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New Weapons, Please?


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#41 Burktross

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Posted 04 March 2015 - 11:50 AM

All i want is rifles

#42 Khobai

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Posted 04 March 2015 - 11:53 AM

Quote

All i want is rifles


agreed. rifles would be good to fill the tonnage void between machine gun and AC2. they would give light mechs some ballistic alternatives besides machine guns.

but we also need more missile options. We need MRMs, ATMs, and different ammo types for SRMs/LRMs.

as for energy weapons, there are MORE than enough energy weapons. We dont need anymore of those.

#43 Brody319

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Posted 04 March 2015 - 11:53 AM

I'd be happy if they just made the Long Tom take up the same space as an AC20, but weight more.

Then only big mechs could bring it with plenty of ammo.

#44 mike29tw

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Posted 04 March 2015 - 12:00 PM

View PostKhobai, on 04 March 2015 - 11:53 AM, said:


agreed. rifles would be good to fill the tonnage void between machine gun and AC2. they would give light mechs some ballistic alternatives besides machine guns.

but we also need more missile options. We need MRMs, ATMs, and different ammo types for SRMs/LRMs.

as for energy weapons, there are MORE than enough energy weapons. We dont need anymore of those.


+1 for more missile options.

#45 Scout Derek

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Posted 04 March 2015 - 12:09 PM

View PostMetus regem, on 04 March 2015 - 11:02 AM, said:


-sigh- what I'm saying is flip it... give the charge to the PPC, or give it a longer charge time, and either leave the charge time or remove it from the Gauss, just do something to it to make it a less than idea brawling weapon.

I personally don't see a charge time on the PPC faimly as a bad thing, as it would make it more of a skill weapon.


Well, that's based on your opinion, and really, Gauss will never change. Gauss is always going to have multiple roles, and with Heavy Gauss?

Well, that brawling idea just went out the window.

View Postmike29tw, on 04 March 2015 - 12:00 PM, said:


+1 for more missile options.


More Missiles I agree entirely. that way we dont see streak boats or LRM boats only. We can see multiple builds come from new missile weapons. the MRMs would be a fun one, being that you can bring 1 with you instead of 3-4 SRMs on a build, and do more pinpoint damage instead of spread.

View PostBrody319, on 04 March 2015 - 11:53 AM, said:

I'd be happy if they just made the Long Tom take up the same space as an AC20, but weight more.

Then only big mechs could bring it with plenty of ammo.


That being said, it's be great to have this kind of thing around, making the game more fun when in a group. I'd pay 2 million C-Bills to see 10 king Crabs Shooting Long Toms over the gate at their enemies... and they writhing in pain or hiding as they get hit.

#46 MeiSooHaityu

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Posted 04 March 2015 - 12:12 PM

I know what would be a good edition.

A heavy TAG laser. It weighs the same and takes up the same crit space, but does twice as much damage!







:)

#47 Pjwned

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Posted 04 March 2015 - 12:16 PM

Fix existing weapons that are underused first.

#48 Anyone00

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Posted 04 March 2015 - 12:48 PM

View PostMetus regem, on 04 March 2015 - 10:41 AM, said:

If anything, the PPC should have the charge mechanic, or it should explode when damaged like the Gauss does.

PPC Capacitors come later in the time line: I say save the charge mechanic for them.

View PostKraftySOT, on 04 March 2015 - 10:43 AM, said:

The real cool thing is the Thunder LRMs.

Shoot those at the "Death Mountain" on Alpine before anyone gets up there, and watch the enemy leg themselves walking over mines. Area denial would be one huge step forward for making games play out differently.

Nascar comes to a halt when you run into a minefield.

Yes, something to manipulate the battlefield like that would be nice. Make flamers and machine guns really effective at clearing the mines out (along with the mines showing up on radar with BAP).

Sniper Artillery Cannons and Thumper Cannons would likely be a better choice than the Long Tom; but indirect fire weapons are a pain to balance.

I would be nice to see Fluid Guns for spraying coolant, oil slicks, and napalm. I would be amusing to see a Raven or another light spraying more than the volume of its body but a PPC Awesome plus coolant spraying Fluid Gun light may be a balancing nightmare.

Also Mech Mortars to pop sight-and-radar-blocking-smoke and flares would nice but smoke can be turned off for the sake of PC performance: so technical issues.

The biggest obstacle is PGI needing to concentrate on balancing the core weapons before they deal with rares and exotics.

#49 Metus regem

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Posted 04 March 2015 - 12:57 PM

View PostAnyone00, on 04 March 2015 - 12:48 PM, said:

PPC Capacitors come later in the time line: I say save the charge mechanic for them.



When those come in, can clans have their 15/15 FLD cERPPC?

#50 Brody319

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Posted 04 March 2015 - 01:02 PM

Its sad how many weapons and technologies we have to give to the IS before clans can have their weapons unnerfed..

#51 Anyone00

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Posted 04 March 2015 - 01:11 PM

View PostMetus regem, on 04 March 2015 - 12:57 PM, said:


When those come in, can clans have their 15/15 FLD cERPPC?

Well considering the cost of an extra ton, an extra critical slot, and +50% heat to a regular PPC: likely, no.

Edited by Anyone00, 04 March 2015 - 01:12 PM.


#52 FupDup

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Posted 04 March 2015 - 01:13 PM

Within the timeline, the Blazer and Mech Mortars are the most viable choices.

#53 anonymous161

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Posted 04 March 2015 - 01:16 PM

I've talked about adding the stuff from mw4 mod to this game when it comes to the weapons but it will probably not happen.

#54 Ovion

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Posted 04 March 2015 - 01:58 PM

We can have, and there's no reason particular reason not to have all of the following remaining timeline appropriate weapons:
(All are IS only unless specified)
Energy:
LAMS (Clan only)
Binary Laser Cannon

Ballistic:
Grenade Launcher
Light / Medium / Heavy Rifle

Missile:
Rocket Launcher 10 / 15 / 20
Mech Mortar 1 / 2 / 4/ 8

Artillery:
Any two+ of the following, though preferably AIV and Long Toms, there's no particular reason to have more than 2 though.
Arrow IV Artillery (IS+Clan) Missile
Sniper Artillery PieceBallistic
Thumper Artillery PieceBallistic
Long Tom Cannon Ballistic
Sniper Artillery Cannon Ballistic
Thumper Cannon Ballistic

This would then unlock more variants, and possibly some other mechs.

For the big things like the Artillery, the simplest way (in my mind), would be to make them 10 slots base, then have the rest as floating structure.
This means you don't worry about split crits in general, just on those specific massive weapons, and it still limits it to things that can take AC20's or such anyway, rather than worrying about a seperate Artillery Slot or anything.

#55 ThrashInc

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Posted 04 March 2015 - 02:01 PM

View PostScout Derek, on 04 March 2015 - 10:32 AM, said:


Yet we have Gauss Rifle charges. We never had Gauss Rifle charges in any of the Mechwarrior games, ever. so what about it makes the bombast laser a bad thing? would you prefer the PPC and Gauss King Crab or would you prefer the ERPPC and Gauss Rifle Dire Wolf Meta?


I would prefer that C-UAC's did the proper damage per shot.

#56 justin xiang

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Posted 04 March 2015 - 02:28 PM

No, thank you! I vote we go back to 3025! If you really want those weapons, keep playing this game for a few more years. They will get released when the time line is correct. Anybody who plays the board game knows that all the new stuff just wrecks the game balance.

Edited by justin xiang, 04 March 2015 - 02:29 PM.


#57 FerrolupisXIII

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Posted 04 March 2015 - 02:39 PM

ARROW IV. ARROW IV. ARROW IV.

same job as the LONG TOM but would actually fit on mechs currently with no Crit Splitting.

#58 Scout Derek

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Posted 04 March 2015 - 02:48 PM

View Postjustin xiang, on 04 March 2015 - 02:28 PM, said:

No, thank you! I vote we go back to 3025! If you really want those weapons, keep playing this game for a few more years. They will get released when the time line is correct. Anybody who plays the board game knows that all the new stuff just wrecks the game balance.


And anybody that played the mechwarrior series knows how much it could give this game variety.

I vote to go ALL the way to present timeline so we can all have our stone rhinos, Timberwolf II, Nova Cats, Maulers, our Bushwackers, our Hellhounds, our Dashers, and more.

My idea sounds more fun than yours that you have. Who wants to stay in the IS tech stone age when we can have supertech that can eat your boardgame like a Kit Kat?

#59 terrycloth

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Posted 04 March 2015 - 03:12 PM

Open up the whole time line, warn people when they're using technology that will push their mech to year XXXX, then give players a separate Elo rating by tech level.

You wouldn't have to separate the matchmakers; if the new tech was OP then people would have a higher Elo in it and go up against harder opponents.

#60 LordKnightFandragon

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Posted 04 March 2015 - 03:19 PM

Yes new Weapons, like a 15/15 CERPPC....





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