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If there are House specific Mechs does that mean Mercs have access to them all.


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#21 AgentHarbinger

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Posted 07 July 2012 - 05:52 AM

I was personally hoping that salvage and potential parts shortages would be part of the make up of the game. I brings a level of complexity and planning on keeping your mechs in full repair, or at least operational.

There could be a trade system rather than an auction house format as in other games. I'll trade you part X or part Y. I think this sort of option would limit/discourage 3rd party farmers to a large degree as it will be harder for them to farm parts that they can only trade for parts rather than c-bills. Food for thought at any rate.

]-[arby

#22 ZivyTerc

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Posted 07 July 2012 - 06:15 AM

View PostTaylorMadeGamer, on 07 July 2012 - 05:44 AM, said:

cant believe there wont be any sort of salvage, should be a case of if you destroy an enemy mechs weapon or anyhing within the hard point destroyed then you claim it at the end no matter how damaged it is you then have to pay for repairs simple


The most likely way this is going to work is that you would be rewarded C-bills based on your actions - damage done, kill assists, scouting, capture etc. and then you buy what you need. Relying only on salvage would be extremely difficult way to obtain equipment, especially for new/less talented players :P Also scouts in general would have hard time to come by items.

#23 Kampfer

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Posted 07 July 2012 - 06:20 AM

View PostRedDragonKnight, on 30 June 2012 - 11:59 AM, said:


They will be free for House Steiner.



Nah you'll probably be paid to take one

#24 Wyr

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Posted 07 July 2012 - 06:23 AM

House Steiner will be very popular nonetheless.

#25 Morashtak

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Posted 07 July 2012 - 06:24 AM

Salvage would mean that someone lost a weapon. The devs have stated we will never lose our Mechs ergo we will never lose any equipment attached to those Mechs. Can not salvage what can not be lost.

C-Bills are much more fungible (flexible) than, as an example, a small laser. If I do not need a small laser I can sell it at 25% the buy cost. Or I could take the full amount in C-Bills as a term of the contract. Thinking it's just easier to code for C-Bills and not add code for a RNG "parts vending machine".

#26 exiledangel

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Posted 07 July 2012 - 06:25 AM

auction house = no go it works great for a game like wow. on MWO it like waging real war and real war require parts, C-bills mech ordered from a manufacture that happenes to have warehouses on every planet lol

the salvage idea would work if say you get lucky and salvage say like en actuator and salvaged parts could only be temp parts and never brought up to full strenght so the mech is handicapped be like battletech lore when they salvage items from one mech to make the second one operational

#27 ThunderThumb

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Posted 07 July 2012 - 06:31 AM

View PostZynk, on 30 June 2012 - 11:59 AM, said:


Anyone from any faction can buy any mech/weapon/equip in game.

House mech/weapon/gear for faction would cost less;
Example (this is a WAG on my part not in beta)

Dragon Cost 5,036,800 C-bills for everyone not a part of House Kurita/FRR

House Kurita/FRR the Dragon would be a "House Mech" and would cost less to buy and maintain.

The perk for joining a house faction is discounted items/equips/mechs.

Merc's and lone wolf would always pay full price.


This doesn't make sense. If all mechs and equip are available to all players regardless of house and yet in house mechs/gear are cheaper, then why be a merc/lone wolf and pay full price across the board whereas factioned pilots can get the same deal and some cheaper? It wouldn't be this way bc there would be no perk or benefit to being a merc or lone wolf. agree or disagree? If i have missed the reason its beneficial to be a merc/lone wolf, inform me please.

#28 Odweaver

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Posted 07 July 2012 - 07:47 AM

View PostThunderThumb, on 07 July 2012 - 06:31 AM, said:


This doesn't make sense. If all mechs and equip are available to all players regardless of house and yet in house mechs/gear are cheaper, then why be a merc/lone wolf and pay full price across the board whereas factioned pilots can get the same deal and some cheaper? It wouldn't be this way bc there would be no perk or benefit to being a merc or lone wolf. agree or disagree? If i have missed the reason its beneficial to be a merc/lone wolf, inform me please.


Mercs and Lone Wolves are for the cool kids.

#29 Nik Van Rhijn

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Posted 07 July 2012 - 08:06 AM

View PostThunderThumb, on 07 July 2012 - 06:31 AM, said:


This doesn't make sense. If all mechs and equip are available to all players regardless of house and yet in house mechs/gear are cheaper, then why be a merc/lone wolf and pay full price across the board whereas factioned pilots can get the same deal and some cheaper? It wouldn't be this way bc there would be no perk or benefit to being a merc or lone wolf. agree or disagree? If i have missed the reason its beneficial to be a merc/lone wolf, inform me please.

It has been stated that mercs can hold planets on behalf of the Houses and will get benefits that way. You can presumably get a dicount on mechs from a House that you mostly fight for and have a good rep with.
There are no benefits to being a Lone Wolf at the start of the game, although the devs have said that they plan to introduce some later.

#30 Schtirlitz

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Posted 07 July 2012 - 08:29 AM

At the start of the game there will be nothing but pure PVP.
All reputation and battles for planets will start in 2 months after launch.

#31 Lord Ikka

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Posted 07 July 2012 - 08:32 AM

There shouldn't be any unavailable Mechs for any player/faction, just faction-specific Mechs will cost more/less depending on your faction. So the Jenner costs less for Kurita, but more for Marik players.

#32 HANGMAN1962

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Posted 07 July 2012 - 08:44 AM

well in tt house mechs are only for house units and merc units w/ "long term contracts"!
meening most of your contracts was are with said house and thay have you on retainer for future ops.
under these conditions a merc could get a "house" mech"
you could allso salvege 1 off the battlefield or be rewarded 1 for outstanding service to the house
your on a xyz house planet wiating for a contract and another house starts a planetory assualt,
you cant get off world and you dont want you mechs ceised or attacked by incoming badys so you jump into the fray turning the tide of battle and xyz rewards you for saving the day w/ a shiny new house mech.

was how it happened in old tt games anyways

#33 Firesteel

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Posted 07 July 2012 - 08:51 AM

I would also guess that the house mech prices will fluctate depending on how well a particular house is doing in the war effort, and who they are fighting with the most at the current moment in time. For example, if House Steiner is focusing its efforts on House Kurita, Steiner's house mechs would cost a hell of a lot for Kurita, but Kurita's house mechs might be cheaper for Steiner players since they have been able to capture more Kuirita house mechs. Just a thought.

#34 Runz

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Posted 07 July 2012 - 09:03 AM

View PostHANGMAN1962, on 07 July 2012 - 08:44 AM, said:

well in tt house mechs are only for house units and merc units w/ "long term contracts"!
meening most of your contracts was are with said house and thay have you on retainer for future ops.
under these conditions a merc could get a "house" mech"
you could allso salvege 1 off the battlefield or be rewarded 1 for outstanding service to the house
your on a xyz house planet wiating for a contract and another house starts a planetory assualt,
you cant get off world and you dont want you mechs ceised or attacked by incoming badys so you jump into the fray turning the tide of battle and xyz rewards you for saving the day w/ a shiny new house mech.

was how it happened in old tt games anyways


Yes but please remember not everything is going to happen purely cos it happened in canon. Certain artistic licences need to be taken in the name of good game design and (dare I say it) fun, rather than just slavishly following everything that happens purely according to some novel or sourcebook

#35 Fusea

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Posted 07 July 2012 - 09:04 AM

View PostThunderThumb, on 07 July 2012 - 06:31 AM, said:


This doesn't make sense. If all mechs and equip are available to all players regardless of house and yet in house mechs/gear are cheaper, then why be a merc/lone wolf and pay full price across the board whereas factioned pilots can get the same deal and some cheaper? It wouldn't be this way bc there would be no perk or benefit to being a merc or lone wolf. agree or disagree? If i have missed the reason its beneficial to be a merc/lone wolf, inform me please.


In the TT and the fluff, a 'house specific mech' was one they happened to be producing or otherwise had alot of. Since the Draconis combine actually builds Jenners and Dragons, they use them alot. Great Houses also tend to have alot of money to spend on their military, so they would likely just buy up whole production runs. Additionally, since the 'mechs and parts are all within the borders of one house or another, they are expensive for others to buy due to transport costs and tariffs, with little incentive. Why buy a Kurita Dragon in Marik space when a Cataphract costs just about the same after all the mark ups?

Now for Mercs and Lone Wolves, where you happen to be determines how expensive things are. And how much the seller likes you probably factors in as well. Keep smacking the Kuritan's in the face and Dragon's might become quite scarce driving up the price. The advantage would be the ability to buy what you want, with the danger being that prices and availability can fluctuate depending on location.

Edited by Fusea, 07 July 2012 - 09:10 AM.


#36 Glythe

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Posted 07 July 2012 - 09:07 AM

View PostFiresteel, on 07 July 2012 - 08:51 AM, said:

I would also guess that the house mech prices will fluctate depending on how well a particular house is doing in the war effort, and who they are fighting with the most at the current moment in time. For example, if House Steiner is focusing its efforts on House Kurita, Steiner's house mechs would cost a hell of a lot for Kurita, but Kurita's house mechs might be cheaper for Steiner players since they have been able to capture more Kuirita house mechs. Just a thought.


Interesting thought but remember they said that there would probably be a bonus for the houses that have low populations (because they would be low on resources... aka players).

There will be house specific things you can unlock...... namely decals, paint schemes and the like.

#37 Aeneas

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Posted 07 July 2012 - 09:11 AM

But if there are certain mech perks per house, such as cheaper price/maintenance, wouldn't that drive players to play for specific houses in order to get the mech? I think that would severely unbalance the game based upon which houses had the more popular mechs. I'm all for having house mechs, but they need to be the more esoteric mechs, the ones that are less known.

#38 Donovan Jenks

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Posted 07 July 2012 - 09:18 AM

I really hope the devs incorporate location in the inner sphere into the economy and availability and price of components and mech chassis. This would provide the opportunity for he players to develope skills that will make it cheaper to find and purchase mechs parts, selling salvage, possibly research......

only a few more weeks...a few more weeks.

#39 vettie

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Posted 07 July 2012 - 09:43 AM

makes sense that if you belong to a house and that house produces a mech that mech a little cheaper than someone that doesnt belong.

lets say i work for Ford. I can buy a ford at a discounted price where as "Bill" works for GM and has to pay full price to buy a Ford. I ahve to pay full price to buy a GM.

In MW4 Mercs NBT league - Mercs contracted to do some sort of battle for a House would use whatever the House had in inventory on that planet or jump ship. In some cases the contract called for the Merc to take their own stuff (pay was higher for this and salvage was all for the Merc unit). Also some Mercs were "House Mercs" - i.e. dedicated to a specific House and could therefore buy stuff from them cheaper than market pricing dictated.

NBT didnt have "lone wolves" but we had pirates. Pirates had to pay market pricing for everything, thus, that is why they stole most equipment and did factory raids. Some Pirates were Privateers acting like Mercs, that is contracting their services to Houses (or even Mercs) and even aligning themselves (military or political alignment) with some. Sometimes, part of the contract allowed the House or Merc unit to gift mechs or allow the Pirates to buy mechs at a discounted price from their employer (same as a Merc unit could).

NBT DID have salvage where I believe MWO wont at start. Salvage becomes important real quick, so i hope the Devs are able to work this into the game.

Edited by vettie, 07 July 2012 - 09:47 AM.


#40 xxx WreckinBallRaj xxx

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Posted 07 July 2012 - 10:13 AM

View PostTaylorMadeGamer, on 30 June 2012 - 09:16 AM, said:

I would say I raise a valid point seeing that Mercs have access to fictional black markets which would have House specific gear but would then make Mercs the most OP factions in the game once or if the clans get here.


There are no house specific Mechs. Some factions are more known to prefer certain Mechs, but it doesn't stop others from making them or them. Also if you put in something like this then it will only succeed at restricting us with what is already a small roaster to begin with. You'd have to switch factions just to switch Mechs, which would be utterly stupid.





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