Dimento Graven, on 06 March 2015 - 08:56 AM, said:
This almost feels like you can't argue against my point so you argue that I'm not arguing correctly...
Actually no, what I did was not anything like your little link (neat by the way), I just stated what I know to be true from lots of in game observation.
Hey, I only said it was bordering on it. When you start qualifying everything with skilled there is that blurred line as to if skill is really the difference or if the goalpost has moved. Usually it's something like, "Well, competitive players don't even use LRMs." Implying anyone who does isn't competitive.
I'm a fairly skilled light pilot. I've gotten compliments from spectators on how well I have faked out mechs and been able to retreat from a brawl/bad situation unseen and then circle back. I still, however, feel that "scouting" is a mostly wasted activity because anything I can do scouting wise a fast medium/heavy can do just as well with more armor and weapons. It's at the point where if we didn't need the ECM we would bring all Mediums and Heavies in our drop decks for CW.
Dimento Graven, on 06 March 2015 - 08:56 AM, said:
We can agree that larger maps are needed.
I've always stated that PGI needs to undo the 'artificial' map boundaries on their older maps and extend them to the 'true' edge. Some maps actually have some decent cover/content in those areas (River City comes to mind).
But then you get to maps like AP where everyone complains it's too large, so, you can't make everyone happy all the time, but you can work on making everyone miserable for eternity, or something like that...
See but dropping sensor signature a bit on mechs would artificially expand those borders a tiny bit at least for the maneuverable lights/mediums. It also gives 20-25 ton lights a very negligible scouting advantage on the 35 tonners who mostly carry more weapons/armor and so are a better choice all the time otherwise.
I'd really like to see much larger maps with room to roam and actually flank with speedy lances. Our Unit has done really well dropping in a 4 man "wolfpack" of 3 lights and a fast medium or 3 mediums and a speedy heavy. We let the main force draw attention and then swing around and hit the flank hard and can often push a victory that way.
Dimento Graven, on 06 March 2015 - 08:56 AM, said:
I'm sure that most experienced LRM boats are loading Enhanced Sensors already, if they have the module space after loading target retention, and the various LRM specific weapon modules.
Actually a lot of them run Seismic to catch mechs sneaking up on them. I might be responsible for them wanting to do that.
Dimento Graven, on 06 March 2015 - 08:56 AM, said:
I think we're really just differing on the amount of actual depth this would add to the game vs. what it might take away.
Again, I'm not convinced something as suggest in the OP would work well, and wouldn't be subject to even more abuse than the current system is, nor be less prone to bugs/general F'age either...
I can't really see a whole lot of "abuse" that might come of it. A slightly smaller mech is slightly harder to detect at range. Given it's smaller profile and density it makes a bit of sense. It isn't adding a ton of viability to the "scouting" role but it is a tiny bit of help to an under utilized role.