Kristov Kerensky, on 05 March 2015 - 07:44 AM, said:
And your ignorance of the reality shows through, you do NOT know how netcode works, nor do you know how much work has gone into the system already, but you pitch a fit because it doesn't work 100% of them time, or going by your posts, ever.
Your ignorance clearly shows through right here, beacuse YOU do NOT know anything about me including any knowledge I might have about netcode.
Kristov Kerensky, on 05 March 2015 - 07:44 AM, said:
CryTek uses client based networking, PGI has had to refactor that to be serverside. It's rather complicated and difficult work and I really can't think of a good comparison to other things to show how much of a PITA it is. I've done lots of code work myself and it's not a task I would even want to mess with because I've done it before, it's extremely aggravating and consumes a LOT of time and man hours. Matthew and his crew are doing a great job so far, but they've got a long way to go still. And they don't do the Mechs, maps or goodies to purchase, they do the netcode.
They are getting money to do their job. How long will your employer tolerate you if instead of doing your job and delivering results you'll be telling him that its "rather complicated and difficult"? Thats right ... you'll be fired and somebody else who can get the job done will work in your place instead.
Kristov Kerensky, on 05 March 2015 - 07:44 AM, said:
The game is currently leaps and bounds ahead of where it was in closed beta, that's a fact.
Yes, but not necesserily "ahead" as in better.
Kristov Kerensky, on 05 March 2015 - 07:44 AM, said:
Disconnects have and will always be a problem, but there's only so much PGI can do about that, because disconnects are NOT always due to the game. Russian players have connection issues to a server in Montreal, Canada, and you think the ONLY reason you have disconnects is the game? Seriously? Talk about a total disconnect with reality there.
Never disconnect from ANY other online game. Perfectly stable ping. But of course, its not their game, it never is.
Kristov Kerensky, on 05 March 2015 - 07:44 AM, said:
And collisions will be put back in the game, Russ was very clear on that in the last townhall. No time for them but they will be put back in once the netcode and physics can handle them properly.
I'm hearing this exact same phrase, with exact same wording for 2.5 years. Ever since they removed them.