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So 4 Clan Getting Quirked Are!


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#41 Andi Nagasia

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Posted 04 March 2015 - 09:18 PM

View PostLexx, on 04 March 2015 - 09:15 PM, said:

Only 2 clan mechs are getting buffed, the Timber wolf and Stormcrow are getting nerfed.

um,...What?

#42 Appogee

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Posted 04 March 2015 - 09:18 PM

I don't mind the Summoners, and I do quite well in my Adders.

The Gargoyle however has NO redeeming feature. It needs quirks badly.

The Nova and the Ice Forgeddit also need some help.

#43 LordKnightFandragon

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Posted 04 March 2015 - 09:22 PM

View PostGreenjulius, on 04 March 2015 - 09:17 PM, said:

I think there are some people on these forums that don't play enough IS mechs, and have a very skewed view on the 'hawk. Sure, it's not a Direwolf. It can never be. What it can do well however, is wub like there's no tomorrow.



But Warhawk isnt a wubber, its a CERPPC slinging box of death...or should be.

#44 FupDup

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Posted 04 March 2015 - 09:24 PM

View PostLordKnightFandragon, on 04 March 2015 - 09:22 PM, said:

But Warhawk isnt a wubber, its a CERPPC slinging box of death...or should be.

There's more variants than the stock Prime you know...


The WHK-C variant actually does come with 2 LPL to back up its 2 ERPPCs and Flamer. ^_^

Must have Wubhawk quirks. GIMME GIMME GIMME

Edited by FupDup, 04 March 2015 - 09:24 PM.


#45 John80sk

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Posted 04 March 2015 - 09:25 PM

As happy as I am to see the Summoner getting some love... I really wouldn't put it in the bottom four for clan mechs. The Myst Lynx, Nova are definately in a worse place. I would also say the Warhawk is worse off than the Summoner at the moment. The Adder, Gargoyle and Ice Ferret definitely need this though.

I guess I should just be happy my favorite mech is being buffed and shut my mouth.

#46 LordKnightFandragon

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Posted 04 March 2015 - 09:25 PM

View PostFupDup, on 04 March 2015 - 09:24 PM, said:

There's more variants than the stock Prime you know...


The WHK-C variant actually does come with 2 LPL to back up its 2 ERPPCs and Flamer. ^_^

Must have Wubhawk quirks. GIMME GIMME GIMME



I know there is. But I want a nice deadly stream of CERPPC flyin about B) Always liked CERPPC cuz they were punchy, hot but punchy...rarely used em cuz they typically are not that efficient.

Edited by LordKnightFandragon, 04 March 2015 - 09:26 PM.


#47 Andi Nagasia

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Posted 04 March 2015 - 09:26 PM

View PostAppogee, on 04 March 2015 - 09:18 PM, said:

I don't mind the Summoners, and I do quite well in my Adders.

The Gargoyle however has NO redeeming feature. It needs quirks badly.

The Nova and the Ice Forgeddit also need some help.

I just want a purpose to taking less Energy on a Nova,
like 10% to -15% Energy heat per, arm, for the A&S arms,
if not perhaps +15% Energy range, per arm, for the A&S arms,
both could help with Nova Wubs or PPCS,

#48 Wintersdark

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Posted 04 March 2015 - 09:26 PM

View PostAndi Nagasia, on 04 March 2015 - 08:19 PM, said:

OK OK OK im retracting my Gargoyle statements,
but i still think the Nova should be Quirked before the ice Ferret,

The Ice Ferret is worse than the Nova (!!) but to be honest I agree: I think it should be quirked first.

Why? Because I can't see quirks making the Ice Ferret good. It's limitations are just too severe, quirks aren't going to fix it. Quirks absolutely could fix the Nova, though. It'd still have flaws (hitboxes, shape, size) but it wouldn't take complex energy weapon quirks to give the Nova a good niche role.

#49 Navid A1

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Posted 04 March 2015 - 09:27 PM

View PostFupDup, on 04 March 2015 - 07:35 PM, said:

The MLX is worse than the ADR, but I think they chose the ADR because of the recent challenge giving them away to people...


You cant possibly be serious.!

Maybe you had a different experience... but that statement is far far from true IMO.

#50 Brody319

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Posted 04 March 2015 - 09:28 PM

this forum...this ******* forum.

Why are so many people like "Warhawk is sheat!"

I would say its at least tier 3, but more likely tier 2.

View PostNavid A1, on 04 March 2015 - 09:27 PM, said:


You cant possibly be serious.!

Maybe you had a different experience... but that statement is far far from true IMO.


I've played some of the worst mechs in the game and loved them to death, and I loathe the lynx. I take out my Adder's for fun, and the Lynx is dead to me.

#51 FupDup

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Posted 04 March 2015 - 09:32 PM

View PostNavid A1, on 04 March 2015 - 09:27 PM, said:


You cant possibly be serious.!

Maybe you had a different experience... but that statement is far far from true IMO.

MLX weaknesses
  • Very low pod space
  • No torso hardpoints
  • Relatively large-ish arm hitboxes ("Look ma, no hands!")
  • Fairly meh hardpoints
  • Sub-par speed for a light mech
  • It's 25 tons
  • 1 less 2.0 Trudub than the ADR (7 for MLX, 8 for ADR)
ADR weaknesses
  • Very slow speed for a light mech
  • No JJs (which matters for lights more than any other weight class)
  • Fairly meh hardpoints
  • Scaled somewhat large for a light mech
I think that the ADR is more playable because it's 35 tons (which is a big advantage) and can lean on its torso hardpoints (if using big guns, you can even sacrifice both arms as shields). Both need improvement, but the Adder is less Badder than the Misty Lynx in the end.

Edited by FupDup, 04 March 2015 - 09:33 PM.


#52 Escef

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Posted 04 March 2015 - 09:34 PM

Adder - Needs it. There is currently no game mechanical reason to take the Adder over the ECM and jump jet capable Kit Fox. Yes, the Myst Lynx could also use some quirks, but the Adder has been waiting longer.

Ice Ferret - I'd have gone for the Nova first, with generic energy heat generation quirks for the Prime Arms. Ice Ferret is one of my best performing mechs, and pretty much fills the same role as the Cicada. It isn't an exciting mech, but it works. Won't say no to quirks, but it doesn't need major work, and the Nova should have been in line ahead of it.

Summoner - Of the current clan heavies it is the only one that needs quirks. The speed buff it got a while back was a step in the right direction. Just give it some refire rate buffs or a ballistic velocity buff on the Prime left arm and it should be fine.

Gargoyle - Desperately needs its movement archetype dropped from huge to large. Maybe ballistic velocity and rate of fire buffs for the Prime Arms... Maybe a target info gathering buff? Right now it's ok if you just load it up with ERMLs or MPLs, a TC, and a crapton of heat sinks. Can be fun, but honestly is a waste of an assault slot in the 12 v 12 queues, and a waste of tonnage in CW. While the Warhawk could use a few quirks, the Gargoyle really needs to be a higher priority.

#53 Navid A1

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Posted 04 March 2015 - 09:34 PM

View PostBrody319, on 04 March 2015 - 09:28 PM, said:

...
I've played some of the worst mechs in the game and loved them to death, and I loathe the lynx. I take out my Adder's for fun, and the Lynx is dead to me.


Do you have ECM on your lynxes by any chance?

#54 Glaive-

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Posted 04 March 2015 - 09:34 PM

Kinda hard to believe people are running Myst Lynxes more than Adders. Only thing the Myst Lynx has going for itself is the fact that it's the fastest and highest jumping ECM box that the clans have, but even then, the Kit Fox is still miles better than it.

#55 Alaskan Nobody

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Posted 04 March 2015 - 09:36 PM

View PostBrody319, on 04 March 2015 - 09:00 PM, said:

I didn't think the Adder was played less than the Lynx...I mean they just gave it out!

In the new player threads - most people do not recommend it.

The mechs that never get recommended (for whatever reason) never get played.

Probably does not help that it is competing with the ECM equipage of the other two C-Lights

#56 Brody319

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Posted 04 March 2015 - 09:37 PM

View PostNavid A1, on 04 March 2015 - 09:34 PM, said:


Do you have ECM on your lynxes by any chance?


no. I was one of the people telling people to toss that junk in the trash. Still hated it.

It needs its locked equipment removed more than really any other mech probably. wasting like 4 tons for a 25 tonner.

I would use like 2 JJs max, no bap and then I could salvage it maybe.

#57 LordKnightFandragon

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Posted 04 March 2015 - 09:47 PM

View PostFupDup, on 04 March 2015 - 09:32 PM, said:

ADR weaknesses
  • Very slow speed for a light mech
  • No JJs (which matters for lights more than any other weight class)
  • Fairly meh hardpoints
  • Scaled somewhat large for a light mech



Or its scaled somewhat proper and the other lights are scaled to small...

#58 FupDup

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Posted 04 March 2015 - 09:48 PM

View PostLordKnightFandragon, on 04 March 2015 - 09:47 PM, said:

Or its scaled somewhat proper and the other lights are scaled to small...

Your face is scaled too small.


Ooooooh burn. :P

Edited by FupDup, 04 March 2015 - 09:48 PM.


#59 Brody319

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Posted 04 March 2015 - 09:49 PM

View PostLordKnightFandragon, on 04 March 2015 - 09:47 PM, said:


Or its scaled somewhat proper and the other lights are scaled to small...


lets not..scale the locust up.

#60 Soy

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Posted 04 March 2015 - 09:49 PM

I love running my Lynx, it's currently my main chillmode mech.

Just off the top of my dome...

currently... this how i see it...

Adder > Gargoyle > Ice Ferret > Kit Fox > Summoner > Mist Lynx > Mad Dog > Warhawk > Nova > Hellbringer > Dire Wolf > Crow > Timber

with Adder getting some usable quirks, like maybe something PPC related....... I could see it jumping almost halfway up that.

That's just my personal rate off top of my head, I don't even analyze mechs in such a manner tbh so this is kinda tongue in cheek.

Edited by Soy, 04 March 2015 - 09:50 PM.






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