

If there are House specific Mechs does that mean Mercs have access to them all.
#21
Posted 07 July 2012 - 05:52 AM
There could be a trade system rather than an auction house format as in other games. I'll trade you part X or part Y. I think this sort of option would limit/discourage 3rd party farmers to a large degree as it will be harder for them to farm parts that they can only trade for parts rather than c-bills. Food for thought at any rate.
]-[arby
#22
Posted 07 July 2012 - 06:15 AM
TaylorMadeGamer, on 07 July 2012 - 05:44 AM, said:
The most likely way this is going to work is that you would be rewarded C-bills based on your actions - damage done, kill assists, scouting, capture etc. and then you buy what you need. Relying only on salvage would be extremely difficult way to obtain equipment, especially for new/less talented players

#24
Posted 07 July 2012 - 06:23 AM
#25
Posted 07 July 2012 - 06:24 AM
C-Bills are much more fungible (flexible) than, as an example, a small laser. If I do not need a small laser I can sell it at 25% the buy cost. Or I could take the full amount in C-Bills as a term of the contract. Thinking it's just easier to code for C-Bills and not add code for a RNG "parts vending machine".
#26
Posted 07 July 2012 - 06:25 AM
the salvage idea would work if say you get lucky and salvage say like en actuator and salvaged parts could only be temp parts and never brought up to full strenght so the mech is handicapped be like battletech lore when they salvage items from one mech to make the second one operational
#27
Posted 07 July 2012 - 06:31 AM
Zynk, on 30 June 2012 - 11:59 AM, said:
Anyone from any faction can buy any mech/weapon/equip in game.
House mech/weapon/gear for faction would cost less;
Example (this is a WAG on my part not in beta)
Dragon Cost 5,036,800 C-bills for everyone not a part of House Kurita/FRR
House Kurita/FRR the Dragon would be a "House Mech" and would cost less to buy and maintain.
The perk for joining a house faction is discounted items/equips/mechs.
Merc's and lone wolf would always pay full price.
This doesn't make sense. If all mechs and equip are available to all players regardless of house and yet in house mechs/gear are cheaper, then why be a merc/lone wolf and pay full price across the board whereas factioned pilots can get the same deal and some cheaper? It wouldn't be this way bc there would be no perk or benefit to being a merc or lone wolf. agree or disagree? If i have missed the reason its beneficial to be a merc/lone wolf, inform me please.
#28
Posted 07 July 2012 - 07:47 AM
ThunderThumb, on 07 July 2012 - 06:31 AM, said:
This doesn't make sense. If all mechs and equip are available to all players regardless of house and yet in house mechs/gear are cheaper, then why be a merc/lone wolf and pay full price across the board whereas factioned pilots can get the same deal and some cheaper? It wouldn't be this way bc there would be no perk or benefit to being a merc or lone wolf. agree or disagree? If i have missed the reason its beneficial to be a merc/lone wolf, inform me please.
Mercs and Lone Wolves are for the cool kids.
#29
Posted 07 July 2012 - 08:06 AM
ThunderThumb, on 07 July 2012 - 06:31 AM, said:
This doesn't make sense. If all mechs and equip are available to all players regardless of house and yet in house mechs/gear are cheaper, then why be a merc/lone wolf and pay full price across the board whereas factioned pilots can get the same deal and some cheaper? It wouldn't be this way bc there would be no perk or benefit to being a merc or lone wolf. agree or disagree? If i have missed the reason its beneficial to be a merc/lone wolf, inform me please.
It has been stated that mercs can hold planets on behalf of the Houses and will get benefits that way. You can presumably get a dicount on mechs from a House that you mostly fight for and have a good rep with.
There are no benefits to being a Lone Wolf at the start of the game, although the devs have said that they plan to introduce some later.
#30
Posted 07 July 2012 - 08:29 AM
All reputation and battles for planets will start in 2 months after launch.
#31
Posted 07 July 2012 - 08:32 AM
#32
Posted 07 July 2012 - 08:44 AM
meening most of your contracts was are with said house and thay have you on retainer for future ops.
under these conditions a merc could get a "house" mech"
you could allso salvege 1 off the battlefield or be rewarded 1 for outstanding service to the house
your on a xyz house planet wiating for a contract and another house starts a planetory assualt,
you cant get off world and you dont want you mechs ceised or attacked by incoming badys so you jump into the fray turning the tide of battle and xyz rewards you for saving the day w/ a shiny new house mech.
was how it happened in old tt games anyways
#33
Posted 07 July 2012 - 08:51 AM
#34
Posted 07 July 2012 - 09:03 AM
HANGMAN1962, on 07 July 2012 - 08:44 AM, said:
meening most of your contracts was are with said house and thay have you on retainer for future ops.
under these conditions a merc could get a "house" mech"
you could allso salvege 1 off the battlefield or be rewarded 1 for outstanding service to the house
your on a xyz house planet wiating for a contract and another house starts a planetory assualt,
you cant get off world and you dont want you mechs ceised or attacked by incoming badys so you jump into the fray turning the tide of battle and xyz rewards you for saving the day w/ a shiny new house mech.
was how it happened in old tt games anyways
Yes but please remember not everything is going to happen purely cos it happened in canon. Certain artistic licences need to be taken in the name of good game design and (dare I say it) fun, rather than just slavishly following everything that happens purely according to some novel or sourcebook
#35
Posted 07 July 2012 - 09:04 AM
ThunderThumb, on 07 July 2012 - 06:31 AM, said:
This doesn't make sense. If all mechs and equip are available to all players regardless of house and yet in house mechs/gear are cheaper, then why be a merc/lone wolf and pay full price across the board whereas factioned pilots can get the same deal and some cheaper? It wouldn't be this way bc there would be no perk or benefit to being a merc or lone wolf. agree or disagree? If i have missed the reason its beneficial to be a merc/lone wolf, inform me please.
In the TT and the fluff, a 'house specific mech' was one they happened to be producing or otherwise had alot of. Since the Draconis combine actually builds Jenners and Dragons, they use them alot. Great Houses also tend to have alot of money to spend on their military, so they would likely just buy up whole production runs. Additionally, since the 'mechs and parts are all within the borders of one house or another, they are expensive for others to buy due to transport costs and tariffs, with little incentive. Why buy a Kurita Dragon in Marik space when a Cataphract costs just about the same after all the mark ups?
Now for Mercs and Lone Wolves, where you happen to be determines how expensive things are. And how much the seller likes you probably factors in as well. Keep smacking the Kuritan's in the face and Dragon's might become quite scarce driving up the price. The advantage would be the ability to buy what you want, with the danger being that prices and availability can fluctuate depending on location.
Edited by Fusea, 07 July 2012 - 09:10 AM.
#36
Posted 07 July 2012 - 09:07 AM
Firesteel, on 07 July 2012 - 08:51 AM, said:
Interesting thought but remember they said that there would probably be a bonus for the houses that have low populations (because they would be low on resources... aka players).
There will be house specific things you can unlock...... namely decals, paint schemes and the like.
#37
Posted 07 July 2012 - 09:11 AM
#38
Posted 07 July 2012 - 09:18 AM
only a few more weeks...a few more weeks.
#39
Posted 07 July 2012 - 09:43 AM
lets say i work for Ford. I can buy a ford at a discounted price where as "Bill" works for GM and has to pay full price to buy a Ford. I ahve to pay full price to buy a GM.
In MW4 Mercs NBT league - Mercs contracted to do some sort of battle for a House would use whatever the House had in inventory on that planet or jump ship. In some cases the contract called for the Merc to take their own stuff (pay was higher for this and salvage was all for the Merc unit). Also some Mercs were "House Mercs" - i.e. dedicated to a specific House and could therefore buy stuff from them cheaper than market pricing dictated.
NBT didnt have "lone wolves" but we had pirates. Pirates had to pay market pricing for everything, thus, that is why they stole most equipment and did factory raids. Some Pirates were Privateers acting like Mercs, that is contracting their services to Houses (or even Mercs) and even aligning themselves (military or political alignment) with some. Sometimes, part of the contract allowed the House or Merc unit to gift mechs or allow the Pirates to buy mechs at a discounted price from their employer (same as a Merc unit could).
NBT DID have salvage where I believe MWO wont at start. Salvage becomes important real quick, so i hope the Devs are able to work this into the game.
Edited by vettie, 07 July 2012 - 09:47 AM.
#40
Posted 07 July 2012 - 10:13 AM
TaylorMadeGamer, on 30 June 2012 - 09:16 AM, said:
There are no house specific Mechs. Some factions are more known to prefer certain Mechs, but it doesn't stop others from making them or them. Also if you put in something like this then it will only succeed at restricting us with what is already a small roaster to begin with. You'd have to switch factions just to switch Mechs, which would be utterly stupid.
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