Jump to content

The Pnt-10K Is A Steaming Pile Of Cow Dung.


81 replies to this topic

#41 sneeking

    Member

  • PipPipPipPipPipPipPipPipPip
  • Rage
  • Rage
  • 3,586 posts
  • Locationwest OZ

Posted 02 March 2015 - 01:41 AM

View PostShinVector, on 01 March 2015 - 11:45 PM, said:



I think this is a 10K.. And spoliers, no I didn't die... ;)



One of my fav builds, 2 LpL in one arm :) all these arguments against the panther because its main weapon is always in the right arm...

Have we learned nothing ? Did not we all grow up as children piloting our centurions ?

Have we learned not to lose our right arm yet ?


Lulz

#42 Sagamore

    Member

  • PipPipPipPipPipPipPip
  • The Blood Bound
  • The Blood Bound
  • 930 posts
  • LocationCanada

Posted 02 March 2015 - 02:23 AM

ERPPCs were fun and I played it with 1 ER PPC and 2 x SRM4 for a bit. Lately I've been running 2 LPL with max engine and a few hoverjets. It seems to be pretty effective. The generic buffs help the LPL.

#43 Reitrix

    Member

  • PipPipPipPipPipPipPipPip
  • Survivor
  • Survivor
  • 1,130 posts

Posted 02 March 2015 - 03:25 AM

View PostBishop Steiner, on 01 March 2015 - 08:10 PM, said:

eh, I run the erppc and 2x srm4 and do fine with it.


I find those with Heat issues are the "Alpha all the things, All the Time" people.
I imagine he wont be happy until his Panther can lay down Awesome level PPC shots while running and jumping at Light speeds.

#44 WarPickle

    Member

  • PipPipPipPipPipPipPip
  • FP Veteran - Beta 1
  • FP Veteran - Beta 1
  • 513 posts
  • LocationAt my computer

Posted 02 March 2015 - 03:42 AM

Not a fan of erppc's or ppc's.... changed to this loadout and it works wonders for me... the erppc seemed not to register most of the time :( after I changed my whole world changed :)

http://mwo.smurfy-ne...c0790132e6c36d9

#45 Satan n stuff

    Member

  • PipPipPipPipPipPipPipPipPip
  • Urban Commando
  • Urban Commando
  • 3,508 posts
  • LocationLooking right at you, lining up my shot.

Posted 02 March 2015 - 03:45 AM

View PostAxeface, on 01 March 2015 - 08:01 PM, said:

OP

1 ER PPC and 2 SRM2s works just fine, stop whining.

Edited by Satan n stuff, 02 March 2015 - 03:45 AM.


#46 MeiSooHaityu

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • Knight Errant
  • Knight Errant
  • 10,912 posts
  • LocationMI

Posted 02 March 2015 - 03:55 AM

OP, its a light that can do Medium mech style damage. Because of that, it can't let you fire continuously all day without running hot.

I actually like the 10K anyway. It has a long range quick projectile (ERPPC) that does 10dmg a pop. Combine that with 2SRM4s up close, and the FLD alpha up close is pretty brutal (if you are forced to engage close range).

If heat is a real issue, do what I did, I stepped the 2SRM4s to 1 SRM6. It seems to be a bit better on heat. I plan on running the SRM6 until I get 2x basics, and then go back to the dual SRM4s.

Like another guy pointed out, go to LLasers if the ERPPC is too hard for you to use.

#47 StraferX

    Member

  • PipPipPipPipPipPipPip
  • Philanthropist
  • Philanthropist
  • 640 posts
  • LocationWest Virginia

Posted 02 March 2015 - 04:03 AM

View PostBasicInfantry, on 02 March 2015 - 03:42 AM, said:

Not a fan of erppc's or ppc's.... changed to this loadout and it works wonders for me... the erppc seemed not to register most of the time :( after I changed my whole world changed :)

http://mwo.smurfy-ne...c0790132e6c36d9


My build is very similiar I drop the ams and a double heat sink and bring on 2JJ, rarely have an heat issue. I still prefer the 9R and 8Z but this is still a formidable mech that was very easy to level up.

#48 WarPickle

    Member

  • PipPipPipPipPipPipPip
  • FP Veteran - Beta 1
  • FP Veteran - Beta 1
  • 513 posts
  • LocationAt my computer

Posted 02 March 2015 - 04:33 AM

View PostStraferX, on 02 March 2015 - 04:03 AM, said:


My build is very similiar I drop the ams and a double heat sink and bring on 2JJ, rarely have an heat issue. I still prefer the 9R and 8Z but this is still a formidable mech that was very easy to level up.


Yeah I had JJ's for a while but I rarely jump and I tend to hang around the assaults so the dual ams comes in handy with all the lrm's.. and for some reason I seem to always end up in a desert map or terrible therma with my panthers. It's nice to be able to fire and not have to worry about overheating :)

On a side note, I've given all of my panthers mpl's and no xl's.. they're like little freakin tanks on the battlefield.. they bring me great joy, lol

#49 Dauntless Blint

    Member

  • PipPipPipPipPipPip
  • The Divine
  • The Divine
  • 415 posts
  • LocationPlaying other games.

Posted 02 March 2015 - 04:55 AM

View PostAxeface, on 01 March 2015 - 08:01 PM, said:

The panther 10K is a complete and utter pile of steaming dog ****. It is the worst mech I have ever had the misfortune of piloting.

ERPPC velocity? Worthless.

It cannot even cool 1 ERPPC.
1 ERPPC is not enough firepower.
If it cannot cool 1 ERPPC, it certainly cannot cool 1 ERPPC and 2 SRM4's, and god forbid that you add JJ's and actually Jump... because if you do... Cooling? NOPE.
The mech has ZERO staying power.

The other 2 varients are alright, not that bad - because hey, energy hardpoints. Why does the cbill bonus varient have to be the most useless mech in the entire game?

This mech needs something, and right now.

20 dollars well spent...


Hahaha...I find this funny because this is my favourite lite/scout/sniper plus short term brawl game = thank you very much PGI a light mech that I click with.
I run ERPPC,Tag,2xSRM4 or could drop the tag for 1 more ton of ammo and it runs fine.Have you checked to see you've installed Double heat sinks and achieved double basic?

#50 Bulletsponge0

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Vicious
  • The Vicious
  • 2,950 posts

Posted 02 March 2015 - 04:59 AM

It's an amazing little harrasser, don't try to brawl with it.

#51 Darlith

    Member

  • PipPipPipPipPipPip
  • Bridesmaid
  • Bridesmaid
  • 348 posts

Posted 02 March 2015 - 05:56 AM

This is just my opinion but

I think the 8Z is the one that sucks, an energy heavy light without heat reduction quirks and little room for more heat sinks just feels too damn hot to be productive compared to the others.
The 10K is...I don't like it but thats a personal issue between me and using PPCs from range, not a failing with the mech itself, I'd probably do okay in it if I swapped the erppc for a laser but *shrug* I'll play with it later trying to practice with the ERPPC for now to see if I can become effective.
The 9R is the sweet one for me, nice generic energy quirks means I can try stuff like 2 LPLs if I'm willing to commit my whole aresenal to one arm, or other combinations of energy weapons for more balanced loadouts

#52 sneeking

    Member

  • PipPipPipPipPipPipPipPipPip
  • Rage
  • Rage
  • 3,586 posts
  • Locationwest OZ

Posted 02 March 2015 - 06:33 AM

8z is good, its stacking quirks favour 2LL the reason it over heats is short beam duration and high recycle rate.

Rip into you're target then cool off.

#53 Darlith

    Member

  • PipPipPipPipPipPip
  • Bridesmaid
  • Bridesmaid
  • 348 posts

Posted 02 March 2015 - 06:54 AM

View Postsneeking, on 02 March 2015 - 06:33 AM, said:

8z is good, its stacking quirks favour 2LL the reason it over heats is short beam duration and high recycle rate.

Rip into you're target then cool off.


I know it just feels too hot, doesn't help that I have overheated twice while JJing in it. Or that I often find myself face to face with mechs better suited for ripping into me than I am into them heatwise. For me is is a less effective mech than the 9R for the ripping into the target and backing off job. It's okay if I want to snipe with the LL however, but of the three I feel it the least so far.

#54 Hades Trooper

    Member

  • PipPipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 1,461 posts
  • LocationWillow Tree, NSW

Posted 02 March 2015 - 07:01 AM

View PostAxeface, on 01 March 2015 - 08:01 PM, said:

The panther 10K is a complete and utter pile of steaming dog ****. It is the worst mech I have ever had the misfortune of piloting.

ERPPC velocity? Worthless.

It cannot even cool 1 ERPPC.
1 ERPPC is not enough firepower.
If it cannot cool 1 ERPPC, it certainly cannot cool 1 ERPPC and 2 SRM4's, and god forbid that you add JJ's and actually Jump... because if you do... Cooling? NOPE.
The mech has ZERO staying power.

The other 2 varients are alright, not that bad - because hey, energy hardpoints. Why does the cbill bonus varient have to be the most useless mech in the entire game?

This mech needs something, and right now.

20 dollars well spent...


you are so wrong, i run 2 er ppc and the velocity quirk the the best thing on the mech and pretty much any quirk in game,

you need to l2p

#55 Greenjulius

    Member

  • PipPipPipPipPipPipPipPipPip
  • Bridesmaid
  • Bridesmaid
  • 2,319 posts
  • LocationIllinois

Posted 02 March 2015 - 07:09 AM

I still haven't heard anyone talk about how this thing is firestarter bait. Any time I ran a firestarter over the weekend and encountered a Panther, I thought to myself, "Free kill." I fear SPL locusts far more than these things.

Any time I ran the Panther, every Firestarter on the enemy team (usually 3, because FS9 OP) would run me down as soon as I was spotted by them. The only way I can get away is by either finding a tall structure to jump onto, or hoping my team is competent enough to fend off the FS9 spam.

I suppose that brings me to my next point... Nerf the damn firestarter. I have 4 of them, so I'm a fairly neutral observer here. The FS9 outclasses every single light in this game, and in too many categories.

Edited by Greenjulius, 02 March 2015 - 07:10 AM.


#56 AlmightyAeng

    Member

  • PipPipPipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 3,905 posts

Posted 02 March 2015 - 07:22 AM

View PostShinVector, on 01 March 2015 - 11:45 PM, said:



I think this is a 10K.. And spoliers, no I didn't die... ;)




The only problem I see with this game is the low payout :(

Well done Shin :)

#57 MeiSooHaityu

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • Knight Errant
  • Knight Errant
  • 10,912 posts
  • LocationMI

Posted 02 March 2015 - 07:23 AM

The Firestarter is definitely a bit too powerful.

I will say this though. A Firestarter did run in and kill me this weekend in my Panther 10K. It sucked, but he lost a leg for his trouble due to the 10Ks decent alpha. He was anhiliated quickly after.

I'm not sure it was worth it for him, but I could definently see lights blindly running in for a kill. All they have to for is kill before they die during a challenge weekend, I can see the Firestarter being good for that.

Edited by MeiSooHaityu, 02 March 2015 - 07:24 AM.


#58 Darlith

    Member

  • PipPipPipPipPipPip
  • Bridesmaid
  • Bridesmaid
  • 348 posts

Posted 02 March 2015 - 07:34 AM

View PostMeiSooHaityu, on 02 March 2015 - 07:23 AM, said:

The Firestarter is definitely a bit too powerful.

I will say this though. A Firestarter did run in and kill me this weekend in my Panther 10K. It sucked, but he lost a leg for his trouble due to the 10Ks decent alpha. He was anhiliated quickly after.

I'm not sure it was worth it for him, but I could definently see lights blindly running in for a kill. All they have to for is kill before they die during a challenge weekend, I can see the Firestarter being good for that.


Yeah seen that a lot this weekend, also seen a lot of those same firestarters explode in a blaze of laser fire, or run off missing most of their armor.

Hadn't noticed firestarters picking on my panthers especially more than they do any other mech, and had reasonable luck against other lights with some of them, not always because my aim is a bit wonky, but still not too bad.

#59 Bishop Steiner

    ForumWarrior

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • The Hammer
  • The Hammer
  • 47,187 posts
  • Locationclimbing Mt Tryhard, one smoldering Meta-Mech corpse at a time

Posted 02 March 2015 - 07:35 AM

View PostShinVector, on 01 March 2015 - 11:45 PM, said:



I think this is a 10K.. And spoliers, no I didn't die... ;)



Great work...but hate to sound deprecating.... had they been an aggressive team? When you were in c3 sniping I woul dhave totally flanked you in b3 for some HBK love. I think that is my knock on the PNT.... it's a good mech for standoff fights, but not so good, IMO, for fast aggressive fights.

Still, 8 kills is a good days work, period, nicely done!

#60 stjobe

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 9,498 posts
  • LocationOn your six, chipping away at your rear armour.

Posted 02 March 2015 - 07:51 AM

View PostBishop Steiner, on 02 March 2015 - 07:35 AM, said:

it's a good mech for standoff fights, but not so good, IMO, for fast aggressive fights.

Well, it IS built for long-range fire support with that big 'ol PPC.

I find it does tank rather well for a light though, when it gets down to knife-fighting.

Survived a match just now with 23% health and a leg missing :)

Edited by stjobe, 02 March 2015 - 07:52 AM.






1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users