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All The Same Clan Mechs


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#21 Yokaiko

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Posted 02 March 2015 - 04:52 PM

View PostKain Thul, on 02 March 2015 - 04:46 PM, said:

I mean it had some uses--I ran ECM and two MPL so I could at least contribute to the team and sometimes I would break away from the main force and stealth a generator down or something but it is in no way a "real 'mech" so I usually drop TBR/TBR/SCR/ADR or TBR/SCR/SCR/SCR these days.



I tried the x3 scarecrow/timber, as well as crow dual doggies and bringer....ended up settling with dual crow dual bringer.....all with different builds. Best mix of weight and raw firepower for me.

#22 Kain Demos

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Posted 02 March 2015 - 04:54 PM

View PostYokaiko, on 02 March 2015 - 04:52 PM, said:



I tried the x3 scarecrow/timber, as well as crow dual doggies and bringer....ended up settling with dual crow dual bringer.....all with different builds. Best mix of weight and raw firepower for me.


Wave 3 really is going to mix things up. We will have a 30 and a 45 tonner worth bringing as well as a 65 tonner that may or may not nearly eliminate the HBR since we are gaining two more ECM 'mechs and head to head vs the Ebon Jaguar the HBR is extremely lacking if its ECM is not needed.

#23 Carpenocturn

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Posted 02 March 2015 - 05:12 PM

View PostKain Thul, on 02 March 2015 - 04:54 PM, said:


Wave 3 really is going to mix things up. We will have a 30 and a 45 tonner worth bringing as well as a 65 tonner that may or may not nearly eliminate the HBR since we are gaining two more ECM 'mechs and head to head vs the Ebon Jaguar the HBR is extremely lacking if its ECM is not needed.


It's not going to mix things up for a good few months until MC and C-Bills purchasing becomes possible. There is a certain level of disappointment out there for the package contents

#24 ArchSight

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Posted 02 March 2015 - 05:31 PM

I like the mech tonnage of 240. It makes mechs that are less powerful useful. Like if you want to take two 100 ton assaults you have to bring two 20 ton mechs with you. The 20 ton locust is spat on as being a baddly balanced mech for the game's alpha meta but you have to get good with them to bring those two 100 ton assaults with ya in CW until another 20 ton mech gets released. With clans they don't have 20 ton mechs yet.

In a weight class specific 1111 rule set without the 240 tonnage maximum, mech choice would go to the highest ton mech in each weight class. (35tons-55tons-75tons-100tons) The reason why this will happen is because more tons = better mech in it's weight class. The armor and internal points on a higher ton mech in it's weight class is larger than a lower ton mech in it's weight class. The amount of firepower and heat efficiency is better due to being allowed to mount more. The speed increase is small for being lower tonned in a specific weight class, it isn't much of advantage compared to having more firepower and more hit points.

A 1111 rule set with the weight tonnage of 240 would force drop decks like 20tons-55tons-65tons-100tons. If this rule set was implemented clans wouldn't be able to do 20-55-65-100 because they don't have a 20 ton light mech yet. They'll have to do 25-55-60-100 or 30-50-60-100, 30-45-65-100, 25-45-70-100, 35-55-75-80, 30-55-75-85, etc. This will cause clan and IS player's to have a larger array of mastered mechs instead of just having two sets of three mechs mastered, they'll need 4 set's of three mastered mechs.

With the tonnage increase for IS drop decks to 250 tons against CLANs is likely going to cause IS player's to bring commando's over bringing locusts when they take double 100 ton assaults vs clans.

The 1111 rule set with 240tons maximum would also make having a alternate account harder to work out while playing the main account due to mastering more mechs.
It will also give need to player's to get more mechs in the game which helps with supporting the player base of the game.

Edited by ArchSight, 02 March 2015 - 05:53 PM.


#25 Yokaiko

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Posted 02 March 2015 - 05:38 PM

View PostArchSight, on 02 March 2015 - 05:31 PM, said:

I like the mech tonnage of 240. It makes mechs that are less powerful useful. Like if you want to take two 100 ton assaults you have to bring two 20 ton mechs with you. The 20 ton locust is spat on as being a baddly balanced mech for the game's alpha meta but you have to get good with them to bring those two 100 ton assaults with ya in CW until another 20 ton mech gets released. With clans they don't have 20 ton mechs yet.

In a weight class specific 1111 rule set without the 240 tonnage maximum, mech choice would go to the highest ton mech in each weight class. (35tons-55tons-75tons-100tons) The reason why this will happen is because more tons = better mech in it's weight class. The armor and internal points on a higher ton mech in it's weight class is larger than a lower ton mech in it's weight class. The amount of firepower and heat efficiency is better due to being allowed to mount more. The speed increase is small for being lower tonned in a specific weight class, it isn't much of advantage compared to having more firepower and more hit points.

A 1111 rule set with the weight tonnage of 240 would force drop decks like 20tons-55tons-65tons-100tons. If this rule set was implemented clans wouldn't be able to do 20-55-65-100 because they don't have a 20 ton light mech yet. They'll have to do 25-55-60-100 or 30-50-60-100, 30-45-65-100, 25-45-70-100, 35-55-75-80, 30-55-75-85, etc. This will cause clan and IS player's to have a larger array of mastered mechs instead of just having two sets of three mechs mastered, they'll need 4 set's of three mastered mechs.


I have three (or more) full drop decks on either side of the isle.

......and hell no, I have NO desire to drive, ANYTHING clan less than 55 tons, they are all terrible.

#26 Caustic Canid

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Posted 02 March 2015 - 05:41 PM

Yeah! Let's make CW even less fun than it already is!

#27 ArchSight

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Posted 02 March 2015 - 05:43 PM

View PostYokaiko, on 02 March 2015 - 05:38 PM, said:


I have three (or more) full drop decks on either side of the isle.

......and hell no, I have NO desire to drive, ANYTHING clan less than 55 tons, they are all terrible.

But everyone else will have to take out those terrible mechs with you. That will even out the terrible balance with other terrible balanced mechs that it would be balanced in it's own way.

Edited by ArchSight, 02 March 2015 - 05:43 PM.


#28 Yokaiko

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Posted 02 March 2015 - 06:19 PM

View PostArchSight, on 02 March 2015 - 05:43 PM, said:

But everyone else will have to take out those terrible mechs with you. That will even out the terrible balance with other terrible balanced mechs that it would be balanced in it's own way.



No it means I essentially only get two mechs to play with a throwaway light and an assault of dubious (at best) value.

#29 ArchSight

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Posted 02 March 2015 - 06:55 PM

View PostYokaiko, on 02 March 2015 - 06:19 PM, said:



No it means I essentially only get two mechs to play with a throwaway light and an assault of dubious (at best) value.

The same for your other teammates and the other team your fighting against.

The light is only a throw away mech if you make it into one. The arctic cheetah, adder, and kit fox can all be useful in their own way. Mist lynx you may want to avoid taking unless you know a great build for it.

That's three mech's because medium, heavy, and, assault will allow you to dish out a lot of damage. Not having the right mechs for you to fill out the drop deck can be solved over time.

Edited by ArchSight, 02 March 2015 - 07:07 PM.


#30 Tarl Cabot

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Posted 02 March 2015 - 08:23 PM

View PostSquarebasher, on 02 March 2015 - 02:11 PM, said:

I am certainly not trying to nerf clans or anyone else, it just looked really odd I ran through early on the game, and pretty much all I could see were timberwolfs. I don't see anything wrong in having to bring a variety of mech, whether you are IS or clan, it might just make things a little more interesting.


Besides the weight restrictions and the number of standard mechs, what you are not seeing are the different base variants as well as different omni-pod selections. For a 3 variant omni-mech there are 3 different pods for each side. Per mech selection there are more omni-mech variants than there are for IS mechs. They each have slightly different quirks but are limited in both the type and number of hardpoints. With IS mechs such as the T-bolt, there are 4 currently, the 9S, 5S, 5SS, 5SE.

Another way of putting things is that the IS forces are a mix and match of forces, and many times when specific mech line is seen across several armies, it is due to either capturing a manufacturing base or capturing enemy mechs. Many times though the construction site would be destroyed instead of allowing it to fall into enemy hands. For Clans, they are like siblings, sharing almost everything except when something was not, the force with best setup captured the manufacturing base/workers, and did it in such a way to reduce actual collateral damage.

#31 Chagatay

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Posted 03 March 2015 - 05:09 AM

View PostSquarebasher, on 02 March 2015 - 12:33 PM, said:

Having dropped into clan wars for the first time tonight, I can see why there has been talk about stopping players taking the same mech more than once.

At the moment i can see that clan mechs are a little short on choice, but once wave 3 is out for cbills then i see no reason why a rule like this should not be brought in.


I make it a personal mission to use odd ass mechs in CW. You will see me in my Mist Lynx (being an ERPPC poptarting ********), Wubhawk (Wubbing), Lrmhawk (Lrming), Summoner (srming and machine gunning*). To be brutally honest, I see quite a variety of clan mechs in the field. Sure I run a Stormcrow (but only 1) but what other choice for medium is there?


* because hey why not (need to do something with that .25T extra)

Edited by Chagatay, 03 March 2015 - 05:12 AM.


#32 Stoned Prophet

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Posted 03 March 2015 - 08:46 AM

View PostAn Anime Princess, on 02 March 2015 - 04:47 PM, said:

I DONT LIKE IT AND THAT MAKES IT BAD!

Isnt that what youre really saying?

#33 Stoned Prophet

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Posted 03 March 2015 - 08:50 AM

View PostCarpenocturn, on 02 March 2015 - 05:12 PM, said:


It's not going to mix things up for a good few months until MC and C-Bills purchasing becomes possible. There is a certain level of disappointment out there for the package contents

It much less than people try and claim it is ;) I assure you day 1 of package release youre gonna see a LOT of wave III mechs

#34 LordKnightFandragon

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Posted 06 March 2015 - 11:51 AM

Clans only use a few mechs cuz they are the best, once Clan quirks hit, you will see a diversity in builds. Right now most the other clan mechs dont really fit the meta well.

#35 Mavqie

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Posted 06 March 2015 - 11:56 AM

same goes for IS tbh all i ever see is firestarters and spiders and then stalkers or thunderbolts

#36 Revis Volek

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Posted 06 March 2015 - 12:00 PM

View PostRouken, on 02 March 2015 - 01:03 PM, said:


Then what has taken its place? From my side of such exchanges, Thunderbolts are still the best IS heavy I face. Jagers get an honorable mention since they pack a punch but are also more fragile.



If you're happy, I'm happy :)



The Battlemaster and Stalker have taken place of the Tbolt....high energy mounts which plays into the LL spam we are getting right now. 6x LL or 4x LL on a tall chassis that generates very little heat.

Tbolt is dead while these changes are still in effect.

#37 Revis Volek

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Posted 06 March 2015 - 12:07 PM

View PostLordKnightFandragon, on 06 March 2015 - 11:51 AM, said:

Clans only use a few mechs cuz they are the best, once Clan quirks hit, you will see a diversity in builds. Right now most the other clan mechs dont really fit the meta well.



We also only have a handful on viable chassis currently, if things like the badder and Gargolye were not so terribad i would glady use them.

The Nova is one of my favorite BT mechs of all time and they are soo bad i cant even look at them in my Mechlab!

#38 Corbenik

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Posted 06 March 2015 - 12:13 PM

Its all fine and dandy with playing whatever someone wants but playing something someone wants isnt the same thing as playing the light zerg :P because you "want to play" more like "want to win"

#39 Kain Demos

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Posted 06 March 2015 - 01:04 PM

View PostDarthRevis, on 06 March 2015 - 12:00 PM, said:



The Battlemaster and Stalker have taken place of the Tbolt....high energy mounts which plays into the LL spam we are getting right now. 6x LL or 4x LL on a tall chassis that generates very little heat.

Tbolt is dead while these changes are still in effect.


I still see TONS of T-bolts they are just running lasers now instead of PPCs.

The Stalker 4N is everywhere now though.

#40 Mogul

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Posted 06 March 2015 - 01:24 PM

Maybe random drop tonnage is a possible answer, each player gets assigned a tonnage between 200 and 300Ts pre match, overall team tonnage is the same, this would force drop deck changes to come in, and sometimes you can run 4x of the your favourite chassis but other times you will have to adapt and take less desirable mechs.





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