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New Weapons, Please?


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#21 Glaive-

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Posted 04 March 2015 - 10:33 AM

View PostMetus regem, on 04 March 2015 - 10:29 AM, said:



And that right there, is a great reason not to have it in MWO....


Nonsense. The Bombast laser is a perfectly canon weapon.


View PostScout Derek, on 04 March 2015 - 10:29 AM, said:

Read the edit. I may add it in.


Wat
But it is in your list :wacko:

I was speaking about implementation into the actual game. I seem to recall the Devs or other players being against the addition of the Binary Laser/Cannon.

Edited by armyunit, 04 March 2015 - 10:37 AM.


#22 Scout Derek

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Posted 04 March 2015 - 10:33 AM

View PostBhael Fire, on 04 March 2015 - 10:30 AM, said:

As much as I'd like to see more variety, the game doesn't really need new weapons. It would just be more crap to try to balance.


A lot of the balance is already broken(actually laughing right now), why not make even more broken?

Actually, variety would play a big role in balancing in that we'd have some things unnerfed, say, the Clan Large Laser for example?

#23 KraftySOT

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Posted 04 March 2015 - 10:34 AM

Not to mention youre skipping over some obvious current additions. Thunder LRMs, Arrow IV, ER Mediums and smalls for IS, MG Arrays, etc.

The other LB, Streak, and such come along too eventually. That should satiate people for a while in the next year or so.

Deployable minefields is way cooler than another thing to wreck TTK.

#24 Scout Derek

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Posted 04 March 2015 - 10:35 AM

View PostKraftySOT, on 04 March 2015 - 10:34 AM, said:

Not to mention youre skipping over some obvious current additions. Thunder LRMs, Arrow IV, ER Mediums and smalls for IS, MG Arrays, etc.

The other LB, Streak, and such come along too eventually. That should satiate people for a while in the next year or so.

Deployable minefields is way cooler than another thing to wreck TTK.


I know I know, read the edit if you don't mind ;)

#25 lsp

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Posted 04 March 2015 - 10:36 AM

View PostMetus regem, on 04 March 2015 - 10:29 AM, said:



And that right there, is a great reason not to have it in MWO....

MW4 was a great game, better than this is.

Edited by lsp, 04 March 2015 - 10:36 AM.


#26 DONTOR

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Posted 04 March 2015 - 10:38 AM

I miss the bombast laser, such a unique weapon in MW4, but I dont think it fits in the time line yet though.

How amazingly badass would a mech in MWO look with a damn longtom stcking out of it though!!!! thought they were more than 12 crits though..

#27 KraftySOT

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Posted 04 March 2015 - 10:38 AM

Yeah just take the heavy, xpulse, bombast lasers out, and the long tom, were good.

Replace the long tom with arrow IV. We already have artillery, theres no reason to mount it on mechs, it was kind of a goofy thing in the first place. Theres no reason you wouldnt take long tom the tank, rather than a mech with long tom on it. That whole thing is precluded by the arty strikes you can buy. Theres your long tom.

Now a 20 damage missile, with a 10 second rate of fire, thats kind of cool. But leave the rotary autocannons and x pulse lasers and **** to Maxtech. Thats why people hate Maxtech.

Edited by KraftySOT, 04 March 2015 - 10:38 AM.


#28 Glaive-

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Posted 04 March 2015 - 10:40 AM

By the way OP, if anything you should have the MRM and ATM missile systems in that list. We desperately need more missile variety.

#29 Metus regem

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Posted 04 March 2015 - 10:41 AM

View PostScout Derek, on 04 March 2015 - 10:32 AM, said:


Yet we have Gauss Rifle charges. We never had Gauss Rifle charges in any of the Mechwarrior games, ever. so what about it makes the bombast laser a bad thing? would you prefer the PPC and Gauss King Crab or would you prefer the ERPPC and Gauss Rifle Dire Wolf Meta?


My issue comes from my personal opion that MW 4, is a train wreak of a game, that did bad, bad things to the lore, the Bomblast laser being one of them.

Do I think the Gauss charge is silly? Yes, yes I do. But it makes sense if the weapon is in an unpowered state between shots, as it would have to put power into capacitors... but then that would mean the weapon wouldn't blow up when hit...

If anything, the PPC should have the charge mechanic, or it should explode when damaged like the Gauss does.

As for the whole meta thing, I think it's stupid. I like to run near stock in most of my mechs as it is.

#30 KraftySOT

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Posted 04 March 2015 - 10:43 AM

View PostDONTOR, on 04 March 2015 - 10:38 AM, said:

I miss the bombast laser, such a unique weapon in MW4, but I dont think it fits in the time line yet though.

How amazingly badass would a mech in MWO look with a damn longtom stcking out of it though!!!! thought they were more than 12 crits though..


In the arm and torso, its shared. So thats another thing against that in MWO.

Arrow IV is the better bet, you got an actual lore variant of the Catapult with two of them. If PGI does it right thats only 4 DPS, but its 2 20 damage missiles that can go as far as LRMs. Not sure how much use it would be, but kind of neat.

The real cool thing is the Thunder LRMs.

Shoot those at the "Death Mountain" on Alpine before anyone gets up there, and watch the enemy leg themselves walking over mines. Area denial would be one huge step forward for making games play out differently.

Nascar comes to a halt when you run into a minefield.

Ill take MRMs over Rotary Autocannons and stupid extended range laser and pulse lasers and crap any day.

Infernos would be nice too.

Laser AMS...ill also take some Laser AMS, I just cant be bothered to have ammo. Thats ridiculous.

Edited by KraftySOT, 04 March 2015 - 10:44 AM.


#31 pbiggz

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Posted 04 March 2015 - 10:46 AM

First thing the IS needs is ER small, and ER medium lasers, LBX AC2s, LBX AC5s, LBX AC20s, Streak SRM 4s, Streak SRM 6s, Ultra AC 2s, Ultra AC 10s, Ultra AC 20s, Machine Gun Arrays, Reflective and Reactive Armor, and Light Fusion Engines (IS tech, as compact as clan XL but weighs 75% as much as a standard, rather than 50% with XL engines).

There's plenty of IS tech that is closer to the time line and closes the equipment gap betwen IS and clan, it gives both factions more options too. Reflective armor for example, kills energy boats, so you'll see more clan ballistics, light engines let IS pilots squeeze a little more firepower out of their mechs, machine gun arrays weigh 2 tonnes but only take 1 ballistic hard point, letting you efficiently stack machine guns on hardpoint strapped mechs, so on so forth.

Also ARROW IV will never be in this game. They wont do it. its an artillery weapon, they have paid for artillery strikes. paulconomy i tell you!

Edited by pbiggz, 04 March 2015 - 10:46 AM.


#32 Scout Derek

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Posted 04 March 2015 - 10:46 AM

View PostMetus regem, on 04 March 2015 - 10:41 AM, said:


My issue comes from my personal opion that MW 4, is a train wreak of a game, that did bad, bad things to the lore, the Bomblast laser being one of them.

Do I think the Gauss charge is silly? Yes, yes I do. But it makes sense if the weapon is in an unpowered state between shots, as it would have to put power into capacitors... but then that would mean the weapon wouldn't blow up when hit...

If anything, the PPC should have the charge mechanic, or it should explode when damaged like the Gauss does.

As for the whole meta thing, I think it's stupid. I like to run near stock in most of my mechs as it is.


Meta IS annoying, but what you say about the ppc...
If you added a charge to it also, wouldn't that mean that you can charge both the dual gauss and the dual ppcs too?

So that means...

YOU'RE PROMOTING META EVEN MORE.

(Just kidding, but charge for ppc just bad, really bad)

#33 Metus regem

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Posted 04 March 2015 - 11:02 AM

View PostScout Derek, on 04 March 2015 - 10:46 AM, said:

Meta IS annoying, but what you say about the ppc...
If you added a charge to it also, wouldn't that mean that you can charge both the dual gauss and the dual ppcs too?

So that means...

YOU'RE PROMOTING META EVEN MORE.

(Just kidding, but charge for ppc just bad, really bad)


-sigh- what I'm saying is flip it... give the charge to the PPC, or give it a longer charge time, and either leave the charge time or remove it from the Gauss, just do something to it to make it a less than idea brawling weapon.

I personally don't see a charge time on the PPC faimly as a bad thing, as it would make it more of a skill weapon.

#34 Keeshu

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Posted 04 March 2015 - 11:08 AM

It'll be a long while before we get new weapons in. It'll probably happen at some point, but they have soooo many other features they need to work on first.


Personally I'm looking forward new weapons.
MML/ATM - Ability to use LRMs and SRMs with the same launcher, but be much more inefficient with tonnage to do so.
Heavy/light ppc (and i guess snub) - I like the ppc, but this'll allow more
MRM - Wall of missiles, and longer range SRMs (unless they wanna make them a bit different, or make the spread worse up close or what)
Streak LRMs - Twice the weight of the other clan launchers, to have have streak lrms (gaurunteed hit, but will hit random locations instead of center mass)


HAG, Heavy lasers are what I'm worried about, but they can always nerf them if the damage is too much.

http://www.sarna.net...Equipment_Lists

#35 Darlith

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Posted 04 March 2015 - 11:11 AM

I'd love blazers for a couple of mechs I have with a single energy hardpoint.

#36 lshtaria

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Posted 04 March 2015 - 11:23 AM

For the love of Blake please don't give Paul any more weapons to ruin. He's already done a good enough job at almost making this game a complete disaster.

#37 Almond Brown

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Posted 04 March 2015 - 11:35 AM

View PostFearNotDeath, on 04 March 2015 - 10:30 AM, said:

Reflective/Reactive armor?


Given the current "Laser Vomit" meta game play style, MWO would require that only "Reflective" Armor be added. Saves half of the required Dev work too. ;)

Edited by Almond Brown, 04 March 2015 - 11:36 AM.


#38 Khobai

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Posted 04 March 2015 - 11:35 AM

There is a severe lack of options for missile weapons.

We need MRMs for IS, ATMs for Clans (with 3 ammo types), and alternate ammo types for IS SRMs/LRMs (i.e. inferno SRMs, swarm & thunder LRMs, etc...)

Quote

Given Current Laser Vomit Meta, MWO would require that only "Reflective" Armor be added. Half the Dev work too.


bad idea is bad.

clan mechs are FORCED into using lasers due to tonnage constraints. And you want to nerf the only weapons most clan mechs are reasonably capable of using?

first you need to fix the reason why clan mechs are forced into using lasers and cant use anything else. then you can look at adding metagaming equipment like reflective armor.

the problem is the locked engine ratings on clan mechs. it makes clan lights unusably slow. it forces clan heavies and assault to laser spam because they dont have tonnage for ballistics. unlock clan engine ratings and clan mechs can experiment with weapons other than lasers.

"waa waa but unlocking clan engine ratings would be unbalanced"

so balance it. give IS the light fusion engine and possibly even hardened armor to help balance things out.

Edited by Khobai, 04 March 2015 - 11:47 AM.


#39 Water Bear

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Posted 04 March 2015 - 11:37 AM

I was thinking about this the other day.

I think they don't release new weapons because it's hard to monetize them. How do you sell a laser for MC? I guess they could, it would just take a little patching.

If you don't start selling weapons like you sell mechs, then how do you make money off of them? You can release new chassis that use the weapon, but without some arbitrary restrictions built in to the weapons no one would have to buy the mech to get the weapon.

#40 Khobai

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Posted 04 March 2015 - 11:48 AM

Quote

If you don't start selling weapons like you sell mechs, then how do you make money off of them?


simple. you release hero mechs with quirks for the new weapons. done.





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