There's three levels to it: ocean, city, and base - the base sitting up on a terrace.
One of the issues I have with MWO cities is that they're laid out like arenas. The building are well far apart to allow easy mobility for the mechs moving through them. While this makes for quicker battles, it takes away the one element of Battletech that makes it unique: giant robots stomping around fighting each other.
One of the reasons MWO maps, even the city ones, don't feel big is because of all the space: the scale's off. Not the size of the buildings, which is fine, but they're too far apart. So this makes things a little more claustrophobic, but still give people lanes they can move down.
Attackers drop in the ocean off-shore in water deep enough to cover an Atlas (and cover them from fire). This prevents spawn camping, but also allows them to plan how they want to attack the city.
The city itself has an industrial, "shipping" area to the north, highrise buildings in the middle, and a bunch of actual, house-sized HOUSES to the south, the latter butting up to a small nest of trees.
Dividing the city is a high, elevated highway with several ramps to get up and off.
Beyond is a denser city with a park in it.
The defenders have good sight from their elevated position and can access the city through tunnels. The downside being that attackers can also use these narrow corridors to access the base. To the north of the terrace is a slightly less-angled area where lights, especially those with jump jets, can access the base's flank.
Edited by Dawnstealer, 02 March 2015 - 08:52 AM.