Artgathan, on 04 March 2015 - 07:52 AM, said:
Our 120m machine-guns would like a word. (And ours shoot further than TT's 90m ones).
Tuefel Hunden, on 04 March 2015 - 08:15 AM, said:
I have never seen a 120mm machine gun. What gun are you referring too?
FupDup, on 04 March 2015 - 08:20 AM, said:
I think he's referring to the range, not the caliber.
...In which case, Mechwarrior's 500 kilogram "machine guns" only reaching out to 90-120 meters (optimal range) is kind of silly. This IP is basically a parade of Space Magic™ at its finest, so don't get caught up in the "realistic" details.
As a funny comparison point, the real-life M2 Browning 50 cal (which weighs only 58 kilograms) can reach out to an effective range of 1800 meters...
Personally, I've always liked the idea of using the
BattleForce distance conversion (1 hex = 180 meters) as representing the "real" effective ranges of BT weapons against 'Mech-grade armor.
For reference, the
M61 Vulcan - a 20mm weapon, like many BT.MW Machine Guns - has "6.3 mm
RHA penetration at 0 degree impact angle and 1000 m range" when firing the
M53 API round and "12.5 mm RHA penetration at 0 degree obliquity at 100 m range" when firing the
M56A3/A4 HEI round.
Given that
machine guns fire solid
bullets rather than explosive
shells (one of the distinctions that marks them as distinct from
autocannons), it stands to reason that their effective ranges (e.g. how much damage can be done against armor) might be a bit shorter (since they would only have KE & momentum as their damage mechanism).
As such, BT MGs having an effective range (versus 'Mech armor) of 540 meters (after which, the bullets simply wouldn't have enough KE or momentum left to cause significant damage to 'Mech armor) is less-unreasonable.
IMO, using the BattleForce conversion also works well for other weapons:
- Small Laser: 90 meters → 540 meters
- Medium Laser: 270 meters → 1620 meters
- Large Laser: 450 meters → 2700 meters
- ER Large Laser: 570 meters → 3420 meters
- Small Pulse Laser: 90 meters → 540 meters
- Medium Pulse Laser: 180 meters → 1080 meters
- Large Pulse Laser: 300 meters → 1800 meters
- PPC: 540 meters → 3240 meters
- ER PPC: 690 meters → 4140 meters
- Flamer: 90 meters → 540 meters
- AC/2: 720 meters → 4320 meters
- AC/5: 540 meters → 3240 meters
- AC/10: 450 meters → 2700 meters
- AC/20: 270 meters → 1620 meters
- LB 10-X AC: 540 meters → 3240 meters
- Ultra AC/5: 600 meters → 3600 meters
- Gauss Rifle: 660 meters → 3960 meters
- Machine Gun: 90 meters → 540 meters
- LRMs: 630 meters → 3780 meters
- SRMs & SSRMs: 270 meters → 1620 meters
By way of comparison, the 30mm
GAU-8 Avenger has an effective range of 1220 meters, the 30mm
Bushmaster II has an effective range of 3000 to 5100 meters (depending on whether it's the land or naval version), the
M256 120mm Smoothbore Gun (the main cannon of the M1 Abrams MBT) has an effective range of 3000 to 4000 meters (depending on the munition used), the
FIM-43 Redeye missile (the same size & weight as BT LRMs) has an effective range of 4500 meters.
It'd also work for sensor ranges (using the Sensor Ranges Table on page 222 of
Tactical Operations):
- 'Mech Radar: 720 meters → 4320 meters
- 'Mech IR/Magscan sensor: 900 meters → 5400 meters
- 'Mech Seismic Sensor: 180 meters → 1080 meters
- Beagle Active Probe: 1080 meters → 6480 meters
Personally, I would have preferred that PGI had used those ranges & made all of the maps truly massive (e.g. minimum radius of ~10 km) to compensate.

Aside from making weapon & sensor ranges make more sense in comparison to their real-world counterparts, it would (IMO) also make scouting more important & better-emphasize the role of lighter, faster 'Mechs as recon and/or screening units.
Edited by Strum Wealh, 04 March 2015 - 11:08 AM.