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Problems With Mech Equipping :(


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#1 killerhoschi

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Posted 28 February 2015 - 01:05 PM

Hi guys i wanted to build this http://mwo.smurfy-ne...9cea1863d0df921 loadout.

but for the head i dont find a dynamic structure to buy :D can u pls help me :-*

#2 Alaskan Nobody

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Posted 28 February 2015 - 01:09 PM

Dynamic structure refers to your Endo Steel upgrade - which consumes 14 critical slots - but not in any set location

#3 killerhoschi

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Posted 28 February 2015 - 01:14 PM

i have the upgrade but there is no dynamic structure avaibible ?

#4 Alaskan Nobody

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Posted 28 February 2015 - 01:15 PM

There IS - it is auto placed on the mech when you select the upgrade - and is shown as such on the paper doll

It is greyed out (on the paper doll) because it's location is not locked.

If you fill in those last two slots - it ungreys (though not on Smurfy)

Edited by Shar Wolf, 28 February 2015 - 01:16 PM.


#5 killerhoschi

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Posted 28 February 2015 - 01:26 PM

thanks! :) I have another questin on the left torso what is 1 M (10) there is nothing to buy like this? =)

#6 SethAbercromby

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Posted 28 February 2015 - 01:36 PM

1M (10) refers to one Missile hardpoint, ten tubes. Launcers that fire more missiles than tubes available will fire in multiple volleys until they have reaced their rating in missiles.

#7 killerhoschi

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Posted 28 February 2015 - 01:42 PM

View PostSethAbercromby, on 28 February 2015 - 01:36 PM, said:

1M (10) refers to one Missile hardpoint, ten tubes. Launcers that fire more missiles than tubes available will fire in multiple volleys until they have reaced their rating in missiles.

do you talk about lrm 10? =) please use the ingame names :) and if so... i cant fit it :X

Edited by killerhoschi, 28 February 2015 - 01:43 PM.


#8 Dan Baxter

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Posted 28 February 2015 - 01:47 PM

If the hardpoint is 1M (10), it will fire an LRM 10 in one volley. Multiple volleys would be launched if you put any missile weapon that is larger than the tubes available (so LRM 15 and 20 in your case).

#9 Rogue Jedi

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Posted 28 February 2015 - 01:49 PM

the (10) means you have 10 tubes, so while, provided you have sufficient empty slots and tonnage, you can fit any size LRM or SRM if you fit an LRM15 or LRM 20 it will fire 10 missiles then about half a second later fire the rest of the Missiles.

e.g. the Raven 3L used to have a 1 tube launcher so if you fit an LRM20 it would take about 10 seconds to fire the 20 missiles one at a time.

the CDA-X5 still does have 2 tube launchers so if you fire an SRM6 from those slots you will fire 3 pairs of missiles over about 2 seconds

Edited by Rogue Jedi, 01 March 2015 - 12:37 AM.


#10 Alaskan Nobody

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Posted 28 February 2015 - 02:35 PM

View Postkillerhoschi, on 28 February 2015 - 01:42 PM, said:

do you talk about lrm 10? =) please use the ingame names :) and if so... i cant fit it :X

ANY Missile weapon can be mounted there
LRM 5, 10, 15, 20
SRM 2, 4, 6
SSRM 2

ANY missile weapon

However it will fire a maximum of 10 missiles at once
Which is what the number in () means

So the LRM15 and 20 will fire off in 2 waves of missiles

The LRM15 in a wave of 10 missiles, then the other 5

The LRM20 in two waves of 10.

Edited by Shar Wolf, 28 February 2015 - 02:36 PM.


#11 Koniving

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Posted 28 February 2015 - 06:24 PM

View PostRogue Jedi, on 28 February 2015 - 01:49 PM, said:

e.g. the Raven 3L used to have a 1 tube launcher so if you fit an LRM20 it would take about 10 seconds to fire the 20 missiles one at a time.

1M (1).
1 missile hardpoint with 1 tube. LRM-20 mounted.


Quote

the CDA-X5 still does have 2 tube launchers so if you fire an SRM6 from those slits you will fire 3 pairs of missiles over about 2 seconds

Skip to 5 minutes in.

2 M (2)
2 missile hardpoints with 2 tubes each.





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