Biclor Moban, on 02 March 2015 - 01:20 AM, said:
I was just reading a post about boycotting CW because of overpowered Clans, it was older.
In both the RPG and the previous video games the Clans bid for honor, why change that? I see some change as the ony way to differentiate Clans from just another House. We can't make them act like Clanners so make the structure a Clan structure. If they don't like it they can join the Freebirths.
I say make a bidding system for the Clans in CW.
Maybe have each player bid using 4, or 3 or 2 mechs for the whole drop the ones whom have the least get to go first. That said the tonnage allowed wouldn't change, dropships do it by weight right. So if you bid 3 you could take 2 Dires and a Myst Lynx or something. That way the drop would still start at 12 but the total number would be more in keeping with the game.The other thing is the reward would go up for using less mechs. Taking 3 might be a 50% increase in XP and money and a taking 2 might be a 100% increase and taking 1 would be a 200% increase.
Thank you for your time.
Biclor Moban.
p.s. I'm sure this has been covered before but my 2 cents.
Pretty much agree with this. I remember one drop I had, PUG against a CJF 12-man, where about 5 minutes in, it was obvious we were going to lose (it was already 24-0, or something like). Dropping in my last mech, I issued a one-on-one challenge.
Oh, I don't think I'm a good enough pilot to actually have won, I just thought it would be fun (as opposed to being focus-fired from so far away I couldn't even see the enemy). Sure enough, the other team agreed and responded...
...with two Timberwolves and a Stormcrow.
I get it: it's a game - people will play it in a way that's fun for them. People play on teams for teamwork. Fighting one-on-one isn't very "team-y."
But there's a mechanic that would help here: C-Bill awards.
I don't know about bidding down numbers (although I would like to see Star vs Lance, or 10 v 12), but having there be ZERO rewards for Assists if you were Clans would at least de-incentivize playing in a non-lore manner.
You could also have a system of of exponetially greater rewards for Clan teams that are significantly (20+ tons) lighter than their opponent. Take away the four-mech requirement. If a Clan team thinks they're good enough to take on 48 Inner Sphere mechs in 4 (or 5) Mist Lynx, they should be allowed to...and the rewards should be HUGE for playing in character should they win (or even if they lose - this kind of behavior should be encouraged).
Bregor Edain, on 02 March 2015 - 04:09 AM, said:
Clans bid to minimize waste and they will bid atleast equal strength and perhaps under it. Ingame it is equal strenght for the most part. People also complain about clansmen not using zellbrigen ingame but fail to understand that those rules of engagement are made void by their own team mates when more than one fires at the same target.
I would also suggest that Inner Sphere should have Inner Sphere structure and only be allowed to defend their own territory with the only exception being Davion and Steiner since they should have been FedCom. Want to defend against the clans? Join the proper factions.Why stop there with lore? Why do we not put a limit to the number of mechs IS can bring with double heatsinks? If the freebirths want more double heatsinks they can join the clans as bondsmen!
I also agree with this: the agreements between the Houses when the Clans attacked was more of a "Hey - those guys over there are a bigger threat" not "I will TOTALLY help defend your planet....friend..."
No. No, no, no. Kurita, even with as many Kurita friends as I have over in that House, would not drop on a Steiner world. FedCom? Sure.
The problem there is what to do with the Southern Powers.
I don't have an answer for that one - it would be a really boring game if you were Marik or Liao (or you'd spend a lot of time invading Steiner/Davion). So not sure how to fix that.