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Failed Expectations


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#41 Nothing Whatsoever

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Posted 04 March 2015 - 06:22 AM

Almost reminds me of Curly rage.

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#42 Ragtag soldier

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Posted 04 March 2015 - 06:32 AM

that timeline isn't so much about how pgi is failing as it is how pgi is succeeding by selling people on things they won't actually deliver, so the game will go on. just, as a mundane and grindy shadow of what most people paid for. like how russ made the executive decision that the crowdfunding wasn't crowdfunding anymore so he didn't have to live up to promises. dodged a lawsuit there!

i said at the time they'd never actually deliver on that content anyways. pfft, role warfare.....

#43 cleghorn6

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Posted 04 March 2015 - 06:44 AM

Wait, where's Deathlike? Has someone told him there's a thread with PGI hate in it that he hasn't liked?

#44 Vandul

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Posted 04 March 2015 - 06:51 AM

View Postcleghorn6, on 04 March 2015 - 06:44 AM, said:

Wait, where's Deathlike? Has someone told him there's a thread with PGI hate in it that he hasn't liked?


Yeah, totally waiting for Vassago and 151st.

#45 Livewyr

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Posted 04 March 2015 - 06:52 AM

Can't be all that bad.

Last year, Eckman told me that the Shadowcat wasn't going to happen because they had too many issues trying to figure out MASC.

Then:


#46 Mcgral18

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Posted 04 March 2015 - 07:15 AM

View PostBishop Steiner, on 04 March 2015 - 06:16 AM, said:

wont argue about the QA. They need to find a way to expand their QA playtest group...seems like the hard part is getting people in who actually bother to look for and report bugs, instead of just playing the groovy new stuff.


Hm....if only there was a special testing server for which the masses could use to find broken things....


Must be LosTech.



Otherwise, things are going acceptably. If you want a different MechWarrior experience, there are plenty to choose from. MWLL being the second most modern. You can still get MW:31st Century combat working if you try really hard, as well as most after that.


PGI is doing better than they have in quite awhile, and there is the new Community Manager. Haven't seen her around too much yet.

#47 Tarl Cabot

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Posted 04 March 2015 - 07:16 AM

It is interesting to see their thoughts about things back then, such as about VOIP. Now if they had only carried that over to the actual heat scale :)

The bold/italicized part is the OP of it all though :), teamplay and all of that...

Quote

April 5th, 2012

ZAM: Given the proliferation of VOIP programs like Ventrilo, Mumble and TeamSpeak, will there be voice chat support in MechWarrior Online? Either way, given that many of the modules in pilot trees involve communicating key information (location, mech details, etc), how do you prevent some modules from becoming obsolete as players learn to use voice chat or third-party voice chat programs to communicate that same information?

Paul: This was a discussion we had early on in the design and engineering phase of MWO. We had thought it would be cool to have VOIP interrupted by scrambling signals or have a snooping device that would let you listen to the other team's VOIP channel. But immediately, those of us who play competitive multi-player brought up the 3rd party solutions like TeamSpeak and Ventrilo as a means to bypass these distortion and snooping mechanics. It was decided that we would not include VOIP with MWO as most players would have their own TeamSpeak/Ventrilo running anyhow.

As for the voice coms affecting the game; the information found on the BattleGrid is a lot more precise than what a player would be able to communicate via voice. The optimal means of sharing enemy information will be a combination of both voice and in-game Information Warfare.

Edited by Tarl Cabot, 04 March 2015 - 07:18 AM.


#48 Sarlic

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Posted 04 March 2015 - 07:18 AM

View PostTarl Cabot, on 04 March 2015 - 07:16 AM, said:

It is interesting to see their thoughts about things back then, such as about VOIP. Now if they had only carried that over to the actual heat scale :)



Too funny. Community wanted the VOIP.

But no one uses it. Spot on.

I hope time will tell and people will use it. But as of now i am the only one of the few who are using it in the solo que.

(The low quality and the tons of problems isnt helping either, ha)

Edited by Sarlic, 04 March 2015 - 07:21 AM.


#49 Alistair Winter

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Posted 04 March 2015 - 07:24 AM

View PostLivewyr, on 04 March 2015 - 06:52 AM, said:

Can't be all that bad.
Last year, Eckman told me that the Shadowcat wasn't going to happen because they had too many issues trying to figure out MASC.


I know exactly how you feel. Another promise from PGI that has been...

BROKEN



#50 DaZur

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Posted 04 March 2015 - 07:28 AM

This is one of the biggest problems with developers providing access to minimally viable production assets AND verbalizing design concepts to include pillar-planning...

Back in the "old days" (DaZur leans back in his rocker..) game development took several years of behind door development BEFORE the general public even got to look at it. You young folk would be very surprised by the amount of "design intent" that ultimately gets culled from a project in the name of production efficiency and constantly shifting design decisions.

Clearly PGI is culpable in having over-reaching goals and a bit too much arrogance... They verbalized pillars and in doing so created expectations and uttered promises they were unable to keep. That said, normally none of this would have been shared to the public and the precedence would not have been set.

Its a brave new world where every word uttered is recorded and used as evidence to ones incompetence and deceitfulness. Add to that a rabid fan base that secondary to past transgressions offers little trust or latitude for mistakes and we have a what you see before you...

Edited by DaZur, 04 March 2015 - 07:31 AM.


#51 PappySmurf

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Posted 04 March 2015 - 07:34 AM

Op nice work on the chart but im afraid both sides are playing the blame game and it wont help MWO or the community. MWO is dying starved of new players to fund this once great game who's fault is it? PGI"S with bad new player experience and promises or the player-base that drives them away?

Personally I think its a little of both community and PGI why some things were not delivered and why the game is in the state that it is.PGI caters to those that pay into there game and make 90% of there decisions based on this part of the player-base which is ok to a certain degree but it does not help the new players or less skilled casual players in MWO.

I would like to see the Devs come back to there own forums set up live chat and try to rebuild the community based on what everyone that plays the game needs to keep funding it. And start building a new player experience for all those steam kiddies that might just be the new player-base.

But what the hellll im just posting on a topic that has been hashed over and over again for 3 years and yes some things have changed but not all for the good or the bad. I can see MWO becoming like the death of MechWarrior4 and that is not a good thing for anyone that still plays and cares about MWO.

Maybe just try to work together and maybe the devs will return to the forums and read something about what we all think is important.If not they will just stay on TwiTard and FaceCrack and overall ignore everyone here.

Edited by PappySmurf, 04 March 2015 - 07:36 AM.


#52 Water Bear

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Posted 04 March 2015 - 07:36 AM

Does the title bug anyone else? What the hell are failed expectations?

#53 CocoaJin

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Posted 04 March 2015 - 07:48 AM

View PostKAEGANme23, on 03 March 2015 - 11:01 PM, said:

how much money have you guys spent on this game? i think it is about time we brought it up again... but then again if you dont want to get everything youre paying for i guess that is youre problem


We spend money because we love it, because we see the potential and trust and see that PGI is making progress in spite of their past short-comings. Some of us have been in the "game" of gaming for a long time and have realistic expectations. We know it's difficult, rare or at best, a long time coming for devs to hit all desired features...so we've learned to hope for the best, appreciate every step forward and enjoy the journey.

In the meantime, shoot robots, support the devs, campaign for your desired features...but focusing on their short-comings of the distant past and ignoring their success in the recent past is more an indication of your short-comings, not there's.

#54 Zeusus

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Posted 04 March 2015 - 07:51 AM

View PostJoseph Mallan, on 04 March 2015 - 02:44 AM, said:

Close to $1000. Maybe over. The only thing I haven't gotten for my money is a set of Grasshoppers and Zeuses. But those will drop over the next few weeks.


You might not have Zeuses but you have me. That's totally the next best thing right?

#55 Almond Brown

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Posted 04 March 2015 - 07:55 AM

When shooting other Mechs dead just isn't good enough...there is always "The Island List" to fall back on.

#56 Water Bear

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Posted 04 March 2015 - 07:58 AM

View PostCocoaJin, on 04 March 2015 - 07:48 AM, said:

We spend money because we love it, because we see the potential and trust and see that PGI is making progress in spite of their past short-comings. Some of us have been in the "game" of gaming for a long time and have realistic expectations. We know it's difficult, rare or at best, a long time coming for devs to hit all desired features...so we've learned to hope for the best, appreciate every step forward and enjoy the journey.

In the meantime, shoot robots, support the devs, campaign for your desired features...but focusing on their short-comings of the distant past and ignoring their success in the recent past is more an indication of your short-comings, not there's.


Or do you spend money to buy an advantage?

Edited by Water Bear, 04 March 2015 - 08:00 AM.


#57 Scurry

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Posted 04 March 2015 - 08:09 AM

A little funny how there's no news on the timeline past Transverse shutting down - which, IMO, was the low point before the split with IGP and many agree things started to improve slowly.

#58 Wiley Coyote

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Posted 04 March 2015 - 08:10 AM

While I haven't had any failed expectations about this game, I certainly have had...


#59 Logan Hawke

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Posted 04 March 2015 - 08:26 AM

View PostWater Bear, on 04 March 2015 - 07:58 AM, said:


Or do you spend money to buy an advantage?


Did Vassago change its name?

#60 Kain Demos

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Posted 04 March 2015 - 08:34 AM

View PostDaZur, on 04 March 2015 - 07:28 AM, said:

This is one of the biggest problems with developers providing access to minimally viable production assets AND verbalizing design concepts to include pillar-planning...

Back in the "old days" (DaZur leans back in his rocker..) game development took several years of behind door development BEFORE the general public even got to look at it. You young folk would be very surprised by the amount of "design intent" that ultimately gets culled from a project in the name of production efficiency and constantly shifting design decisions.

Clearly PGI is culpable in having over-reaching goals and a bit too much arrogance... They verbalized pillars and in doing so created expectations and uttered promises they were unable to keep. That said, normally none of this would have been shared to the public and the precedence would not have been set.

Its a brave new world where every word uttered is recorded and used as evidence to ones incompetence and deceitfulness. Add to that a rabid fan base that secondary to past transgressions offers little trust or latitude for mistakes and we have a what you see before you...


Yes.........good point all around. From now on I only will play or purchase "traditionally developed" games from big-name companies. This was my first time with something like this and while it seemed different and strange to me I did not hesitate to contribute even though it was the most I had ever paid for a game at the time. I did that because of my love of this franchise and the desire to finally see a new entry as MW4: Mercs was getting pretty long in the tooth at the time. Looking back at all the things that have been said is just a reminder of what I thought (and dared to hope) this game could be and now with the amount of time elapsed and how far away we still are it just seems like it will never happen.

Reading a lot of the stuff in that timeline was kind of like a wake-up call for me---I had forgotten about a lot of that stuff. When is the last time "hardcore mode" or functionality of the screens in the cockpit were discussed? How about removing 3PV? I remember something along the lines of a statement that if you did not choose to you would never have to play with someone using 3PV. Well, if 3PV was IGP's fault surely it can just go now right? It is not in CW anyway.

I am addicted to this IP like a junkie to drugs or a degenerate gambler to his bookie so I am around for the long term still and will likely continue to keep paying up unless things take a serious nosedive. I just can not help but get a hollow feeling in my stomach though from reading that from start to finish.

Edited by Kain Thul, 04 March 2015 - 09:01 AM.




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