stjobe, on 01 March 2015 - 10:35 AM, said:
Hmmm...I can accept that, especially if you take into account distance flown through the mech's trajectory(approx 1.2x straight line distance assuming a 30-45deg ballistic trajectory). It might be reasonable to gives us some acceleration initially, but bleed that speed off to match in trajectory travel time what straight line travel would be at normal speed. This way we can approximate the 6/9/6 spec for the mech, but provide a real world mechanic to the operational profile of JJs.
So with this mechanic, this mech would have an average JJ speed of about 7(let's say 7.5), but it can have an initial kick that accelerates us to 10 before decelerating and finishes at 4 or 4.5(I know, if the acceleration/deceleration so were equal, it would be 5...but a slower ending speed means we could hold that higher initial speed longer.
The high initial acceleration would justify the screen shake during JJ use, the kick in the pants launch will improve mobility for all mechs, Poptarting would be hampered by the more violent lift-off and lift-off spool, straight line travel time could be more or less preserved during a full JJ burn.
Edited by CocoaJin, 01 March 2015 - 01:41 PM.