about 2 seconds
Edited by Rogue Jedi, 01 March 2015 - 12:37 AM.
#10
Posted 28 February 2015 - 02:35 PM
killerhoschi, on 28 February 2015 - 01:42 PM, said:
ANY Missile weapon can be mounted there
LRM 5, 10, 15, 20
SRM 2, 4, 6
SSRM 2
ANY missile weapon
However it will fire a maximum of 10 missiles at once
Which is what the number in () means
So the LRM15 and 20 will fire off in 2 waves of missiles
The LRM15 in a wave of 10 missiles, then the other 5
The LRM20 in two waves of 10.
Edited by Shar Wolf, 28 February 2015 - 02:36 PM.
#11
Posted 28 February 2015 - 06:24 PM
Rogue Jedi, on 28 February 2015 - 01:49 PM, said:
1M (1).
1 missile hardpoint with 1 tube. LRM-20 mounted.
Quote
Skip to 5 minutes in.
2 M (2)
2 missile hardpoints with 2 tubes each.
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