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Am I The Only One Who Thinks That The Executioner/gladiator Might Be A Little Op?


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#1 Talynn DeRaa

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Posted 02 March 2015 - 03:29 PM

Barring the debate of Jump-jets, and the implementation of MASC, am I the only one who legitimately thinks that the Executioner might just be a little overpowered?

Call me crazy, or stupid, or dumb, or whatever, but consider this. Should MASC work for any amount of time, you'll be able to go 86KPH (89KPH with Speed Tweak) for -some- amount of time before either overheating or starting to take damage to your legs internals, that all largely depends on what PGI decides to do. Taking into consideration its 86(89)kph movement speed with MASC, it can equip 12 small pulse lasers with 20+ double heat-sinks (10+6 in the engine, rest in the body). That, coupled with nearly 600 points of armor (Math may be wrong there, someone else can cite me later on that), it will be able to do up to 250 damage within 10 seconds before overheating, bearing in mind someone fires those 12 small pulse lasers in 2 groups of 6.

Now, yeah, 7 of those lasers are in a -single- arm, and that arm could be obscured, cutting off more than half the damage, but if this thing was plopped right in front of you, (and considering it can go 89kph with jump capability, it may as well do just that) it can deliver 72 damage every couple of seconds, and able to tank quite a bit of damage, a lot better than a Nova could. Even if one were to rip its strong arm off, it will have still delivered a significant amount of damage to one, or multiple enemies. there is a lot of armor on just that arm, and even more in the ST's.

I dunno, maybe I'm just getting ahead of myself, and it will probably just be terrible just like the Gargoyle. Either way it has me just the slightest bit concerned.

What are your thoughts? Think I'm overthinking / overreacting and I'm crazy, or does all this dumb theorycrafting have some merit? Discuss.

#2 SuomiWarder

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Posted 02 March 2015 - 03:31 PM

No opinion. Don't have one. Have not seen them in use in numbers.

#3 Kinski Orlawisch

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Posted 02 March 2015 - 03:33 PM

JJ on assaults are not worth their Tonnage.

He will bee a big target and already doa. Like the Man o war. Something for the collection. Thats it.

#4 DONTOR

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Posted 02 March 2015 - 03:33 PM

actually I'm pretty sure its more like 95KPH, and ya I'll do well in them, cant wait!

MASC is literally what I have been waiting for, and if its implemented properly I will be back in the game full force.

Edited by DONTOR, 02 March 2015 - 03:36 PM.


#5 Kinski Orlawisch

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Posted 02 March 2015 - 03:34 PM

@Suomi: This mech is not on the field now. Preorder.

#6 Kain Demos

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Posted 02 March 2015 - 03:34 PM

I use 12 SPL build in Nova and Gargoyle and it will never be OP. It may seem that way to that poor 'mech you round the corner on and find yourself face to face with but for every time that happens you will also find yourself on Alpine.

#7 Talynn DeRaa

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Posted 02 March 2015 - 03:35 PM

View PostDONTOR, on 02 March 2015 - 03:33 PM, said:

actually I'm pretty sure its more like 95KPH, and ya I'll do well in them, cant wait!


The 96 kph speed tweak thing is actually currently being hotly debated as well. I decided to go with the guaranteed number and stick with 89. Should it go 96 kph with speed tweak while MASC is active, this only makes things more fascinating...and concerning. Still entirely depends on what PGI decides to do.

#8 Kain Demos

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Posted 02 March 2015 - 03:37 PM

View PostDONTOR, on 02 March 2015 - 03:33 PM, said:

actually I'm pretty sure its more like 95KPH, and ya I'll do well in them, cant wait!


Warhawk speed without MASC

Clan heavy/Gargoyle/Nova speed with MASC engaged.

View PostTalynn DeRaa, on 02 March 2015 - 03:35 PM, said:


The 96 kph speed tweak thing is actually currently being hotly debated as well. I decided to go with the guaranteed number and stick with 89. Should it go 96 kph with speed tweak while MASC is active, this only makes things more fascinating...and concerning. Still entirely depends on what PGI decides to do.


Why would it be any different than the other 'mechs speeds?

From lore it is 64/86 which translates to 71/89 in this game after speed tweak.

#9 Talynn DeRaa

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Posted 02 March 2015 - 03:38 PM

View PostKain Thul, on 02 March 2015 - 03:34 PM, said:

I use 12 SPL build in Nova and Gargoyle and it will never be OP. It may seem that way to that poor 'mech you round the corner on and find yourself face to face with but for every time that happens you will also find yourself on Alpine.


You say that, but I've managed to make a Nova with 12 SPL's shine on Apline Peaks a couple times. Tactical positioning is a very important thing when you've got very short-range weapons.

#10 Corbenik

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Posted 02 March 2015 - 03:38 PM

well we do know that if the wubiator everyones dreaming of and savoring ends up causing QQ they will quirk it or add more Ghost Heat to it, bust a nova on it.

#11 Kain Demos

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Posted 02 March 2015 - 03:40 PM

View PostTalynn DeRaa, on 02 March 2015 - 03:38 PM, said:

You say that, but I've managed to make a Nova with 12 SPL's shine on Apline Peaks a couple times. Tactical positioning is a very important thing when you've got very short-range weapons.


True, but your enemy also has to comply. An extremely short range build will never be truly OP no matter how hard it wrecks face within 220m.

#12 Brody319

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Posted 02 March 2015 - 03:42 PM

I don't think SPLs will be the optimal build.

For example the Sister mech, the Gargoyle, I feel does best with 1 LPL and 6 SPLs (might up to 8 once I get that 6 laser arm)

So one of the best builds will probably be a mix, maybe like 2 LPLs in the torso. and the rest SPLs.

Since Clan SPLs suffer from ghost heat, unlike their IS counter-parts (which is pretty stupid, but I guess it kinda makes sense since they can't be boated as well as the Clans can), you could reduce the amount of heat, have better range capabilities, and deal similar damage values.

#13 FupDup

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Posted 02 March 2015 - 03:43 PM

I'll probably run my Gladbag with something like 2 UAC/5 + 4-5 (maybe 6?) ERML and play as a midrange skirmisher. It'll be like a morbidly obese version of my Loki build, minus ECM.

#14 Kain Demos

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Posted 02 March 2015 - 03:44 PM

View PostBrody319, on 02 March 2015 - 03:42 PM, said:

I don't think SPLs will be the optimal build.

For example the Sister mech, the Gargoyle, I feel does best with 1 LPL and 6 SPLs (might up to 8 once I get that 6 laser arm)

So one of the best builds will probably be a mix, maybe like 2 LPLs in the torso. and the rest SPLs.

Since Clan SPLs suffer from ghost heat, unlike their IS counter-parts (which is pretty stupid, but I guess it kinda makes sense since they can't be boated as well as the Clans can), you could reduce the amount of heat, have better range capabilities, and deal similar damage values.


I have been thinking about a RT Gauss, RA 6 SPL build with the whole left side for shielding.

#15 Bishop Steiner

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Posted 02 March 2015 - 03:50 PM

View PostTalynn DeRaa, on 02 March 2015 - 03:38 PM, said:

You say that, but I've managed to make a Nova with 12 SPL's shine on Apline Peaks a couple times. Tactical positioning is a very important thing when you've got very short-range weapons.

Situational success is not the same as OP. I made LRM Locusts shine pre quirks. Didn't make the mech or build good.

Huge size, mediocre hitboxes. Speed that only sound s amazing compared to other Assault Mechs...then mounting 300 weapons. Certainly will have some good matches, and some pilots may even do decent in it... but not the same as being good, let alone OP.

I don't see it dethroning the TimberWolf anytime soon.

View PostKain Thul, on 02 March 2015 - 03:44 PM, said:


I have been thinking about a RT Gauss, RA 6 SPL build with the whole left side for shielding.

And on a 95 ton mech with broken hoverjets, that sounds like a good armament?

Thing with these SPL builds...this mech will be HUGE. You're going to get focused by Dakkawolves long before those lasers are effective, more often than not.

#16 Brody319

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Posted 02 March 2015 - 03:50 PM

View PostBishop Steiner, on 02 March 2015 - 03:48 PM, said:

Situational success is not the same as OP. I made LRM Locusts shine pre quirks. Didn't make the mech or build good.

Huge size, mediocre hitboxes. Speed that only sound s amazing compared to other Assault Mechs...then mounting 300 weapons. Certainly will have some good matches, and some pilots may even do decent in it... but not the same as being good, let alone OP.

I don't see it dethroning the TimberWolf anytime soon.


Thats the Ebony Jaguar's job, silly Bishop.

This guy just has to dethrone the Warhawk and fill a role the Direwolf can't, and she is good to go.

#17 Wintersdark

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Posted 02 March 2015 - 03:53 PM

It absolutely won't be OP. Dangerous in a specific situation, sure, but not OP.

It just loses too many tons to useless hoverjets and an absurdly heavy engine.

Definitely not overpowered. The jury is still out if it'll be worth its tonnage at all - maybe, as a grossly tonnage inefficient Timberwolf, IF it has decent hitvoxes.

#18 Talynn DeRaa

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Posted 02 March 2015 - 03:59 PM

View PostBrody319, on 02 March 2015 - 03:50 PM, said:


Thats the Ebony Jaguar's job, silly Bishop.

This guy just has to dethrone the Warhawk and fill a role the Direwolf can't, and she is good to go.


Some people think the Cauldron Born won't have a chance against the Timber Wolf, on the single merit that it doesn't have JJ's. I dunno why thats such a big thing.

As for the Executioner dethroning the Warhawk, well...I guess it has the possibility of doing that? Who knows. Again, I'm probably just dumb and think way too ahead of things.

#19 Brody319

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Posted 02 March 2015 - 04:02 PM

View PostTalynn DeRaa, on 02 March 2015 - 03:59 PM, said:


Some people think the Cauldron Born won't have a chance against the Timber Wolf, on the single merit that it doesn't have JJ's. I dunno why thats such a big thing.

As for the Executioner dethroning the Warhawk, well...I guess it has the possibility of doing that? Who knows. Again, I'm probably just dumb and think way too ahead of things.


Cauldron-born has comparable tonnage, and better weapon positioning, if its hitboxes are good, It could extremely easily just rip the Timberwolf's throne down. People bring up JJs simply because on the Timberwolf, they tend to jitter stuff around and make it hard to hit what you want. So they can often escape situations by just tapping the JJs. The Jaguar doesn't have these, so its going to have to rely on its hitboxes a LOT more than the timberwolf.
She has the Hardpoints, Pod space, and Look to kill the Big Bad wolf, All she needs is to be slim enough in the right areas.


Executioner will depend on Hitboxes and how MASC works. MASC works well and the Hitboxes are good, I think it could kill the Warhawk, since it carries plenty of firepower and has enough hardpoints to do it.

#20 Waffles 2pt0

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Posted 02 March 2015 - 04:06 PM

View PostDONTOR, on 02 March 2015 - 03:33 PM, said:

MASC is literally what I have been waiting for, and if its implemented properly I will be back in the game full force.


Lookin' forward to it. :)





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