Engine: 275 Standard
- Top Speed: 81 kph
- Max Engine Rating: 360
- 130 degrees to each side.
- 25 degrees up and down.
- 35 degrees to each side.
- 30 degrees up and down.
Internal Structure: Endo-Steel
Weapons & Equipment:
- Left Torso: SRM 6, SRM 4, SRM Ammo, Jump Jet x2, Double Heat Sink x2
- Center Torso: Engine, Jump Jet
- Right Torso: SRM Ammo, Jump Jet x2, Double Heat Sink x3
- Right Arm: Medium Laser x4, Double Heat Sink
- Left Torso: 2 Missile
- Right Torso: 1 AMS
- Right Arm: 4 Energy
Jump Jets: 5 (7 Max)
ECM Capable?: No
Module Slots:
- Mech: 1
- Consumable: 2
- Weapon: 2
Quirks:
- +9 Additional Structure (RA)
- +10% Torso Turn Rate (Yaw)
- +12.5% Energy Range
- +7.5% Energy Cooldown
- -12.5% Laser Duration
- +12.5% Missile Cooldown
- +7.5% Medium Laser Cooldown
- Added special geometry for the Resistance [R] Variant of the Panther and Enforcer.
- Inner Sphere dropdeck tonnage limit has been increased to 250 tonnes when fighting against Clans in Community Warfare. IS vs. IS matches will have the standard 240 tonnage limit.
- VoIP speaker icon in the Scoreboard and pre-match screens now indicate when a player is talking.
- Clicking on the VoIP speaker icon in the Scoreboard and pre-match screens will now mute that player. The original mute player menu has been removed.
- Increased the volume for Clan Warhorns and the ComStar Warhorn.
- Increased the number of Warhorns that can play at the same time.
- Added another music track for the Inner Sphere Map.
- Reduced the SFX volume for Dropships.
- Clan Collection Badges are more visually distinct.
- Optimization to the 'Mech BattleGrid.
- Optimization to the Lance Information Panel.
- Optimization to the 'Mech Target System.
- Optimization to the 'Mech Loadout Panel.
- Raven RVN-3L(C)
- Spider SDR-5K(C)
- Griffin GRF-1S(C)
- Trebuchet TBT-7M(C)
- Quickdraw QKD-4G(C)
- Thunderbolt TDR-9SE(C)
- Banshee BNC-3M(C)
- Victor VTR-9S(C)
- Mist Lynx MLX-Prime
- Kit Fox KFX-C*
- Ice Ferret IFR-Prime
- Stormcrow SCR-C
- Hellbringer HBR-Prime
- Mad Dog MDD-Prime
- Gargoyle GAR-Prime
- Dire Wolf DWF-B
- Raven RVN-3L(C)
- Quickdraw QKD-4G(C)
- Thunderbolt TDR-9SE(C)
- Victor VTR-9S(C)
- Kit Fox KFX-C*
- Ice Ferret IFR-Prime
- Hellbringer HBR-Prime
- Dire Wolf DWF-B
- Fixed a TeamSpeak crash.
- Fixed a crash in Flash that some players would experience when joining or exiting a match.
- Possible fix for the graphical freezes that some players were experiencing. The Mining Collective has been tentatively restored to the rotation queue.
- Fixed an issue where the Group window was not refreshing properly after returning from a Group match.
- Fixed the remaining issues with 'Mech centering.
- Fixed an issue where UAV's were not rendering properly after a certain distance.
- Fixed an issue where damage texture and damage glow were not showing correctly when playing the game in 3D Vision.
- Fixed an issue where players sometimes wouldn't see the loadout of the targeted 'Mech.
- Fixed an issue where the Clan ER PPC was not dealing its splash damage to the rear center torso when fired at the rear right torso.
- Fixed an issue where a Gauss Rifle explosion was listed as "Ammo Explosion" on the death screen. It now registers as a "Weapon Explosion".
- A component that has been destroyed from overheating will now show as destroyed in the 'Mech paperdoll/component display.
- Fixed an issue where the cursor would move without any mouse input when using TrackIR and Advanced Zoom.
- Fixed an issue where the first slot in the lance window would always display "No player" when spectating.
- Fixed an issue where the camera would stay focused on the dead 'Mech instead of switching to the next live teammate when spectating.
- Fixed an issue where 'Mech targeting information was not updating correctly when spectating.
- Pressing ESC while loading a Testing Grounds session no longer causes a loss of input functionality.
- Fixed an issue where the default Badge was appearing behind Badges in Private and Faction lobbies.
- After performing and saving changes multiple times through the in-game video settings, the 'Mech shadow may sometimes flicker while in the frontend menu.