Jump to content

Update Hot-Fix Incoming Later Today @ 2:15 Pm Pst


24 replies to this topic

#1 InnerSphereNews

    Member

  • Developer
  • Developer
  • 2,874 posts

Posted 04 March 2015 - 12:33 PM

Greetings MechWarriors,

We will be rolling out a hot-fix later today, tentatively scheduled for release at 2:15 PM PST (10:15 PM UTC), with the following changes:

  • Fixing the issue where targeting markers and boxes were
    • appearing on-screen without any associated 'Mechs
    • remaining on-screen without any associated 'Mechs
    • attaching to the aiming reticle
The currently estimated downtime period for this hot-fix is approximately 1 hour.
When services are restored you will be required to apply a small patch.

This post will be updated with further information and timeframes as needed.

UPDATE: Services have been restored and the patch is up for download.


#2 Jody Von Jedi

    Member

  • PipPipPipPipPipPipPipPip
  • The Hammer
  • The Hammer
  • 1,551 posts
  • LocationNorth Carolina

Posted 04 March 2015 - 12:58 PM

Thank you. Those false indicators were annoying.

#3 Errant Audio

    Member

  • PipPipPip
  • Knight Errant
  • 70 posts
  • LocationL.A. Area

Posted 04 March 2015 - 01:01 PM

bigtime!

#4 Deathlike

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • Littlest Helper
  • Littlest Helper
  • 29,240 posts
  • Location#NOToTaterBalance #BadBalanceOverlordIsBad

Posted 04 March 2015 - 01:27 PM

It's a hotfix worth waiting for...

#5 DarthPeanut

    Member

  • PipPipPipPipPipPipPip
  • Liquid Metal
  • 861 posts

Posted 04 March 2015 - 01:49 PM

I wondered why I was taking so much FF laser wash last night... then I realized it was because of the bug with the targets.

#6 1453 R

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Bridesmaid
  • Bridesmaid
  • 5,578 posts

Posted 04 March 2015 - 01:59 PM

Test of the new G-ECM targeting ghosts functionality - complete.

Expect a revamp of the G-ECM system in 90 days, coinciding with the start of our investigation into the Information Warfare pillar and making it not suck.

...[/Iwish]

#7 Bigbacon

    Member

  • PipPipPipPipPipPipPipPipPip
  • The 1 Percent
  • The 1 Percent
  • 3,096 posts

Posted 04 March 2015 - 02:11 PM

THANK YOU!!!!!!

#8 DelphiAuriga

    Member

  • PipPipPipPipPip
  • Knight Errant
  • Knight Errant
  • 166 posts
  • LocationCanary Islands, in the planet Skandia ;)

Posted 04 March 2015 - 02:22 PM

TY. Good job :)

#9 Der Kopfsammler

    Member

  • PipPipPipPipPipPip
  • The Mercenary
  • The Mercenary
  • 239 posts
  • LocationPortugal

Posted 04 March 2015 - 02:23 PM

Well at least PGI is fast at responding and fixing such annoying issues... i trully admire that in them. Thanks PGI.

#10 WeskerWild

    Member

  • PipPip
  • The Benefactor
  • The Benefactor
  • 31 posts

Posted 04 March 2015 - 02:27 PM

Damn missed the post of the update was halfway doing a mech in the mechbay went afk to get a drink and came back to offline :/ but glad the fix is here already...

#11 Myke Pantera

    Member

  • PipPipPipPipPipPipPip
  • Storm
  • Storm
  • 836 posts
  • LocationAustria

Posted 04 March 2015 - 02:27 PM

That's an important one! Thanks guys!

#12 Kuritaclan

    Member

  • PipPipPipPipPipPipPipPip
  • Ace Of Spades
  • 1,838 posts
  • LocationGermany

Posted 04 March 2015 - 02:55 PM

Well done sir.

#13 Tranquility91

    Member

  • Pip
  • Liquid Metal
  • Liquid Metal
  • 12 posts

Posted 04 March 2015 - 04:30 PM

with these hotfixes is anything being done to ur servers?

I am getting terrible ping spikes jumping from 90 (my usual) to 260+ making the game impossible to play. thanks to the jumps i miss every single shot unless the target is running straight for 2 seconds...

checked my steam connection and origin games and they are working just fine.

any advice here or answers? anyone else experiencing similar issues?

had a similar experience for a few days about 3 weeks ago

#14 Grendel408

    Member

  • PipPipPipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 2,611 posts
  • LocationBay Area, California

Posted 04 March 2015 - 04:41 PM

Worst bug as of late, thanks for the hotfix... it was so frustrating lastnight with the targeting bugs... and so much friendly fire to boot. Hoping tonight is a huge improvement, thanks Devs :D

#15 WVAnonymous

    Member

  • PipPipPipPipPipPipPipPip
  • Wrath
  • Wrath
  • 1,691 posts
  • LocationEvery world has a South Bay. That's where I am.

Posted 04 March 2015 - 05:08 PM

View PostJody Von Jedi, on 04 March 2015 - 12:58 PM, said:

Thank you. Those false indicators were annoying.


Understated as usual. I got killed chasing a countered ECM that was in the opposite direction of the icon on my screen.

#16 Jody Von Jedi

    Member

  • PipPipPipPipPipPipPipPip
  • The Hammer
  • The Hammer
  • 1,551 posts
  • LocationNorth Carolina

Posted 04 March 2015 - 05:25 PM

View PostWVAnonymous, on 04 March 2015 - 05:08 PM, said:


Understated as usual. I got killed chasing a countered ECM that was in the opposite direction of the icon on my screen.


LOL, It's like flying near the magnetic poles, you can't trust your compass.

#17 SnagaDance

    Member

  • PipPipPipPipPipPipPipPip
  • Little Helper
  • Little Helper
  • 1,860 posts
  • LocationThe Netherlands

Posted 05 March 2015 - 02:57 AM

Great I just noticed this yesterday. Strangely enough this did not affect my when I played Tuesday after patching. Anyway, glad it's going to be fixed, thanks!

#18 Desintegrator

    Member

  • PipPipPipPipPipPipPipPip
  • Shredder
  • Shredder
  • 1,225 posts
  • LocationGermany

Posted 05 March 2015 - 08:00 AM

Thanks for the fast patch !
This was a real problem...

#19 Ridir Semii

    Member

  • PipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 499 posts
  • LocationPort Torture, Washington, USA

Posted 05 March 2015 - 08:55 AM

dumb question for PGI and crew....

When are you going to release a patch that doesn't break the game? EVERY patch needs patching and hotfixes for the stuff you are "patching" and "fixing"

No offense, I support you guys and all, but maybe it's time to get real developers who don't destroy code when they add new code, or at least make you wait till they repair it before allowing it to be released.....


OH WAIT, THAT'S IT!!! hire a QA crew to verify coding... I don't know, something about patching the patches patch of the hotfix to the patch is less than professional, let alone acceptable when you are dealing with the public, and in many cases, quite a bit of their money

Edited by Uminix, 05 March 2015 - 08:55 AM.


#20 Voivode

    Member

  • PipPipPipPipPipPipPipPip
  • The Hungry
  • The Hungry
  • 1,465 posts

Posted 05 March 2015 - 09:08 AM

View PostUminix, on 05 March 2015 - 08:55 AM, said:

dumb question for PGI and crew....

When are you going to release a patch that doesn't break the game? EVERY patch needs patching and hotfixes for the stuff you are "patching" and "fixing"

No offense, I support you guys and all, but maybe it's time to get real developers who don't destroy code when they add new code, or at least make you wait till they repair it before allowing it to be released.....


OH WAIT, THAT'S IT!!! hire a QA crew to verify coding... I don't know, something about patching the patches patch of the hotfix to the patch is less than professional, let alone acceptable when you are dealing with the public, and in many cases, quite a bit of their money


They have QA, I'm sure, and the coders are also doing a fine enough job. What they likely lack is static code analysis that can catch bugs that are not related to defects in code but are more complex and difficult to spot.

The "it compiles and runs without triggering alarms in the unit testing or integration testing but in certain circumstances has undesired behavior" type of errors.





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users