- Fixing the issue where targeting markers and boxes were
- appearing on-screen without any associated 'Mechs
- remaining on-screen without any associated 'Mechs
- attaching to the aiming reticle
Update Hot-Fix Incoming Later Today @ 2:15 Pm Pst
#1
Posted 04 March 2015 - 12:33 PM
#2
Posted 04 March 2015 - 12:58 PM
#3
Posted 04 March 2015 - 01:01 PM
#4
Posted 04 March 2015 - 01:27 PM
#5
Posted 04 March 2015 - 01:49 PM
#6
Posted 04 March 2015 - 01:59 PM
Expect a revamp of the G-ECM system in 90 days, coinciding with the start of our investigation into the Information Warfare pillar and making it not suck.
...[/Iwish]
#7
Posted 04 March 2015 - 02:11 PM
#8
Posted 04 March 2015 - 02:22 PM
#9
Posted 04 March 2015 - 02:23 PM
#10
Posted 04 March 2015 - 02:27 PM
#11
Posted 04 March 2015 - 02:27 PM
#12
Posted 04 March 2015 - 02:55 PM
#13
Posted 04 March 2015 - 04:30 PM
I am getting terrible ping spikes jumping from 90 (my usual) to 260+ making the game impossible to play. thanks to the jumps i miss every single shot unless the target is running straight for 2 seconds...
checked my steam connection and origin games and they are working just fine.
any advice here or answers? anyone else experiencing similar issues?
had a similar experience for a few days about 3 weeks ago
#14
Posted 04 March 2015 - 04:41 PM
#17
Posted 05 March 2015 - 02:57 AM
#18
Posted 05 March 2015 - 08:00 AM
This was a real problem...
#19
Posted 05 March 2015 - 08:55 AM
When are you going to release a patch that doesn't break the game? EVERY patch needs patching and hotfixes for the stuff you are "patching" and "fixing"
No offense, I support you guys and all, but maybe it's time to get real developers who don't destroy code when they add new code, or at least make you wait till they repair it before allowing it to be released.....
OH WAIT, THAT'S IT!!! hire a QA crew to verify coding... I don't know, something about patching the patches patch of the hotfix to the patch is less than professional, let alone acceptable when you are dealing with the public, and in many cases, quite a bit of their money
Edited by Uminix, 05 March 2015 - 08:55 AM.
#20
Posted 05 March 2015 - 09:08 AM
Uminix, on 05 March 2015 - 08:55 AM, said:
When are you going to release a patch that doesn't break the game? EVERY patch needs patching and hotfixes for the stuff you are "patching" and "fixing"
No offense, I support you guys and all, but maybe it's time to get real developers who don't destroy code when they add new code, or at least make you wait till they repair it before allowing it to be released.....
OH WAIT, THAT'S IT!!! hire a QA crew to verify coding... I don't know, something about patching the patches patch of the hotfix to the patch is less than professional, let alone acceptable when you are dealing with the public, and in many cases, quite a bit of their money
They have QA, I'm sure, and the coders are also doing a fine enough job. What they likely lack is static code analysis that can catch bugs that are not related to defects in code but are more complex and difficult to spot.
The "it compiles and runs without triggering alarms in the unit testing or integration testing but in certain circumstances has undesired behavior" type of errors.
4 user(s) are reading this topic
0 members, 4 guests, 0 anonymous users