Cathy, on 02 April 2016 - 02:03 AM, said:
Units complaining about pugs and not following orders, CW is the end game, your ruining our fun, join a unit if you want to play it, or get out !
Seen these comments, and ones like it time and time, again, and so not really that surprising that coupled with how hard it is to be a singleton, a challenge I happened to like, far to many others didn't share that view and wouldn't play it.
Time and time again I said solo people were needed, be careful what you wish for, you might not like it, and I was basically told I was an idiot and I didn't have a clue.
Now P.G.I have done something about it, and the first comments I saw were complaints, some of them from people that complained about solo players before now saying how are we going to recruit.
This might make the solo player base grow in size, going to make drop times longer for teams now, just like I said it was.
Its rare I feel smug and I really shouldn't as I think this is going to hurt group play in Faction Wars.
But I have some I told you so to hand out, there is plenty for many of you to share.
If your CW drop included 8 players with a cohesive plan and 2 players grouped and two solos wouldn't you think that it was in the 2 player group and the two solos best intrests to get with the plan and follow some directions?
Yet, many could not grasp the concept of teamwork because as we know puggies don't. They are far to "skilled" to follow a plan or work with a team they are after all what the entirety of MWo revolves around.
Puggies have got something lodged deep between the cheeks when it comes to working with groups. They are sour to to core about it and would rather sabotage a group on their own team than win a CW match.
Now apparently this saltyness doesn't apply to just groups but any player found "guilty of grouping ever" ie: a unit member.
"Joined a unit I see...exiled to the worst matchmaker PGI can muster...that'll show you to play this game with cooperation and planning!"
At what point should we expect players who are willingly playing a competitive team oriented battle simulation to play organized and cooperativley?
Serious question.When?
How is it possible that a solo player can even think they were too good to follow a team plan? The answer is as I stated they were so bent out of shape at losing in the past and scapegoated the groups. They demonized groups and grouping that now when they have to play cooperativley they will refuse.
And do they ever have to learn to play cooperativley? nope.Instead unit players are given the scraps of a game and forced to play using a matchmaker optimized for the solos playing with a PSR mechanic optimized for solos. Playing solo against groups just because they joined a unit.
Don't even try to pass this off as grouping unit based players getting what they wanted,It's as it always is the bottom of the barrel rising to the top to get whatever they want from PGI at the expense of the more dedicated stable player population ie: grouping unit members.
Here is the issue right in the nutty center of it all.
When a solo puggie loses a match how many imediatley switch to blame mode?
It was the other team's fault they were a full group of pug farmers ...whiiiine!
It was the group in my team's fault! They used me as cannon fodder so they could farm kills!....Whiiiine!
It was my team mates fault they sucked! ....Whiiiine!
It was the matchmaker's fault it put me in a bad match!....whiiiine!
It was the try hards fault I lost I want to play my LRM and machine gun Kingcrab it's a fun build but those meta tryhards...bla bla bla ...Whiiiine!
It's always something but never the two real reasons they losts.
ONE: The enemy team played better and they deserved the win.
TWO: Your team failed to organized adiquatley to pull off a victory.
That is the problem right there!