Unreal Engine 4 Is Now Free
#1
Posted 02 March 2015 - 11:54 AM
Holyshit, I am legit freaking the f**k out right now. This is HUGE. And with only 5% royalties towards Epic when you make a game? Not to mention THEY GIVE YOU THE DAMN SOURCE CODE!!
What I would give to see MWO re-made in Unreal Engine 4. Goddamn, I wouldn't even care how long it takes. It'd be soooo ******* worth it <3 Hell it probably wouldn't be that hard to port over the current models and animations either. I've seen a single person make a fully working game prototype complete with AI and menu screens in less than 2 days in the UE4. This engine is incredibly easy to use despite being probably the most powerful game engine out there right now, AND with some of the best performance I've ever seen as well. It runs so beautifully.
I know it's far fetched but hell if I can't dream =P
#2
Posted 02 March 2015 - 12:22 PM
For example, architectural visualization. With an Oculus Rift. You hiring an architect to design your house? Now you can walk around in it in 3D and see how all your design elements work together.
#3
Posted 02 March 2015 - 12:33 PM
#4
Posted 02 March 2015 - 01:08 PM
$0 subscription (was $20) pretty much wrecks Cryengines Steam business model now, going to have a hard time attracting hobbyist developers to learn their tools.
A huge shift in the market over the last few years.
#6
Posted 02 March 2015 - 01:55 PM
#7
Posted 02 March 2015 - 04:29 PM
"It is a business model that is open to everybody, one in which we succeed, only when you succeed."
o7
Edited by Soy, 02 March 2015 - 04:30 PM.
#8
Posted 02 March 2015 - 05:01 PM
And honestly 5% is really not that lot. I mean, I dunno about consoles but Valve takes 30% right off the price tag on Steam so.
#9
Posted 06 March 2015 - 07:49 AM
Helmstif, on 02 March 2015 - 05:01 PM, said:
And honestly 5% is really not that lot. I mean, I dunno about consoles but Valve takes 30% right off the price tag on Steam so.
not true, and partially true.
some games pay steam to be distributed and not by %.
further steam is a sales platform so steam also actively tries to increasse sales which is a win win for both. while just being in the UE 4 model is not trying to generate sales, income and profit.
And especially "indie devs" that are succesfull would with the old model have paid a lot less for the unreal engine than they now probably have to.
Edited by Lily from animove, 06 March 2015 - 07:53 AM.
#10
Posted 06 March 2015 - 07:57 AM
Helmstif, on 02 March 2015 - 05:01 PM, said:
And honestly 5% is really not that lot. I mean, I dunno about consoles but Valve takes 30% right off the price tag on Steam so.
imagine an indie game like terraria would utilize UE4. it sold over 3 million times in what. it was published in amy 2011, and maybe lets say 2 years of development.
Do the math on your own. Which "license" model would have been better for the terraria devs or epic
So yes it is HUGE, because the new model is exactly doing this, it hopes for the one out of 30 games being the big scorer. then it already is way more succesfull for epic than the old model. UE went expensive now and the whole world celebrates it being "free". What are they teaching in math nowdays?
Edited by Lily from animove, 06 March 2015 - 08:07 AM.
#11
Posted 30 July 2015 - 03:23 PM
Edited by vopdig, 30 July 2015 - 06:37 PM.
#12
Posted 31 July 2015 - 12:18 AM
Not only for games but also software engineering, web development and other fields.
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